Pugilist: Difference between revisions

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You grew up in a rough neighborhood and had been in more than your fair share of street fights by the time you were a teen. Forged and tempered by your brutal environment, you are familiar with the necessity of fighting over scraps of food and the agony of gnawing hunger and broken ribs after losing such a fight. But you remained determined to persevere despite innumerable hardships. Through sheer will to survive, unwavering grit, and bloody fists, you became a powerful unarmed combatant, capable of going toe to toe even with skilled warriors that fight with sword or spear.
You grew up in a rough neighborhood and had been in more than your fair share of street fights by the time you were a teen. Forged and tempered by your brutal environment, you are familiar with the necessity of fighting over scraps of food and the agony of gnawing hunger and broken ribs after losing such a fight. But you remained determined to persevere despite innumerable hardships. Through sheer will to survive, unwavering grit, and bloody fists, you became a powerful unarmed combatant, capable of going toe to toe even with skilled warriors that fight with sword or spear.


Your skill in unarmed [[combat]] is unquestioned, and your style is very distinct. Do you rely on your overwhelmingly powerful physique to crush your foes? Maybe you fight with an unpredictable blend of strength and agility, or you might rigorously train in various forms that you can use to outmaneuver enemies with different fighting styles. Whatever your personal blend of unarmed combat maneuvers, you quickly cultivate a reputation among other fighters for your skill at holding your own against armed combatants.
Your skill in unarmed combat is unquestioned, and your style is very distinct. Do you rely on your overwhelmingly powerful physique to crush your foes? Maybe you fight with an unpredictable blend of strength and agility, or you might rigorously train in various forms that you can use to outmaneuver enemies with different fighting styles. Whatever your personal blend of unarmed combat maneuvers, you quickly cultivate a reputation among other fighters for your skill at holding your own against armed combatants.


'''<u><big>Pugilist Tracks</big></u>'''
'''<u><big>Pugilist Tracks</big></u>'''
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'''Martial Arts:''' By focusing on harmony of body, mind, and spirit, you can flow between various forms of unarmed combat, going beyond the bounds of physique alone.
'''Martial Arts:''' By focusing on harmony of body, mind, and spirit, you can flow between various forms of unarmed combat, going beyond the bounds of physique alone.


== Pugilist Entry Talent ==
== '''Pugilist Entry Talent''' ==
After gaining the Pugilist Entry talent, you can take talents from any of the pugilist tracks.
After gaining the Pugilist Entry talent, you can take talents from any of the pugilist tracks.
{| class="wikitable"
{| class="wikitable"
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|When you take this entry talent, you gain the following abilities.
|When you take this entry talent, you gain the following abilities.


* <u>Unarmed Combatant</u>: Your unarmed attacks deal more [[damage]] now. You may choose whether to use STR or DEX for attacks and damage with unarmed attacks and natural [[weapons]]. Your unarmed and natural weapon damage increases by one die size (e.g., from 1d4 to 1d6). If your unarmed damage previously did not have a damage die, then this feature causes your unarmed attacks to deal 1d4 damage.
* <u>Unarmed Combatant</u>: Your unarmed attacks deal more [[damage]] now. You may choose whether to use STR or DEX for attacks and damage with unarmed attacks and natural weapons. Your unarmed and natural weapon damage increases by one die size (e.g., from 1d4 to 1d6). If your unarmed damage previously did not have a damage die, then this feature causes your unarmed attacks to deal 1d4 damage.
* <u>Pugilist's Maneuvers</u>: Gain three Pugilist’s Maneuvers: Grab, Counterpunch, and Corner. You can use your Pugilist’s Maneuvers collectively a number of times equal to your Pugilist Level/Recoup. You can learn additional Pugilist Maneuvers from your other pugilist talents.
* <u>Pugilist's Maneuvers</u>: Gain three Pugilist’s Maneuvers: Grab, Counterpunch, and Corner. You can use your Pugilist’s Maneuvers collectively a number of times equal to your Pugilist Level/Recoup. You can learn additional Pugilist Maneuvers from your other pugilist talents.
** <u>Grab</u>: When you hit with an unarmed attack, you may automatically Grapple the creature.
** <u>Grab</u>: When you hit with an unarmed attack, you may automatically Grapple the creature.
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|}
|}


== Constitute Track ==
== '''Constitute Track''' ==
[[File:Constitute Track.png|thumb|518x518px|Constitute Track Progression]]
[[File:Constitute Track.png|thumb|518x518px|Constitute Track Progression]]
{| class="wikitable"
{| class="wikitable"
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!Tags
!Tags
|-
|-
|'''[[Ignore Pain]]'''
|'''Ignore Pain'''
|Pugilist Entry
|Pugilist Entry
|(END/Rest) When you are not wearing [[armor]] and take physical damage, you can spend 1 reactive AP to gain [[Shield]] HP equal to the damage you just took. You regain all expended uses when you Take a Rest.
|(END/Rest) When you are not wearing armor and take physical damage, you can spend 1 reactive AP to gain Shield HP equal to the damage you just took. You regain all expended uses when you Take a Rest.
|''Pugilist, Constitute''
|''Pugilist, Constitute''
|-
|-
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|'''Surge Of Strength II'''
|'''Surge Of Strength II'''
|On the Ropes
|On the Ropes
|Surge of Strength becomes: The first time you are Bloodied after rolling [[Initiative]].
|Surge of Strength becomes: The first time you are Bloodied after rolling Initiative.
|''Pugilist, Constitute''
|''Pugilist, Constitute''
|-
|-
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|'''Unkillable Champion'''
|'''Unkillable Champion'''
|Battle Focus II
|Battle Focus II
|You are cheered the world over as an unkillable [[warrior]]. People often challenge you to feats of strength, buy you drinks, and want to hear of your great exploits. You may use the Unkillable Champion ability when you roll Initiative.
|You are cheered the world over as an unkillable warrior. People often challenge you to feats of strength, buy you drinks, and want to hear of your great exploits. You may use the Unkillable Champion ability when you roll Initiative.


* <u>Unkillable Champion</u>: (1/Week) For the duration of the battle, regain 1d4 HP at the start of each of your turns.
* <u>Unkillable Champion</u>: (1/Week) For the duration of the battle, regain 1d4 HP at the start of each of your turns.
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|}
|}


== Martial Arts Track ==
== '''Martial Arts Track''' ==
[[File:Martial Arts Track.png|thumb|358x358px|Martial Arts Track Progression]]
[[File:Martial Arts Track.png|thumb|358x358px|Martial Arts Track Progression]]
{| class="wikitable"
{| class="wikitable"
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|''Pugilist, Martial Arts''
|''Pugilist, Martial Arts''
|-
|-
|'''[[Sense Danger]]'''
|'''Sense Danger'''
|Martial Arts 2
|Martial Arts 2
|Gain +4 Skill Points, which you can spend on skills with the Observation Tag. You can never be Partially Surprised.
|Gain +4 Skill Points, which you can spend on skills with the Observation Tag. You can never be Partially Surprised.
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|''Pugilist, Martial Arts''
|''Pugilist, Martial Arts''
|-
|-
|'''Stance Of The [[Turtle]]'''
|'''Stance Of The Turtle'''
|Martial Arts 3
|Martial Arts 3
|You may spend 3 AP to enter the Stance of the Turtle. You remain in this Stance until you spend 3 AP to end it or to pick a new stance.  
|You may spend 3 AP to enter the Stance of the Turtle. You remain in this Stance until you spend 3 AP to end it or to pick a new stance.  
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|You may spend 2 AP to enter the Stance of the Rabbit. You remain in this Stance until you spend 2 AP to end it or to pick a new stance.  
|You may spend 2 AP to enter the Stance of the Rabbit. You remain in this Stance until you spend 2 AP to end it or to pick a new stance.  


* <u>Stance of the Rabbit</u>: Your [[jump]] distance is doubled, you gain +1 ANT and REF, and you suffer -1 WILL.
* <u>Stance of the Rabbit</u>: Your jump distance is doubled, you gain +1 ANT and REF, and you suffer -1 WILL.
|''Pugilist, Martial Arts''
|''Pugilist, Martial Arts''
|-
|-
|'''Stance Of The Wolf'''
|'''Stance Of The Wolf'''
|Fluid Forms
|Fluid Forms
|You may spend 2 AP to enter the Stance of the [[Wolf]]. You remain in this Stance until you spend 2 AP to end it or to pick a new stance.  
|You may spend 2 AP to enter the Stance of the Wolf. You remain in this Stance until you spend 2 AP to end it or to pick a new stance.  


* <u>Stance of the Wolf</u>: You gain [[Tactical Advantages|TA]] on unarmed and natural weapon attacks against creatures if at least one ally is adjacent to that creature, and that ally gains this [[Tactical Advantages|TA]] as well. If there are no allies
* <u>Stance of the Wolf</u>: You gain [[Tactical Advantages|TA]] on unarmed and natural weapon attacks against creatures if at least one ally is adjacent to that creature, and that ally gains this [[Tactical Advantages|TA]] as well. If there are no allies
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|}
|}


== Pummeling Track ==
== '''Pummeling Track''' ==
[[File:Pummeling Track.png|thumb|543x543px|Pummeling Track Progression]]
[[File:Pummeling Track.png|thumb|543x543px|Pummeling Track Progression]]
{| class="wikitable"
{| class="wikitable"
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|}
|}


== Wrestling Track ==
== '''Wrestling Track''' ==
[[File:Wrestling Track.png|thumb|528x528px|Wrestling Track Progression ]]
[[File:Wrestling Track.png|thumb|528x528px|Wrestling Track Progression ]]
{| class="wikitable"
{| class="wikitable"
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|}
|}


=== Pugilist Maneuvers ===
=== '''Pugilist Maneuvers''' ===
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
!Maneuver
!Maneuver
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