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m (added is before very in introduction, added of before times in Pugilist's Maneuvers) |
m (corrected spelling of manuver in Jab) |
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| Line 114: | Line 114: | ||
|'''Red Right Hand II''' | |'''Red Right Hand II''' | ||
|Enrage II | |Enrage II | ||
|Learn one Pugilist’s Maneuver from the ''Pugilist's Maneuver''s table. When you | |Learn one Pugilist’s Maneuver from the ''Pugilist's Maneuver''s table. When you have 0 HP, your unarmed and natural weapon damage dice increase by one die size (e.g., from 1d6 to 1d8), to a maximum of 1d12. | ||
|''Pugilist, Constitute'' | |''Pugilist, Constitute'' | ||
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| Line 616: | Line 616: | ||
|- | |- | ||
|'''Jab''' | |'''Jab''' | ||
|You can use the Exploit advanced | |You can use the Exploit advanced maneuver. Making Reactive Attacks with unarmed or natural weapons costs 1 fewer AP (min 1). | ||
|- | |- | ||
|'''Mind Games''' | |'''Mind Games''' | ||
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