Combat: Difference between revisions

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(Created page with "Combat is one of the most technical aspects of MythCraft. Like many RPGs, combat is resolved in a series of rounds where all creatures act in Initiative order. Each round in combat represents 10 seconds of in-world time, and while creatures take turns individually, you can narratively assume that all actions in a given round happen more or less simultaneously. See Initiative, Action Points, Actions , Damage, Dying, Knocking Unconcious, M...")
 
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Combat is one of the most technical aspects of MythCraft. Like many RPGs, combat is resolved in a series of rounds where all creatures act in Initiative order. Each round in combat represents 10 seconds of in-world time, and while creatures take turns individually, you can narratively assume that all [[actions]] in a given round happen more or less simultaneously. See [[Initiative]], [[Action Points]], [[Actions|Actions ,]] [[Damage]], [[Dying]], [[Knocking Unconcious]], [[Mounted Combat]],[[Tactical Advantages]], and [[Conditions]]
Combat is one of the most technical aspects of MythCraft. Like many RPGs, combat is resolved in a series of rounds where all creatures act in Initiative order. Each round in combat represents 10 seconds of in-world time, and while creatures take turns individually, you can narratively assume that all [[actions]] in a given round happen more or less simultaneously. See [[Initiative]], [[Action Points]], [[Actions|Actions ,]] [[Damage]], [[Dying]], [[Knocking Unconscious]], [[Mounted Combat]],[[Tactical Advantages]], and [[Conditions]]
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