Combat: Difference between revisions

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538 bytes added ,  20 November 2023
Created page with "Combat is one of the most technical aspects of MythCraft. Like many RPGs, combat is resolved in a series of rounds where all creatures act in Initiative order. Each round in combat represents 10 seconds of in-world time, and while creatures take turns individually, you can narratively assume that all actions in a given round happen more or less simultaneously. See Initiative, Action Points, Actions , Damage, Dying, Knocking Unconcious, M..."
(Created page with "Combat is one of the most technical aspects of MythCraft. Like many RPGs, combat is resolved in a series of rounds where all creatures act in Initiative order. Each round in combat represents 10 seconds of in-world time, and while creatures take turns individually, you can narratively assume that all actions in a given round happen more or less simultaneously. See Initiative, Action Points, Actions , Damage, Dying, Knocking Unconcious, M...")
(No difference)
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