Cleric: Difference between revisions

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6 bytes removed ,  31 December 2023
m
changed "for" to "to" in Note on Divine Icons, Added a space in Sense Planar II, removed comma in Abjure Unholy, Added Space to sense Planar, Removed comma in Unholy Scourge, Removed "the" in "healing on the behalf" in Miracle Worker, Added "the" before target in Battle Medic III,
m (Bolded Headers)
m (changed "for" to "to" in Note on Divine Icons, Added a space in Sense Planar II, removed comma in Abjure Unholy, Added Space to sense Planar, Removed comma in Unholy Scourge, Removed "the" in "healing on the behalf" in Miracle Worker, Added "the" before target in Battle Medic III,)
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Gaining a deity’s Divine Icon is considered an enforceable contract with that deity. You are expected to uphold that deity’s ideals and conduct yourself in a fashion that the deity would find commendable. At your MC’s discretion, failure to obey your deity’s tenets might cause your deity to revoke access to their Icons.
Gaining a deity’s Divine Icon is considered an enforceable contract with that deity. You are expected to uphold that deity’s ideals and conduct yourself in a fashion that the deity would find commendable. At your MC’s discretion, failure to obey your deity’s tenets might cause your deity to revoke access to their Icons.


If you are using homebrew deities, work with your MC to choose three Icons for which that deity will grant you access.
If you are using homebrew deities, work with your MC to choose three Icons to which that deity will grant you access.


== '''Exorcist Track''' ==
== '''Exorcist Track''' ==
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|'''Sense Planar II'''
|'''Sense Planar II'''
|Exorcist 3
|Exorcist 3
|Sense Evil recharges upon Recouping.You gain the Identify Planar ability.
|Sense Evil recharges upon Recouping. You gain the Identify Planar ability.


* <u>Identify Planar</u>: (2/Rest) When using Sense Planar, you may select one creature and learn its identity as well as its root motivation (selfless or selfish). You regain all expended uses when you Take a Rest.
* <u>Identify Planar</u>: (2/Rest) When using Sense Planar, you may select one creature and learn its identity as well as its root motivation (selfless or selfish). You regain all expended uses when you Take a Rest.
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A creature within the barrier can attempt to escape by making a CHA check against 10 + your magic attribute. On a success the creature can move through the barrier, taking 2d10 psychic damage.   
A creature within the barrier can attempt to escape by making a CHA check against 10 + your magic attribute. On a success the creature can move through the barrier, taking 2d10 psychic damage.   


When you cast this spell, choose a creature type: avadri, celestial, eldritch, fae, or fiend. Creatures of that type that are stuck in your circle can only attempt to escape if you have taken damage since your last turn, and must roll 2d20 and use the lower when trying to escape.  
When you cast this spell, choose a creature type: avadri, celestial, eldritch, fae, or fiend. Creatures of that type that are stuck in your circle can only attempt to escape if you have taken damage since your last turn and must roll 2d20 and use the lower when trying to escape.  


You may choose to end the spell early.
You may choose to end the spell early.
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|'''Sense Planar'''
|'''Sense Planar'''
|Abjure Unholy II
|Abjure Unholy II
|Sense Planar has a range of 5 miles.When you deal radiant damage to avadri, celestial, eldritch, fae, or fiend creatures, add your CHA to the damage.
|Sense Planar has a range of 5 miles. When you deal radiant damage to avadri, celestial, eldritch, fae, or fiend creatures, add your CHA to the damage.
|''Cleric, Exorcist''
|''Cleric, Exorcist''
|-
|-
|'''Unholy Scourge'''
|'''Unholy Scourge'''
|Sense Planar III
|Sense Planar III
|Malicious planar entities fear your name, and towns bereaved by such entities know to seek you out when they need a skilled exorcist. When you use the Exorcism ritual, you never have to roll on the side effect table. If you choose to upcharge the exorcism, roll 2 times, instead of 4 times. When you use your Abjure Unholy spell, you may use Unholy Scourge.
|Malicious planar entities fear your name and towns bereaved by such entities know to seek you out when they need a skilled exorcist. When you use the Exorcism ritual, you never have to roll on the side effect table. If you choose to upcharge the exorcism, roll 2 times, instead of 4 times. When you use your Abjure Unholy spell, you may use Unholy Scourge.


* <u>Unholy Scourge</u>: (1/Rest) All creatures in your circle take 4d10 radiant damage at the start of each of their turns.  
* <u>Unholy Scourge</u>: (1/Rest) All creatures in your circle take 4d10 radiant damage at the start of each of their turns.  
** <u>Level 30</u>: When you choose a creature type for abjure unholy, you can choose any creature type of your choice.
** <u>Level 30</u>: When you choose a creature type for Abjure Unholy, you can choose any creature type of your choice.
|''Cleric, Exorcist, '''Capstone'''''
|''Cleric, Exorcist, '''Capstone'''''
|}
|}
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|By combining faith and agricultural understanding, you can bless a field of crops with your Monastic Horticulture ability.
|By combining faith and agricultural understanding, you can bless a field of crops with your Monastic Horticulture ability.


* <u>Monastic Horticulture</u>: (1/Month) Select a field of crops that is a 500 ft square or smaller. These crops become immune to nonmagical blights, poisons, diseases, and insects. They still grow and produce food at their normal rate, but the food they produce is high-quality and delicious.
* <u>Monastic Horticulture</u>: (1/Month) Select a field of crops that is a 500 ft square or smaller. These crops become immune to nonmagical blights, poisons, diseases, and insects. They still grow and produce food at their normal rate, but the food they produce is high-quality and delicious.
|''Cleric, Piety''
|''Cleric, Piety''
|-
|-
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|'''Miracle Worker'''
|'''Miracle Worker'''
|Piety V
|Piety V
|You are heralded as a miraculous healer the world over. Any religious institution (besides extremists and cults) will happily house you. Clergy, kings, nobles, politicians, and generals seek your presence as they know you can work miraculous healing on the behalf of those you deem worthy. Many seek you out for your inspiring presence and your ability to work miracles.  
|You are heralded as a miraculous healer the world over. Any religious institution (besides extremists and cults) will happily house you. Clergy, kings, nobles, politicians, and generals seek your presence as they know you can work miraculous healing on behalf of those you deem worthy. Many seek you out for your inspiring presence and your ability to work miracles.  
Gain the Miracle Worker ability.
Gain the Miracle Worker ability.


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|'''Battle Medic III'''
|'''Battle Medic III'''
|Battle Medic II
|Battle Medic II
|If target has 0 HP, your Lay on Hands restores double the HP it otherwise would. Gain the Relentless Healer ability.
|If the target has 0 HP, your Lay on Hands restores double the HP it otherwise would. Gain the Relentless Healer ability.


* <u>Relentless Healer</u>: If you roll [[Initiative]] and have no Lay on Hands, regain one use of Lay on Hands.
* <u>Relentless Healer</u>: If you roll [[Initiative]] and have no Lay on Hands, regain one use of Lay on Hands.
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|'''Savoir'''
|'''Savoir'''
|Battle Medic III
|Battle Medic III
|You are known as a powerful healer and righteous fighter. Generals and military commanders seek to conduct themselves in an exemplary and [[honorable]] manner in an effort to recruit you to their cause.  
|You are known as a powerful healer and righteous fighter. Generals and military commanders seek to conduct themselves in an exemplary and honorable manner in an effort to recruit you to their cause.  
You gain two abilities: Ambient Divinity and Divine Salvation.
You gain two abilities: Ambient Divinity and Divine Salvation.


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