Elf: Difference between revisions

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'''Star Elf'''
'''Star Elf'''


* Star elves look the most alien when compared to other humanoids. Their skin tones range from obsidian black to pale blue or lilac. Their hair is usually white or silver, but some have tints of blonde or have black hair the color of onyx. Star elves have a wide variety of eye coloration as well, and their irises usually glow very faintly.
* Star elves look the most alien when compared to other humanoids. Their skin tones range from obsidian black to pale blue or lilac. Their hair is usually white or silver, but some have tints of blonde or have onyx-black hair. Star elves have a wide variety of eye coloration as well, and their irises usually glow very faintly.


'''Lifespan:''' Elves reach true maturity around age 40 with a lifespan of roughly 500 years.
'''Lifespan:''' Elves reach true maturity around age 40 with a lifespan of roughly 500 years.
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* <u>Athleticism</u>: Athletics  
* <u>Athleticism</u>: Athletics  
* <u>Knowledge</u>: Arcana, Astrology/Astronomy, Geography, History, Religion [choose one]  
* <u>Knowledge</u>: Arcana, Astrology/Astronomy, Geography, History, Religion [choose one]  
* <u>Observation</u>: Empathy, Intuiting, Investigating, Perceiving  
* <u>Observation</u>: [[Empathy]], Intuiting, Investigating, Perceiving  
* <u>Survival</u>: Foraging, Navigating*, Sheltering, Tracking
* <u>Survival</u>: Foraging, Navigating*, Sheltering, Tracking
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|'''Dream Step'''
|'''Dream Step'''
|Celestial Slumber
|Celestial Slumber
|While using your Celestial Slumber feature, you may attempt to enter the dream of another sleeping creature once when you Take a Rest. In order to do so, the target creature must also be asleep and familiar to you. To make contact, make a CHA check. You may add Empathy if you have that skill. If you roll above their WILL, then you successfully enter their dreams. If you have not met the creature (spent one minute or more within 5 ft of them engaging in conversation or the like), they gain +5 to their WILL in defense of this feature. Once you have established contact with the target, you and the target may have a brief conversation. If the target is not an elf, they must make a LUCK check upon awakening. If the target rolls below a 7, then they do not remember the conversation. If they roll below a 14, they retain vague impressions and emotional timbre of the conversation but do not recall specifics. If they roll a 14 or higher, then they recall the conversation in its entirety.
|While using your Celestial Slumber feature, you may attempt to enter the dream of another sleeping creature once when you Take a Rest. In [[order]] to do so, the target creature must also be asleep and familiar to you. To make contact, make a CHA check. You may add Empathy if you have that skill. If you roll above their WILL, then you successfully enter their dreams. If you have not met the creature (spent one minute or more within 5 ft of them engaging in conversation or the like), they gain +5 to their WILL in defense of this feature. Once you have established contact with the target, you and the target may have a brief conversation. If the target is not an elf, they must make a LUCK check upon awakening. If the target rolls below a 7, then they do not remember the conversation. If they roll below a 14, they retain vague impressions and emotional timbre of the conversation but do not recall specifics. If they roll a 14 or higher, then they recall the conversation in its entirety.
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|'''Dream Step: Astral Projection'''
|'''Dream Step: Astral [[Projection]]'''
|Dream Step, Character Level 20
|Dream Step, Character Level 20
|(1/Rest) While using your Dream Step feature, you can cast the Astral Projection [[psionic]] spell. This costs no SP for you, but ends immediately upon waking.
|(1/Rest) While using your Dream Step feature, you can cast the [[Astral Projection]] [[psionic]] spell. This costs no SP for you, but ends immediately upon waking.
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|'''Dream Step: Busy Night'''
|'''Dream Step: Busy Night'''

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