Bhrunai: Difference between revisions

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101 bytes added ,  15 November 2023
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Bolded all Features
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!Description
!Description
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|Arcane Affinity
|'''Arcane Affinity'''
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|Learn two [[Arcane Spells|cantrips]] from the [[Arcane]] Source of magic. If you do not already know arcane magic, then INT is your magic attribute for these cantrips.
|Learn two [[Arcane Spells|cantrips]] from the [[Arcane]] Source of magic. If you do not already know arcane magic, then INT is your magic attribute for these cantrips.
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|Bhrunai Expertise
|'''Bhrunai Expertise'''
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|''Repeatable.'' You add +6 Skill Points to one skill of your choice with the Crafting* tag.
|''Repeatable.'' You add +6 Skill Points to one skill of your choice with the Crafting* tag.
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|Environmental Adaptation
|'''Environmental Adaptation'''
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|Whenever you roll a d20 to resist a harmful environmental condition such as extreme heat, cold, or weather, you roll 2d20 and take the higher result.
|Whenever you roll a d20 to resist a harmful environmental condition such as extreme heat, cold, or weather, you roll 2d20 and take the higher result.
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|Fae Step II
|'''Fae Step II'''
|Fey Step
|Fey Step
|You may use your Fae Step feature 2/Rest. Additionally, when you activate this feature you may immediately teleport up to 15 ft to a place within your line of sight.
|You may use your Fae Step feature 2/Rest. Additionally, when you activate this feature you may immediately teleport up to 15 ft to a place within your line of sight.
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|Grove-Born
|'''Grove-Born'''
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|Gain +6 Skill Points that you can spend on the following skills:  
|Gain +6 Skill Points that you can spend on the following skills:  
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You cannot put more than +4 points into a single skill using this feature
You cannot put more than +4 points into a single skill using this feature
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|Natural Camouflage
|'''Natural Camouflage'''
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|While you are outdoors and Concealed, gain +3 on skill checks to remain hidden. You can only use this ability when you have not moved since the beginning of your last turn.
|While you are outdoors and Concealed, gain +3 on skill checks to remain hidden. You can only use this ability when you have not moved since the beginning of your last turn.
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|Natural Camouflage II
|'''Natural Camouflage II'''
|Natural Camouflage I
|Natural Camouflage I
|While outdoors and not actively moving, gain your Natural Camouflage bonus
|While outdoors and not actively moving, gain your Natural Camouflage bonus
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|Natural Camouflage III
|'''Natural Camouflage III'''
|Natural Camouflage II
|Natural Camouflage II
|While outdoors, you gain your Natural Camouflage bonus.
|While outdoors, you gain your Natural Camouflage bonus.
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|Natural Camouflage IV
|'''Natural Camouflage IV'''
|Natural Camouflage III
|Natural Camouflage III
|Repeatable. Gain an additional +3 on skill checks to remain hidden when using Natural Camouflage.
|Repeatable. Gain an additional +3 on skill checks to remain hidden when using Natural Camouflage.
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|Naturefriend  
|'''Naturefriend'''
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|(1/Rest). You can cast the Animal Bond Spell.
|(1/Rest). You can cast the Animal Bond Spell.
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|Naturefriend II
|'''Naturefriend II'''
|Naturefriend
|Naturefriend
|Regain the ability to use Naturefriend when you Recoup.
|Regain the ability to use Naturefriend when you Recoup.
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|Primal Awareness
|'''Primal Awareness'''
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|By spending one minute, you sense primal power in a 1 mile radius from yourself. Learn whether or not primal magic has been used in the last 7 days, as well as if a creature with the fae tag has been present. You can use this feature once, regaining all expended uses when you Take a Rest.
|By spending one minute, you sense primal power in a 1 mile radius from yourself. Learn whether or not primal magic has been used in the last 7 days, as well as if a creature with the fae tag has been present. You can use this feature once, regaining all expended uses when you Take a Rest.
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|Primal Power
|'''Primal Power'''
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|Learn two chants from the Primal Source of Magic. If you do not already know primal magic, then AWR is your magic attribute for these chants.
|Learn two chants from the Primal Source of Magic. If you do not already know primal magic, then AWR is your magic attribute for these chants.
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|Stone Gut
|'''Stone Gut'''
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|Gain Resist Toxic 3
|Gain Resist Toxic 3
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|Stone Gut II
|'''Stone Gut II'''
|Stone Gut, Character Level 10
|Stone Gut, Character Level 10
|You are immune to common poisons and diseases and increase your Resist Toxic number by 3. Furthermore, you can receive nourishment from eating any biological plant or common mineral such as clay, dirt, or stone.
|You are immune to common poisons and diseases and increase your Resist Toxic number by 3. Furthermore, you can receive nourishment from eating any biological plant or common mineral such as clay, dirt, or stone.
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|Stone Gut III
|'''Stone Gut III'''
|Stone Gut 2
|Stone Gut 2
|Increase your Resist Toxic number by 3.
|Increase your Resist Toxic number by 3.
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|Stone Sentinel
|'''Stone Sentinel'''
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|You are immune to magical sleep effects.
|You are immune to magical sleep effects.
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