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=== Armour Track === | === Armour Track === | ||
{| class="wikitable" | {| class="wikitable" | ||
! | !Talent | ||
!PreReq | !PreReq | ||
!Description | !Description | ||
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|- | |- | ||
|'''Impulse''' | |'''Impulse''' | ||
|Incompatible: Evasive, Tough | |<u>Incompatible</u>: Evasive, Tough | ||
|If you are not wearing armor, you may use your ANT in place of your AR, but your AR cannot exceed 14 when you | |If you are not wearing armor, you may use your ANT in place of your AR, but your AR cannot exceed 14 when you | ||
do. | do. | ||
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|- | |- | ||
|'''Lucky Placement''' | |'''Lucky Placement''' | ||
|Incompatible: Evasive | |<u>Incompatible</u>: Evasive | ||
|You can use your LUCK (max +4), instead of your DEX, when calculating your REF. | |You can use your LUCK (max +4), instead of your DEX, when calculating your REF. | ||
|''Defense, Armor'' | |''Defense, Armor'' | ||
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|'''Second Skin: Light Armor''' | |'''Second Skin: Light Armor''' | ||
| | | | ||
|Choose one type of light armor (such as leather or gambeson). Gain the armor’s Resist bonus when wearing that type of armor. | |''Repeatable.'' Choose one type of light armor (such as leather or gambeson). Gain the armor’s Resist bonus when wearing that type of armor. | ||
|''Defense, Armor, Repeatable'' | |''Defense, Armor, Repeatable'' | ||
|- | |- | ||
|'''Second Skin: Medium Armor''' | |'''Second Skin: Medium Armor''' | ||
| | | | ||
|Choose one type of medium armor (such as brigandine or lamellar). Gain the armor’s Resist bonus when wearing that type of armor. | |''Repeatable.'' Choose one type of medium armor (such as brigandine or lamellar). Gain the armor’s Resist bonus when wearing that type of armor. | ||
|''Defense, Armor, Repeatable'' | |''Defense, Armor, Repeatable'' | ||
|- | |- | ||
|'''Second Skin: Heavy Armor''' | |'''Second Skin: Heavy Armor''' | ||
| | | | ||
|Choose one type of heavy armor (chainmail or plate). Gain the armor’s Resist bonus when wearing that type of armor. | |''Repeatable.'' Choose one type of heavy armor (chainmail or plate). Gain the armor’s Resist bonus when wearing that type of armor. | ||
|''Defense, Armor, Repeatable'' | |''Defense, Armor, Repeatable'' | ||
|- | |- | ||
|'''Second Skin: Shields''' | |'''Second Skin: Shields''' | ||
| | | | ||
|Choose one type of [[shield]] (such as a Buckler or Kite Shield). Gain the shield’s Resist bonus when you have that type of shield equipped. | |''Repeatable.'' Choose one type of [[shield]] (such as a Buckler or Kite Shield). Gain the shield’s Resist bonus when you have that type of shield equipped. | ||
|''Defense, Armor, Repeatable'' | |''Defense, Armor, Repeatable'' | ||
|- | |- | ||
|'''Tough''' | |'''Tough''' | ||
|Incompatible: Evasive, Impulse | |<u>Incompatible</u>: Evasive, Impulse | ||
|If you are not wearing armor, you may use your FORT in place of your AR, but your AR cannot exceed 14 when you do. | |If you are not wearing armor, you may use your FORT in place of your AR, but your AR cannot exceed 14 when you do. | ||
|''Defense, Armor'' | |''Defense, Armor'' | ||
|- | |- | ||
|'''Tough II''' | |'''Tough II''' | ||
| | |Tough | ||
|Your AR cannot exceed 18 when you use this feature. | |Your AR cannot exceed 18 when you use this feature. | ||
|''Defense, Armor'' | |''Defense, Armor'' | ||
|- | |- | ||
|'''Tough III''' | |'''Tough III''' | ||
| | |Tough II | ||
|Your AR has no limit when you use this feature. | |Your AR has no limit when you use this feature. | ||
|''Defense, Armor'' | |''Defense, Armor'' | ||
|- | |- | ||
|'''Unarmored Awareness''' | |'''Unarmored Awareness''' | ||
| | |Unarmored Defense | ||
|(1/Catch Breath) You become unnaturally attuned to a battlefield. While you are not wearing armor, you may increase your AWR by +5 reactively when you are making an AWR roll or your ANT is being attacked. This bonus lasts until the beginning of your next turn. | |(1/Catch Breath) You become unnaturally attuned to a battlefield. While you are not wearing armor, you may increase your AWR by +5 reactively when you are making an AWR roll or your ANT is being attacked. This bonus lasts until the beginning of your next turn. | ||
|''Defense, Armor'' | |''Defense, Armor'' | ||
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===Defensive Maneuvers Track=== | ===Defensive Maneuvers Track=== | ||
{| class="wikitable" | {| class="wikitable" | ||
! | !Talent | ||
!PreReq | !PreReq | ||
!Description | !Description | ||
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===Shield Track=== | ===Shield Track=== | ||
{| class="wikitable" | {| class="wikitable" | ||
! | !Talent | ||
!PreReq | !PreReq | ||
! | !Description | ||
!Tags | !Tags | ||
|- | |- | ||
|'''Buckler Specialization''' | |'''Buckler Specialization''' | ||
|Shield Training | |Shield Training | ||
|While you have a buckler equipped, you may add 1 AP to a melee attack you are making, if that attack hits, the creature gains TD while attacking you until the beginning of your next turn. | |While you have a buckler equipped, you may add 1 AP to a melee attack you are making, if that attack hits, the creature gains [[Tactical Advantages|TD]] while attacking you until the beginning of your next turn. | ||
|''Defense, Shield'' | |''Defense, Shield'' | ||
|- | |- | ||
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Gain the Brace ability. | Gain the Brace ability. | ||
* <u>Brace</u> Spend 1AP to raise your shield, gaining +3 to physical defenses until the beginning of your next turn. This automatically ends your turn. | * <u>Brace</u>: Spend 1AP to raise your shield, gaining +3 to physical defenses until the beginning of your next turn. This automatically ends your turn. | ||
|''Defense, Shield'' | |''Defense, Shield'' | ||
|- | |- | ||
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|While you are within 5 ft of another creature with this Talent and you are both wielding Tower Shields, you gain the following benefits. | |While you are within 5 ft of another creature with this Talent and you are both wielding Tower Shields, you gain the following benefits. | ||
Whenever both shields are braced and one of you moves 5 ft, the other may move 5 ft as well without expending AP. If you are moving into a space that another creature occupies, you may make a special attack: STR vs FORT, adding your Shield Siblings AR bonus to your attack roll. Hit: That creature is pushed back 5 ft. | Whenever both shields are braced and one of you moves 5 ft, the other may move 5 ft as well without expending AP. If you are moving into a space that another creature occupies, you may make a special attack: STR vs FORT, adding your Shield Siblings AR bonus to your attack roll. Hit: That creature is pushed back 5 ft. | ||
Neither you nor your Shield Sibling can be moved against your will while both shields are braced. | Neither you nor your Shield Sibling can be moved against your will while both shields are braced. | ||
|''Defenses, Shield, Synergy'' | |''Defenses, Shield, Synergy'' | ||
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|} | |} | ||
== Misc Stack == | |||
These talents offer a variety of miscellaneous bonuses. | These talents offer a variety of miscellaneous bonuses. | ||
{| class="wikitable" | {| class="wikitable" | ||