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Spazztaztic (talk | contribs) (Created page with "==='''THE EIGHT ATTRIBUTES IGHT ATTRIBUTES'''=== Each of the attributes, and what they represent, are explained below. Each attribute is referred to with an abbreviation, listed in parentheses after the attribute. ==='''PHYSICAL ATTRIBUTES'''=== '''Strength (STR):''' Lifting, pulling, dragging, and undergoing strenuous exertion. This is the attribute that demonstrates your sheer muscle. '''Dexterity (DEX):''' Nimbleness, good reflexes, maintaining balance, and motor...") |
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== '''The Eight Attributes''' == | |||
Each of the attributes, and what they represent, are explained below. Each attribute is referred to with an abbreviation, listed in parentheses after the attribute. | Each of the attributes, and what they represent, are explained below. Each attribute is referred to with an abbreviation, listed in parentheses after the attribute. | ||
== '''Physical Attributes''' == | |||
{| class="wikitable" | |||
'''Strength (STR) | !Attribute | ||
Lifting, pulling, dragging, and undergoing strenuous exertion. This is the attribute that demonstrates your sheer muscle. | !Description | ||
|- | |||
'''Dexterity (DEX) | |'''Strength (STR)''' | ||
Nimbleness, good reflexes, maintaining balance, and motor function under duress. This is the attribute that allows you to be lighter on your feet. | |Lifting, pulling, dragging, and undergoing strenuous exertion. This is the attribute that demonstrates your sheer muscle. | ||
|- | |||
'''Endurance (END) | |'''Dexterity (DEX)''' | ||
Withstanding harsh external conditions and enduring long-term physical strain. This attribute also directly affects how many HP you get | |Nimbleness, good reflexes, maintaining balance, and motor function under duress. This is the attribute that allows you to be lighter on your feet. | ||
|- | |||
|'''Endurance (END)''' | |||
|Withstanding harsh external conditions and enduring long-term physical strain. This attribute also directly affects how many Hit Points (HP) you get. | |||
|} | |||
'''Awareness (AWR) | == '''Mental Attributes''' == | ||
Picking up on sensory details that warn of danger, deceit, and the like. This is the attribute that measures your skill at observing and interpreting the world around you. | {| class="wikitable" | ||
'''Intellect (INT) | !Attribute | ||
Wealth of knowledge; your capacity to quickly consume and accurately retain information. This attribute determines how good you are at processing information and recalling it accurately when needed. | !Description | ||
|- | |||
|'''Awareness (AWR)''' | |||
|Picking up on sensory details that warn of danger, deceit, and the like. This is the attribute that measures your skill at observing and interpreting the world around you. | |||
|- | |||
|'''Intellect (INT)''' | |||
|Wealth of knowledge; your capacity to quickly consume and accurately retain information. This attribute determines how good you are at processing information and recalling it accurately when needed. | |||
|- | |||
|'''Charisma (CHA)''' | |||
|Projecting your desires, your confidence, and your force of will to your advantage. This attribute reflects your personal magnetism and your ability to sway people to your views. | |||
|} | |||
''' | == '''Metaphysical Attributes''' == | ||
{| class="wikitable" | |||
!Attribute | |||
!Description | |||
|- | |||
|'''Luck (LUCK)''' | |||
|Having things go your way even when they should not. This attribute sways fate in your favor and grants you a special ability, Luck Points. | |||
* '''Luck Points.''' You may reroll 1d20 that you rolled if you are unsatisfied with the result. You may use this ability once for every 2 points of LUCK that you have, regaining all expended uses upon Taking a Rest. | |||
If your LUCK is lower than 0, you can never Critically Hit (crit), and you subtract your LUCK from every d20 roll that you make. | |||
'''Coordination (COR) | If you have 1 or more LUCK, your crits become stronger. Add your LUCK score to critical damage that you deal. Furthermore, once you have 6 LUCK, your crit range increases by +1 (e.g., from 20 to 19-20, max 16-20), and if you have 12 LUCK, your crit range increases by an additional +1. | ||
Your overall ability, both physically and mentally, to process information and act upon it. This is neither DEX (physical) nor AWR (mental), but a separate mechanism by which the game tracks your capacity to act. For every 2 points of COR that you have, you gain | |- | ||
If you have -1 or -2 COR, you lose 1 AP at the beginning of your turn. If you have -3 COR, you lose 2 AP at the beginning of your turn. | |'''Coordination (COR)''' | ||
|Your overall ability, both physically and mentally, to process information and act upon it. This is neither DEX (physical) nor AWR (mental), but a separate mechanism by which the game tracks your capacity to act. | |||
All characters start with 3 [[Action Points]] (AP). For every 2 points of COR that you have, you gain +1 AP at the beginning of your turn. If you have -1 or -2 COR, you lose 1 AP at the beginning of your turn. If you have -3 COR, you lose 2 AP at the beginning of your turn. | |||
|} | |||
<nowiki>*</nowiki>''Updated v1.2'' | |||
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