Conditions: Difference between revisions

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301 bytes added ,  5 December 2023
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You are Helpless and your AP becomes 0. You gain 0 AP at the start of each of your turns while Paralyzed.
You are Helpless and your AP becomes 0. You gain 0 AP at the start of each of your turns while Paralyzed.
'''PETRIFIED'''
You are Paralyzed. Your body is physically transformed into stone or a similar material as specified by the source of the condition. The source of the condition will also specify [[how to]] end the condition, such as with the [[Greater Restoration]] [[divine]] ritual.




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'''RESTRAINED'''
'''RESTRAINED'''


A creature is Grappled. When attacking a Restrained creature, roll 2d20 and use the higher roll. Unless otherwise stated, escaping the Restrained condition is the same as escaping the Grappled condition, but requires 3 AP (Or two of an NPC’s actions).
A creature is Grappled. When attacking a Restrained creature, roll 2d20 and use the higher roll. Unless otherwise stated, escaping the Restrained condition is the same as escaping the Grappled condition, but requires 3 AP (Or two of an NPC’s [[actions]]).




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• The target does not perceive the attacker and is unaware of their presence.
• The target does not perceive the attacker and is unaware of their presence.


• The target is not in a heightened state of awareness or on alert. For example, an alarm being raised, or being actively in combat, even if it’s with a third party, disallows a full surprise round.
• The target is not in a heightened state of awareness or on alert. For example, an alarm being raised, or being actively in [[combat]], even if it’s with a third party, disallows a full surprise round.


In this instance, the creature who begins combat is granted double their AP and takes a single turn.
In this instance, the creature who begins combat is granted double their AP and takes a single turn.


If the defender survives this attack, that creature and its allies are Partially Surprised and combat begins. If the creature that is attacked is reduced to 0 HP or knocked unconscious and the attacking creature is Unseen, the victim’s allies that are within 30 ft make an AWR/Perceiving check against the attacker’s DEX/Sneaking. If the attacker wins all skill contests, it remains Unseen and combat does not begin. Otherwise, roll Initiative and Partial Surprise rules apply to all Surprised creatures.
If the defender survives this attack, that creature and its allies are Partially Surprised and combat begins. If the creature that is attacked is reduced to 0 HP or knocked unconscious and the attacking creature is Unseen, the victim’s allies that are within 30 ft make an AWR/Perceiving check against the attacker’s DEX/Sneaking. If the attacker wins all skill contests, it remains Unseen and combat does not begin. Otherwise, roll [[Initiative]] and Partial Surprise rules apply to all Surprised creatures.




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