Tinkerer: Difference between revisions

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|''Tinkerer, Augmentor''
|''Tinkerer, Augmentor''
|-
|-
|'''Enhanced Quick COmpartment'''
|'''Enhanced Quick Compartment'''
|Augmentor II, Quick Compartment
|Augmentor II, Quick Compartment
|Your quick compartment may now store liquid, and can be climate controlled between 50° and 120° Fahrenheit (Named for Doctor Franklin Fahrenheit, who discovered the Coldstone and Fireflecks used in this invention).
|Your quick compartment may now store liquid, and can be climate controlled between 50° and 120° Fahrenheit (Named for Doctor Franklin Fahrenheit, who discovered the Coldstone and Fireflecks used in this invention).
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|''Tinkerer, Inventor''
|''Tinkerer, Inventor''
|-
|-
|'''Additional BLueprints'''
|'''Additional Blueprints'''
|Inventor
|Inventor
|You learn two new blueprints from the ''Tinkering Item'' table.
|You learn two new blueprints from the ''Tinkering Item'' table.
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|''Tinkerer, Inventor''
|''Tinkerer, Inventor''
|-
|-
|'''Enchantment BLueprints'''
|'''Enchantment Blueprints'''
|Breakthrough II
|Breakthrough II
|You can learn an additional Masterwork Enchantment.
|You can learn an additional Masterwork Enchantment.
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|10
|10
|1
|1
|2 AP to throw 20 ft, creating a slippery and flammable surface in a 5 ft radius. A creature that attempts to move across the area, if not ignited, must make a DC 14 DEX/Balancing check, falling Prone if they fail. If ignited, a creature that starts its
|2 AP to throw 20 ft, creating a slippery and flammable surface in a 5 ft radius. A creature that attempts to move across the area, if not ignited, must make a DC 14 DEX/Balancing check, falling Prone if they fail. If ignited, a creature that starts its turn in the area automatically gains Burning (1d4) for 1 minute or until extinguished (whichever is sooner).
turn in the area automatically gains Burning (1d4) for 1 minute or until extinguished (whichever is sooner).
|}
|}
{| class="wikitable sortable mw-collapsible"
{| class="wikitable sortable mw-collapsible"
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|You gain the [[Student]] of the Arcane talent if you do not already have it. Each time you level up and spend your talent point on a talent in the Magitechnician stack, you gain +5 SP and +1 Arcane Power.
|You gain the [[Student]] of the Arcane talent if you do not already have it. Each time you level up and spend your talent point on a talent in the Magitechnician stack, you gain +5 SP and +1 Arcane Power.
Magitechnicians cast spells as if they were devices, and the caster can choose how they describe the spells being cast. Perhaps a [[Fireball]] is launched from a firearm-like device, Fly might be a jetpack, Raise [[Skeleton]] could be a mechanical backpack puppeteering bones, and [[Living Letter]] might be a tiny drone.
Magitechnicians cast spells as if they were devices, and the caster can choose how they describe the spells being cast. Perhaps a [[Fireball]] is launched from a firearm-like device, Fly might be a jetpack, Raise [[Skeleton]] could be a mechanical backpack puppeteering bones, and [[Living Letter]] might be a tiny drone.
This has no mechanical effect other than when you trigger Backlash as a Magitechnician. In this case, you do not take damage or end your turn, but you lose access to the spell that triggered Backlash until you Take a Rest, as the contraption needs to be repaired.
This has no mechanical effect other than when you trigger Backlash as a Magitechnician. In this case, you do not take damage or end your turn, but you lose access to the spell that triggered Backlash until you Take a Rest, as the contraption needs to be repaired.
|''Tinkerer, Magitechnician''
|''Tinkerer, Magitechnician''
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|'''Golemancer'''
|'''Golemancer'''
|Arcane Artificer
|Arcane Artificer
|You gain the Create Lesser [[Golem]] spell if you do not already know it. If you do not have a Lesser Golem active, casting this spell is free for you and the created golem is permanent. It can be made of Metal or Stone as its Primary Material, and it gains +2 STR. It is created by the Arcane Source. It gains the Mend and Minor Conjuration cantrips.
|You gain the [[Create Lesser Golem]] spell if you do not already know it. If you do not have a Lesser [[Golem]] active, casting this spell is free for you and the created golem is permanent. It can be made of Metal or Stone as its Primary Material, and it gains +2 STR. It is created by the Arcane Source. It gains the Mend and Minor Conjuration cantrips.
|''Tinkerer, Magitechnician''
|''Tinkerer, Magitechnician''
|-
|-
|'''Spell Storing'''
|'''Spell Storing'''
|Golemancer
|Golemancer
|You create an object - such as a bracelet, locket, or ring, that stores spells for you. When creating a mote via [[Delay Spell]], you can put the spell into the Spell Storing object and its duration becomes 24 hours. Your motes cannot be released prematurely without the condition being triggered, and after the duration they dissipate harmlessly.
|You create an object, such as a bracelet, locket, or ring, that stores spells for you. When creating a mote via [[Delay Spell]], you can put the spell into the Spell Storing object and its duration becomes 24 hours. Your motes cannot be released prematurely without the condition being triggered, and after the duration they dissipate harmlessly.
|''Tinkerer, Magitechnician''
|''Tinkerer, Magitechnician''
|-
|-
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|When you finish Taking a Rest, you can prepare three spells as if they were devices. Roll 1d20 per spell to determine your spell’s bonus, and then spend the required SP to cast the spell to prepare the Spell Devices.
|When you finish Taking a Rest, you can prepare three spells as if they were devices. Roll 1d20 per spell to determine your spell’s bonus, and then spend the required SP to cast the spell to prepare the Spell Devices.
{| class="wikitable"
{| class="wikitable"
|+
!d20
!d20
!Effect
!Effect
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|}
|}
The first time you cast a spell prepared in this way, it costs 0 SP, as you’ve already spent it preparing the device. After the first time, when you cast a spell using this feature, roll 1d20 and gain the same effects from the table (potentially reducing the spell’s SPC). You always spend AP and follow conjuring rules as normal.
The first time you cast a spell prepared in this way, it costs 0 SP, as you’ve already spent it preparing the device. After the first time, when you cast a spell using this feature, roll 1d20 and gain the same effects from the table (potentially reducing the spell’s SPC). You always spend AP and follow conjuring rules as normal.
These prepared Spell Devices do not trigger backlash the first time you would trigger backlash. If they trigger backlash a second time, you lose access to the spell.
These prepared Spell Devices do not trigger backlash the first time you would trigger backlash. If they trigger backlash a second time, you lose access to the spell.
|''Tinkerer, Magitechnician''
|''Tinkerer, Magitechnician''

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