7,689
edits
No edit summary |
No edit summary |
||
| Line 234: | Line 234: | ||
|''Ranger, Hunter'' | |''Ranger, Hunter'' | ||
|- | |- | ||
|'''Hunter's Quarry''' | |'''[[Hunter's Quarry]]''' | ||
|Hunter 3 | |Hunter 3 | ||
|(2/Rest) Learn the Hunter’s Quarry spell if you do not already know it. You may cast this spell without expending SP. You regain all expended uses when you Take a Rest. | |(2/Rest) Learn the Hunter’s Quarry spell if you do not already know it. You may cast this spell without expending SP. You regain all expended uses when you Take a Rest. | ||
| Line 241: | Line 241: | ||
|'''Hunter II''' | |'''Hunter II''' | ||
|Hunter’s Quarry | |Hunter’s Quarry | ||
|Gain +4 Skill Points that you can spend on skills with the Acrobatics or Survival tags. Pick a creature with one of the following creature tags: [[Arcane]], Avadri, Celestial, [[Divine]], Eldritch, [[Elemental]], Fae, Fiend, Giant, Monstrosity, [[Occult]], Primal, [[Psionic]], or [[Undead]]. Gain the Target Prey ability against creatures with the tag that you chose. | |Gain +4 Skill Points that you can spend on skills with the Acrobatics or Survival tags. Pick a creature with one of the following creature tags: [[Arcane]], Avadri, Celestial, [[Divine]], Eldritch, [[Elemental]], Fae, Fiend, [[Giant]], Monstrosity, [[Occult]], Primal, [[Psionic]], or [[Undead]]. Gain the Target Prey ability against creatures with the tag that you chose. | ||
* <u>Target Prey</u>: Gain an additional +4 on History, Perceiving, Sneaking, and Tracking rolls made in relation to creatures of the type that you chose from Hunter II. | * <u>Target Prey</u>: Gain an additional +4 on History, Perceiving, Sneaking, and Tracking rolls made in relation to creatures of the type that you chose from Hunter II. | ||
| Line 407: | Line 407: | ||
|Gain the Preternatural Dodge ability. | |Gain the Preternatural Dodge ability. | ||
* <u>Preternatural Dodge</u> (AWR/Rest) When a creature attacks one of your Physical or Mental defenses, you can use ANT in place of whatever was targeted. | * <u>Preternatural Dodge</u>: (AWR/Rest) When a creature attacks one of your Physical or Mental defenses, you can use ANT in place of whatever was targeted. You regain all expended uses when you Take a Rest. | ||
|Ranger, Instinct | |''Ranger, Instinct'' | ||
|- | |- | ||
|'''Fighting Instinct II''' | |'''Fighting Instinct II''' | ||
|Survival Instinct | |Survival Instinct | ||
|Fighting Instinct lasts until the end of your next turn. | |Fighting Instinct lasts until the end of your next turn. | ||
|Ranger, Instinct | |''Ranger, Instinct'' | ||
|- | |- | ||
|'''Survival Instinct II''' | |'''Survival Instinct II''' | ||
| Line 419: | Line 419: | ||
|Gain the Size Up ability. | |Gain the Size Up ability. | ||
* <u>Size Up</u> You can spend 2 AP to study an enemy and learn which defense(s) its attacks target, besides AR. | * <u>Size Up</u>: You can spend 2 AP to study an enemy and learn which defense(s) its attacks target, besides AR. | ||
|Ranger, Instinct | |''Ranger, Instinct'' | ||
|- | |- | ||
|'''Fighting Instinct III''' | |'''Fighting Instinct III''' | ||
|Survival Instinct II | |Survival Instinct II | ||
|Gain +4 Skill Points that you can spend on skills with the Athleticism tag. Your Fighting Instinct also grants you a +1 to all damage rolls. | |Gain +4 Skill Points that you can spend on skills with the Athleticism tag. Your Fighting Instinct also grants you a +1 to all damage rolls. | ||
|Ranger, Instinct | |''Ranger, Instinct'' | ||
|- | |- | ||
|'''Vigilant''' | |'''Vigilant''' | ||
| Line 431: | Line 431: | ||
|Gain the Vigilant ability. | |Gain the Vigilant ability. | ||
* <u>Vigilant</u> (AWR/Rest) If you roll lower than 10 on an AWR check, treat that roll as 10 instead | * <u>Vigilant</u>: (AWR/Rest) If you roll lower than 10 on an AWR check, treat that roll as 10 instead. You regain all expended uses when you Take a Rest. | ||
|Ranger, Instinct | |''Ranger, Instinct'' | ||
|- | |- | ||
|'''Survival Instinict III''' | |'''Survival Instinict III''' | ||
|Vigilant | |Vigilant | ||
|Your ANT increases by +1. Choose REF or FORT to also increase by +1. | |Your ANT increases by +1. Choose REF or FORT to also increase by +1. | ||
|Ranger, Instinct | |''Ranger, Instinct'' | ||
|- | |- | ||
|'''Vigilant II''' | |'''Vigilant II''' | ||
|Survival Instinct III | |Survival Instinct III | ||
|Vigilant becomes ANT instead | |Vigilant becomes "If you roll lower than 10 on an AWR check, treat that roll as your ANT instead." | ||
|Ranger, Instinct | |''Ranger, Instinct'' | ||
|- | |- | ||
|'''Survival Instinct V''' | |'''Survival Instinct V''' | ||
|Vigilant II | |Vigilant II | ||
|Gain +4 Skill Points that you can spend on skills with the Observation tag. Gain a +4 bonus to Initiative. | |Gain +4 Skill Points that you can spend on skills with the Observation tag. Gain a +4 bonus to Initiative. | ||
|Ranger, Instinct | |''Ranger, Instinct'' | ||
|- | |- | ||
|'''Fighting Instinct IV''' | |'''Fighting Instinct IV''' | ||
| Line 453: | Line 453: | ||
|Gain the Pounce ability. | |Gain the Pounce ability. | ||
* <u>Pounce</u> On your first turn in Initiative if no enemies have acted yet, gain 2 additional AP. | * <u>Pounce</u>: On your first turn in Initiative if no enemies have acted yet, gain 2 additional AP. | ||
|Ranger, Instinct | |''Ranger, Instinct'' | ||
|- | |- | ||
|'''Vigilant III''' | |'''Vigilant III''' | ||
|Fighting Instinct IV | |Fighting Instinct IV | ||
|Gain +4 Skill Points that you can spend on skills with the Survival Tag. Vigilant is AWR/Recoup. | |Gain +4 Skill Points that you can spend on skills with the Survival Tag. Vigilant is AWR/Recoup. | ||
|Ranger, Instinct | |''Ranger, Instinct'' | ||
|- | |- | ||
|'''Survival Instinct V''' | |'''Survival Instinct V''' | ||
|Vigilant III | |Vigilant III | ||
|Gain a +4 bonus to Initiative. Preternatural Dodge is AWR/Recoup. | |Gain a +4 bonus to Initiative. Preternatural Dodge is AWR/Recoup. | ||
|Ranger, Instinct | |''Ranger, Instinct'' | ||
|- | |- | ||
|'''Vigilant IV''' | |'''Vigilant IV''' | ||
|Survival Instinct V | |Survival Instinct V | ||
|Gain +4 Skill Points in skills with the Observation tag. Vigilant is AWR/Catch Breath. | |Gain +4 Skill Points in skills with the Observation tag. Vigilant is AWR/Catch Breath. | ||
|Ranger, Instinct | |''Ranger, Instinct'' | ||
|- | |- | ||
|'''Fighting Instinct V''' | |'''Fighting Instinct V''' | ||
|Vigilant IV | |Vigilant IV | ||
|Pounce grants you 4 AP. If you start initiative with no Fighting Instinct, regain one Fighting Instinct. | |Pounce grants you 4 AP. If you start initiative with no Fighting Instinct, regain one Fighting Instinct. | ||
|Ranger, Instinct | |''Ranger, Instinct'' | ||
|- | |- | ||
|'''Vigilant V''' | |'''Vigilant V''' | ||
|Fighting Instinct V | |Fighting Instinct V | ||
|Vigilant is always active. | |Vigilant is always active. | ||
|Ranger, Instinct | |''Ranger, Instinct'' | ||
|- | |- | ||
|'''Cornered Animal''' | |'''Cornered Animal''' | ||
|Vigilant V | |Vigilant V | ||
|Your base animal instinct to fight and live is overwhelming. Fighting Instinct becomes AWR/Catch Breath. | |Your base animal instinct to fight and live is overwhelming. Fighting Instinct becomes AWR/Catch Breath. | ||
Gain the Cornered Animal Ability. | |||
* <u>Level 30</u> Cornered Animal no longer costs 2 Death Points and is active whenever you are at 0 HP. | * <u>Cornered Animal</u>: (1/Rest) When you start your turn with 0 HP, you may gain 2 Death Points. If you do, then until the end of your next turn, your speed doubles, you gain [[Tactical Advantages|TA]] on all attacks, creatures cannot make reactive attacks against you, and your first hit that was not a crit counts as a crit. | ||
|Ranger, Instinct, Capstone | ** <u>Level 30</u>: Cornered Animal no longer costs 2 Death Points and is active whenever you are at 0 HP. | ||
|''Ranger, Instinct, '''Capstone''''' | |||
|} | |} | ||