Pugilist: Difference between revisions

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Your skill in unarmed [[combat]] is unquestioned, and your style very distinct. Do you rely on your overwhelmingly powerful physique to crush your foes? Maybe you fight with an unpredictable blend of strength and agility, or you might rigorously train in various forms that you can use to outmaneuver enemies with different fighting styles. Whatever your personal blend of unarmed combat maneuvers, you quickly cultivate a reputation among other fighters for your skill at holding your own against armed combatants.
Your skill in unarmed [[combat]] is unquestioned, and your style very distinct. Do you rely on your overwhelmingly powerful physique to crush your foes? Maybe you fight with an unpredictable blend of strength and agility, or you might rigorously train in various forms that you can use to outmaneuver enemies with different fighting styles. Whatever your personal blend of unarmed combat maneuvers, you quickly cultivate a reputation among other fighters for your skill at holding your own against armed combatants.


===Pugilist Stacks===
===Pugilist Tracks===
'''Constitute:''' Your body is capable of withstanding overwhelming punishment. No matter how hard you are hit, no matter how many blows, you come back for another round.
'''Constitute:''' Your body is capable of withstanding overwhelming punishment. No matter how hard you are hit, no matter how many blows, you come back for another round.


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!Description
!Description
|-
|-
|'''Class Entry, Pugilist'''
|'''Pugilist Entry'''  
|Character Level 2
|Character Level 2
|When you take this entry talent, you gain the following abilities.
|When you take this entry talent, you gain the following abilities.
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|}
|}


==== Constitute Track ====
=== Constitute Track ===
{| class="wikitable"
{| class="wikitable"
!Feature
!Feature
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|'''Ignore Pain'''
|'''Ignore Pain'''
|Pugilist Entry
|Pugilist Entry
|(END/Rest) When you are not wearing [[armor]] and take physical damage, you can spend 1 reactive AP to gain [[Shield]] HP equal to the damage you just took.
|(END/Rest) When you are not wearing [[armor]] and take physical damage, you can spend 1 reactive AP to gain [[Shield]] HP equal to the damage you just took. You regain all expended uses when you Take a Rest.
|''Pugilist, Constitute''
|''Pugilist, Constitute''
|-
|-
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|Gain the Surge of Strength ability.
|Gain the Surge of Strength ability.


* <u>Surge of Strength</u> The first time you are Bloodied after Taking a Rest, regain 1d6+END HP.
* <u>Surge of Strength</u>: The first time you are Bloodied after Taking a Rest, regain 1d6+END HP.
|''Pugilist, Constitute''
|''Pugilist, Constitute''
|-
|-
|'''Red Right Hand'''
|'''Red Right Hand'''
|Surge of Strength
|Surge of Strength
|Learn 1 Pugilist’s Maneuver of your choice. When you are Bloodied, your unarmed and natural weapon damage dice increase by one die size (e.g., from 1d4 to 1d6), to a maximum of 1d12.
|Learn one Pugilist’s Maneuver from the ''Pugilist's Maneuver''s table. When you are Bloodied, your unarmed and natural weapon damage dice increase by one die size (e.g., from 1d4 to 1d6), to a maximum of 1d12.
|''Pugilist, Constitute''
|''Pugilist, Constitute''
|-
|-
|'''Ignore Pain II'''
|'''Ignore Pain II'''
|Red Right Hand
|Red Right Hand
|Gain +4 Skill Points, which you can spend on [[skills]] with the Stamina tag. If Bloodied when you Ignore Pain, add your END to the
|Gain +4 Skill Points, which you can spend on [[skills]] with the Stamina tag. If Bloodied when you Ignore Pain, add your END to the amount of Shield HP that you gain.
amount of Shield HP that you gain.
|''Pugilist, Constitute''
|''Pugilist, Constitute''
|-
|-
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|Gain the Battle Focus ability.
|Gain the Battle Focus ability.


* <u>Battle Focus</u> While you are Bloodied, if you are Shaken, only subtract 1 from your rolls.
* <u>Battle Focus</u>: While you are Bloodied, if you are Shaken, only subtract 1 from your rolls.
|''Pugilist, Constitute''
|''Pugilist, Constitute''
|-
|-
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|Gain the On the Ropes ability.
|Gain the On the Ropes ability.


* <u>On the Ropes</u> (1/ Rest) When reduced to 0 HP, regain 1d4 HP.  
* <u>On the Ropes</u>: (1/ Rest) When reduced to 0 HP, regain 1d4 HP.  
|''Pugilist, Constitute''
|''Pugilist, Constitute''
|-
|-
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|Gain the Cling to Life ability.
|Gain the Cling to Life ability.


* <u>Cling to Life</u> When you reach 8 Death Points, roll 1d20+END. On 14 or higher, you don’t die and go back to 7 Death Points. This check increases by +1 each time you make it, resetting when you Take a Rest.
* <u>Cling to Life</u>: When you reach 8 Death Points, roll 1d20+END. On 14 or higher, you don’t die and go back to 7 Death Points. This check increases by +1 each time you make it, resetting when you Take a Rest.
|''Pugilist, Constitute''
|''Pugilist, Constitute''
|-
|-
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|'''Red Right Hand II'''
|'''Red Right Hand II'''
|Enrage II
|Enrage II
|Learn 1 Pugilist’s Maneuver of your choice. When you are have 0 HP, your unarmed and natural weapon damage dice increase by one die size (e.g., from 1d6 to 1d8), to a maximum of 1d12.
|Learn one Pugilist’s Maneuver from the ''Pugilist's Maneuver''s table. When you are have 0 HP, your unarmed and natural weapon damage dice increase by one die size (e.g., from 1d6 to 1d8), to a maximum of 1d12.
|''Pugilist, Constitute''
|''Pugilist, Constitute''
|-
|-
|'''Mastery Of Form'''
|'''Mastery Of Form'''
|Red Right Hand II
|Red Right Hand II
|Learn two Pugilist’s Maneuvers of your choice.
|Learn two Pugilist’s Maneuvers from the ''Pugilist's Maneuver''s table.
|''Pugilist, Constitute''
|''Pugilist, Constitute''
|-
|-
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|You are cheered the world over as an unkillable [[warrior]]. People often challenge you to feats of strength, buy you drinks, and want to hear of your great exploits. You may use the Unkillable Champion ability when you roll Initiative.
|You are cheered the world over as an unkillable [[warrior]]. People often challenge you to feats of strength, buy you drinks, and want to hear of your great exploits. You may use the Unkillable Champion ability when you roll Initiative.


* <u>Unkillable Champion</u> (1/Week) For the duration of the battle, regain 1d4 HP at the start of each of your turns.  
* <u>Unkillable Champion</u>: (1/Week) For the duration of the battle, regain 1d4 HP at the start of each of your turns.
* <u>Level 30</u> Unkillable Champion becomes 1/Rest.
** <u>Level 30</u>: Unkillable Champion becomes 1/Rest.
|''Pugilist, Constitute, Capstone''
|''Pugilist, Constitute, '''Capstone'''''
|}
|}


==== Martial Arts Track ====
=== Martial Arts Track ===
{| class="wikitable"
{| class="wikitable"
!Feature
!Feature
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|You may spend 3 AP to enter the Stance of the Owl. You remain in this Stance until you spend 3 AP to end it or to pick a new stance.  
|You may spend 3 AP to enter the Stance of the Owl. You remain in this Stance until you spend 3 AP to end it or to pick a new stance.  


* <u>Stance of the Owl</u> You have TD on all attacks, and have +3 to ANT.
* <u>Stance of the Owl</u>: You have [[Tactical Advantages|TD]] on all attacks, and have +3 to ANT.
|''Pugilist, Martial Arts''
|''Pugilist, Martial Arts''
|-
|-
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|You may spend 3 AP to enter the Stance of the Squirrel. You remain in this Stance until you spend 3 AP to end it or to pick a new stance.  
|You may spend 3 AP to enter the Stance of the Squirrel. You remain in this Stance until you spend 3 AP to end it or to pick a new stance.  


* <u>Stance of the Squirrel</u> You have a climb speed equal to your walking speed, and count as one size smaller for the purposes of Grappling and moving through creatures.
* <u>Stance of the Squirrel</u>: You have a climb speed equal to your walking speed, and count as one size smaller for the purposes of Grappling and moving through creatures.
|''Pugilist, Martial Arts''
|''Pugilist, Martial Arts''
|-
|-

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