Pugilist: Difference between revisions

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You grew up in a rough neighborhood and had been in more than your fair share of street fights by the time you were a teen. Forged and tempered by your brutal environment, you are familiar with the necessity of fighting over scraps of food and the agony of gnawing hunger and broken ribs after losing such a fight. But you remained determined to persevere despite innumerable hardships. Through sheer will to survive, unwavering grit, and bloody fists, you became a powerful unarmed combatant, capable of going toe to toe even with skilled warriors that fight with sword or spear.
You grew up in a rough neighborhood and had been in more than your fair share of street fights by the time you were a teen. Forged and tempered by your brutal environment, you are familiar with the necessity of fighting over scraps of food and the agony of gnawing hunger and broken ribs after losing such a fight. But you remained determined to persevere despite innumerable hardships. Through sheer will to survive, unwavering grit, and bloody fists, you became a powerful unarmed combatant, capable of going toe to toe even with skilled warriors that fight with sword or spear.
Your skill in unarmed [[combat]] is unquestioned, and your style very distinct. Do you rely on your overwhelmingly powerful physique to crush your foes? Maybe you fight with an unpredictable blend of strength and agility, or you might rigorously train in various forms that you can use to outmaneuver enemies with different fighting styles. Whatever your personal blend of unarmed combat maneuvers, you quickly cultivate a reputation among other fighters for your skill at holding your own against armed combatants.
Your skill in unarmed [[combat]] is unquestioned, and your style very distinct. Do you rely on your overwhelmingly powerful physique to crush your foes? Maybe you fight with an unpredictable blend of strength and agility, or you might rigorously train in various forms that you can use to outmaneuver enemies with different fighting styles. Whatever your personal blend of unarmed combat maneuvers, you quickly cultivate a reputation among other fighters for your skill at holding your own against armed combatants.
After gaining the Pugilist Entry talent, you can take talents from any of the pugilist stacks.


===Pugilist Stacks===
===Pugilist Stacks===
'''Constitute''' Your body is capable of withstanding overwhelming punishment. No matter how hard you are hit, no matter how many blows, you come back for another round.
'''Constitute:''' Your body is capable of withstanding overwhelming punishment. No matter how hard you are hit, no matter how many blows, you come back for another round.


'''Pummeling''' You hone your body and become inhumanly strong, capable of delivering punches that devastate your opponents.
'''Pummeling:''' You hone your body and become inhumanly strong, capable of delivering punches that devastate your opponents.


'''Wrestling''' A well-rounded wrestler, you have a balanced mix of offensive and defensive maneuvers and can easily grapple your foes.
'''Wrestling:''' A well-rounded wrestler, you have a balanced mix of offensive and defensive maneuvers and can easily grapple your foes.


'''Martial Arts''' By focusing on harmony of body, mind, and spirit, you can flow between various forms of unarmed combat, going beyond the bounds of physique alone.
'''Martial Arts:''' By focusing on harmony of body, mind, and spirit, you can flow between various forms of unarmed combat, going beyond the bounds of physique alone.


== Pugilist Talents ==
== Pugilist Talents ==


===Pugilist Entry===
===Pugilist Entry===
After gaining the Pugilist Entry talent, you can take talents from any of the pugilist stacks.
{| class="wikitable"
{| class="wikitable"
!Feature
!Feature
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|Character Level 2
|Character Level 2
|When you take this entry talent, you gain the following abilities.
|When you take this entry talent, you gain the following abilities.
|-
|'''Unarmed Combatant'''
|
|Your unarmed attacks deal more [[damage]] now. You may choose whether to use STR or DEX for attacks and damage with unarmed attacks and natural [[weapons]]. Your unarmed and natural weapon damage increases by one die size (e.g., from 1d4 to 1d6). If your unarmed damage previously did not have a damage die, then this feature causes your unarmed attacks to deal 1d4 damage.
|-
|'''Pugilist’s Maneuvers'''
|
|Gain three Pugilist’s Maneuvers: Grab, Counterpunch, and Corner. You can use your Pugilist’s Maneuvers collectively a number times equal to your Pugilist Level/Recoup. You can learn additional Pugilist Maneuvers from your other pugilist talents.


* <u>Grab</u> When you hit with an unarmed attack, you may automatically Grapple the creature.
* <u>Unarmed Combatant</u>: Your unarmed attacks deal more [[damage]] now. You may choose whether to use STR or DEX for attacks and damage with unarmed attacks and natural [[weapons]]. Your unarmed and natural weapon damage increases by one die size (e.g., from 1d4 to 1d6). If your unarmed damage previously did not have a damage die, then this feature causes your unarmed attacks to deal 1d4 damage.
* <u>Counterpunch</u> When an enemy misses you with a melee attack, you can spend 1 AP to make an unarmed reactive attack.
* <u>Pugilist's Maneuvers</u>: Gain three Pugilist’s Maneuvers: Grab, Counterpunch, and Corner. You can use your Pugilist’s Maneuvers collectively a number times equal to your Pugilist Level/Recoup. You can learn additional Pugilist Maneuvers from your other pugilist talents.
* <u>Corner</u> When an enemy moves more than 5 ft away from you, you may spend 1 AP to make an unarmed reactive attack, then move up to your speed towards that enemy.
** <u>Grab</u>: When you hit with an unarmed attack, you may automatically Grapple the creature.
** <u>Counterpunch</u>: When an enemy misses you with a melee attack, you can spend 1 AP to make an unarmed reactive attack.
** <u>Corner</u>: When an enemy moves more than 5 ft away from you, you may spend 1 AP to make an unarmed reactive attack, then move up to your speed towards that enemy.
|}
|}


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|'''Ignore Pain'''
|'''Ignore Pain'''
|Pugilist Entry
|Pugilist Entry
|(END/Rest) When you are not wearing [[armor]] and take physical damage, you can spend 1 reactive AP to gain Shield HP equal to the damage you just took.
|(END/Rest) When you are not wearing [[armor]] and take physical damage, you can spend 1 reactive AP to gain [[Shield]] HP equal to the damage you just took.
|''Pugilist, Constitute''
|''Pugilist, Constitute''
|-
|-
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|''Pugilist, Wrestling''
|''Pugilist, Wrestling''
|-
|-
|'''Signature Move'''
|'''[[Signature]] Move'''
|Wrestler’s Maneuvers IV
|Wrestler’s Maneuvers IV
|You are a ring fighter of incredible fame, and people will pay high bets on you, gang up against you in cage matches, and revel in your glory. Choose a Pugilist’s Maneuver that you already know, which becomes your Signature Move. Your Signature Move always has TA and does not expend a use of your Pugilist’s Maneuvers.
|You are a ring fighter of incredible fame, and people will pay high bets on you, gang up against you in cage matches, and revel in your glory. Choose a Pugilist’s Maneuver that you already know, which becomes your Signature Move. Your Signature Move always has TA and does not expend a use of your Pugilist’s Maneuvers.

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