Tinkerer: Difference between revisions

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|'''Breakthrough'''
|'''Breakthrough'''
|Inventor 5
|Inventor 5
<u>Incompatible</u>: Augmentor
<u>Incompatible</u>: Armor Augmenation
|You may Salvage magical items, weapons, or pieces of armor that you possess with an Essence Point Costs of 25 or less. You learn how to add that item’s abilities, or “Enchantments” for the purpose of the abilities in the Tinkering track, to your Masterwork. A single magical item, weapon, or armor piece counts as one Enchantment, even if it has multiple abilities.
|You may Salvage magical items, weapons, or pieces of armor that you possess with an Essence Point Costs of 25 or less. You learn how to add that item’s abilities, or “Enchantments” for the purpose of the abilities in the Tinkering track, to your Masterwork. A single magical item, weapon, or armor piece counts as one Enchantment, even if it has multiple abilities.


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|'''Master Inventor'''
|'''Master Inventor'''
|Inventor 14
|Breakthrough II, Inventor 14
|You are a renowned inventor and tinkerer whose creations are the subject of song and gossip. Many young minds seek to enter apprenticeship with you and the leading minds in engineering and education hold you in utmost regard.
|You are a renowned inventor and tinkerer whose creations are the subject of song and gossip. Many young minds seek to enter apprenticeship with you and the leading minds in engineering and education hold you in utmost regard.


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