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!Tags | !Tags | ||
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|''' | |'''Armor Augmentation''' | ||
|Tinkerer Entry | |Tinkerer Entry | ||
<u>Incompatible</u>: Breakthrough | <u>Incompatible</u>: Breakthrough | ||
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|'''Install Weapon''' | |'''Install Weapon''' | ||
| | |Armor Augmentation | ||
|You may install a weapon into your armor, losing the ability to be disarmed of that weapon. | |You may install a weapon into your armor, losing the ability to be disarmed of that weapon. | ||
|''Tinkerer, Augmentor'' | |''Tinkerer, Augmentor'' | ||
|- | |- | ||
|'''Install Shield''' | |'''Install Shield''' | ||
| | |Armor Augmentation | ||
|You may install a shield onto one of your arms. You can spend 1 AP to activate the shield and 1 AP to lower the shield. When it is lowered, you can wield a weapon with that hand. When it is activated, you can manipulate and carry objects, but cannot make attacks with that arm. | |You may install a shield onto one of your arms. You can spend 1 AP to activate the shield and 1 AP to lower the shield. When it is lowered, you can wield a weapon with that hand. When it is activated, you can manipulate and carry objects, but cannot make attacks with that arm. | ||
|''Tinkerer, Augmentor'' | |''Tinkerer, Augmentor'' | ||
|- | |- | ||
|'''Quick Compartment''' | |'''Quick Compartment''' | ||
| | |Armor Augmentation | ||
|You gain a compartment on one of your Augmented Armor’s forearms or thighs that fits 1 ft3 of materials. You can spend 1 AP to stow items in it. Someone breaking into the compartment must make a DC 20 AWR check to find the compartment and a DC 20 STR/Applied Force or INT/Lockpicking check to open it. | |You gain a compartment on one of your Augmented Armor’s forearms or thighs that fits 1 ft3 of materials. You can spend 1 AP to stow items in it. Someone breaking into the compartment must make a DC 20 AWR check to find the compartment and a DC 20 STR/Applied Force or INT/Lockpicking check to open it. | ||
|''Tinkerer, Augmentor'' | |''Tinkerer, Augmentor'' | ||
|- | |- | ||
|'''Launcher''' | |'''Launcher''' | ||
| | |Armor Augmentation | ||
|Double the range of your thrown items. | |Double the range of your thrown items. | ||
|''Tinkerer, Augmentor'' | |''Tinkerer, Augmentor'' | ||
|- | |- | ||
|'''Grappler''' | |'''Grappler''' | ||
| | |Armor Augmentation | ||
|Gain the Tether ability. | |Gain the Tether ability. | ||
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|'''Arcane Booster''' | |'''Arcane Booster''' | ||
| | |Armor Augmentation | ||
|Gain the Arcane Booster ability. | |Gain the Arcane Booster ability. | ||
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|'''Elemental Absorption''' | |'''Elemental Absorption''' | ||
| | |Armor Augmentation | ||
|Gain the Elemental Absorption ability. | |Gain the Elemental Absorption ability. | ||
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|'''Adaptive Armor''' | |'''Adaptive Armor''' | ||
| | |Armor Augmentation | ||
|If you suffer a crit, you take damage as usual, then you gain Resist +X against the type of damage you took until the start of your next turn, where X = your INT. | |If you suffer a crit, you take damage as usual, then you gain Resist +X against the type of damage you took until the start of your next turn, where X = your INT. | ||
|''Tinkerer, Augmentor'' | |''Tinkerer, Augmentor'' | ||
|- | |- | ||
|'''Sentry Armor''' | |'''Sentry Armor''' | ||
| | |Armor Augmentation | ||
|Gain the Engage ability. | |Gain the Engage ability. | ||
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|''Tinkerer, Augmentor'' | |''Tinkerer, Augmentor'' | ||
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|''' | |'''Armor Augmentation II''' | ||
|Augmentor 5 | |Augmentor 5 | ||
|Your Augmented Armor gains +1 to all defenses and your choice of Resist +2 against blunt, cold, fire, lightning, or sharp. | |Your Augmented Armor gains +1 to all defenses and your choice of Resist +2 against blunt, cold, fire, lightning, or sharp. | ||
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|'''Audio Dampeners''' | |'''Audio Dampeners''' | ||
| | |Armor Augmentation II | ||
|Gain the Audio Dampeners ability. | |Gain the Audio Dampeners ability. | ||
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|'''Grappler II''' | |'''Grappler II''' | ||
| | |Armor Augmentation II, Grappler | ||
|Your Grappler ability gains +10 ft range, and on a hit, the target is immediately Grappled. | |Your Grappler ability gains +10 ft range, and on a hit, the target is immediately Grappled. | ||
|''Tinkerer, Augmentor'' | |''Tinkerer, Augmentor'' | ||
|- | |- | ||
|'''Sentry Armor II''' | |'''Sentry Armor II''' | ||
| | |Armor Augmentation II, Sentry Armor | ||
|You can now enhance your Engage ability, Engaging one additional target per +1 AP you spend on the ability. | |You can now enhance your Engage ability, Engaging one additional target per +1 AP you spend on the ability. | ||
|''Tinkerer, Augmentor'' | |''Tinkerer, Augmentor'' | ||
|- | |- | ||
|'''Enhanced Quick Compartment''' | |'''Enhanced Quick Compartment''' | ||
| | |Armor Augmentation II, Quick Compartment | ||
|Your quick compartment may now store liquid, and can be climate controlled between 50 and 120°F (Named for Doctor Franklin Fahrenheit, who discovered the Coldstone and Fireflecks used in this invention). | |Your quick compartment may now store liquid, and can be climate controlled between 50 and 120°F (Named for Doctor Franklin Fahrenheit, who discovered the Coldstone and Fireflecks used in this invention). | ||
|''Tinkerer, Augmentor'' | |''Tinkerer, Augmentor'' | ||
|- | |- | ||
|'''Install Mini Turret''' | |'''Install Mini Turret''' | ||
| | |Armor Augmentation II | ||
|By spending 1 hour working on your armor, you can install an automated crossbow turret on your shoulder. This crossbow has a 60 ft range and deals 1d4 sharp damage on a hit. Gain the Mini Turret ability. | |By spending 1 hour working on your armor, you can install an automated crossbow turret on your shoulder. This crossbow has a 60 ft range and deals 1d4 sharp damage on a hit. Gain the Mini Turret ability. | ||
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|'''Install Weapon II''' | |'''Install Weapon II''' | ||
| | |Armor Augmentation II, Install Weapon | ||
|You can install a second weapon into your armor. Gain the ability to freely switch between weapons. | |You can install a second weapon into your armor. Gain the ability to freely switch between weapons. | ||
|''Tinkerer, Augmentor'' | |''Tinkerer, Augmentor'' | ||
|- | |- | ||
|'''Power Slam''' | |'''Power Slam''' | ||
| | |Armor Augmentation II | ||
|Gain a special attack. | |Gain a special attack. | ||
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|'''HoverJet''' | |'''HoverJet''' | ||
| | |Armor Augmentation II | ||
|Gain the Hoverjet ability. | |Gain the Hoverjet ability. | ||
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|''Tinkerer, Augmentor'' | |''Tinkerer, Augmentor'' | ||
|- | |- | ||
|''' | |'''Armor Augmentation III''' | ||
| | |Armor Augmentation II, Augmentor 10 | ||
|Your Augmented Armor gains +1 to all defenses and your choice of Resist +2 against blunt, cold, fire, lightning, or sharp. | |Your Augmented Armor gains +1 to all defenses and your choice of Resist +2 against blunt, cold, fire, lightning, or sharp. | ||
|''Tinkerer, Augmentor'' | |''Tinkerer, Augmentor'' | ||
|- | |- | ||
|'''Energy Transfer''' | |'''Energy Transfer''' | ||
| | |Armor Augmentation III | ||
|Gain the Energy Transfer ability. | |Gain the Energy Transfer ability. | ||
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|'''Arcane Booster II''' | |'''Arcane Booster II''' | ||
| | |Armor Augmentation III, Arcane Booster | ||
|Gain the Rocket Boots ability. | |Gain the Rocket Boots ability. | ||
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|'''Heroic Landing''' | |'''Heroic Landing''' | ||
| | |Armor Augmentation III | ||
|You no longer take falling damage when falling less than 30 ft. If you fall at least 20 ft, you can attack all creatures within a 10 ft radius of where you land with your STR or DEX vs their REF. If you hit, they take 1d8 blunt damage and are knocked Prone. | |You no longer take falling damage when falling less than 30 ft. If you fall at least 20 ft, you can attack all creatures within a 10 ft radius of where you land with your STR or DEX vs their REF. If you hit, they take 1d8 blunt damage and are knocked Prone. | ||
|''Tinkerer, Augmentor'' | |''Tinkerer, Augmentor'' | ||
|- | |- | ||
|'''Cradle''' | |'''Cradle''' | ||
| | |Armor Augmentation III | ||
|You may cover an ally in your Augmented Armor once per round. Choose an ally within 5 ft of you who is being attacked by an attacker you can see. You can take the damage in their place by spending 1 Reactive AP. Regain the ability to do this at the beginning of your next turn. The triggering attack automatically hits you. | |You may cover an ally in your Augmented Armor once per round. Choose an ally within 5 ft of you who is being attacked by an attacker you can see. You can take the damage in their place by spending 1 Reactive AP. Regain the ability to do this at the beginning of your next turn. The triggering attack automatically hits you. | ||
|''Tinkerer, Augmentor'' | |''Tinkerer, Augmentor'' | ||
|- | |- | ||
|'''Cradle II''' | |'''Cradle II''' | ||
| | |Armor Augmentation III, Cradle, Grappler | ||
|You may now use your Grappler to pull an ally to you. When an ally within reach of your Grappler ability would take damage, you may spend 1 Reactive AP to pull them to an unoccupied space within 5 ft of you and take the damage for them. | |You may now use your Grappler to pull an ally to you. When an ally within reach of your Grappler ability would take damage, you may spend 1 Reactive AP to pull them to an unoccupied space within 5 ft of you and take the damage for them. | ||
|''Tinkerer, Augmentor'' | |''Tinkerer, Augmentor'' | ||