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* <u>Woe</u>: Whenever you crit fail on a d20, gain 1 SP. This cannot exceed your maximum SP. You gain an inexpensive object that you use to predict the future, such as tarot cards, knuckle bones, charmed dice, lots, or cured entrails. | * <u>Woe</u>: Whenever you crit fail on a d20, gain 1 SP. This cannot exceed your maximum SP. You gain an inexpensive object that you use to predict the future, such as tarot cards, knuckle bones, charmed dice, lots, or cured entrails. | ||
* <u>Hermit</u>: Gain +2 Arcana, Astrology, | * <u>Hermit</u>: Gain +2 Arcana, Astrology, or Astronomy; and +2 in a skill of your choice with the Observation or Survival tag. | ||
* <u>Oracular Magic</u>: Choose one: Warden of the Primal, or Adept of the [[Psionic]]. Learn that talent unless you already knew one or both of these talents. Whichever you choose, LUCK is your magic attribute for oracle magic. | * <u>Oracular Magic</u>: Choose one: Warden of the Primal, or Adept of the [[Psionic]]. Learn that talent unless you already knew one or both of these talents. Whichever you choose, LUCK is your magic attribute for oracle magic. | ||
** If you choose Warden of the Primal, then each time you level up and spend your talent point on an oracle talent, you gain +5 SP and +1 Primal Power. | ** If you choose Warden of the Primal, then each time you level up and spend your talent point on an oracle talent, you gain +5 SP and +1 Primal Power. | ||
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|Pick Astronomy or Astrology. Gain +2 Skill Points in that skill. Gain the Star’s Guidance ability. | |Pick Astronomy or Astrology. Gain +2 Skill Points in that skill. Gain the Star’s Guidance ability. | ||
* <u>Star’s Guidance</u> (1/Recoup) Use Astronomy or Astrology in place of a skill with the Survival tag. | * <u>Star’s Guidance</u>: (1/Recoup) Use Astronomy or Astrology in place of a skill with the Survival tag. | ||
|''Oracle, Druid'' | |''Oracle, Druid'' | ||
|- | |- | ||
|'''Old | |'''Old Gods''' | ||
|Star’s Guidance | |Star’s Guidance | ||
Incompatible: Wyrd Wood | <u>Incompatible</u>: Wyrd Wood | ||
|Gain the Disciple of the Divine talent if you did not already have it. Disciple of the Divine does not grant you additional SP when you gain it in this way. Whenever you gain a talent from this track with the Divine tag, gain +1 Divine Power. You have taken it upon yourself to maintain a balance between nature and deity. In [[combat]], when you cast a primal chant or spell, gain 1 Primal Proclivity. When you cast a divine prayer or spell, gain 1 Divine Proclivity. At the end of combat, subtract the lesser number from the greater. If the difference is greater than 1, then you immediately lose 2d10 SP and can only cast magic from the Source that had higher Proclivity. You are also Sickened until balance is restored. When you Recoup, you may forego the normal benefits of Recouping to reset this ability. Otherwise, the ability resets upon Taking a Rest. | |Gain the Disciple of the Divine talent if you did not already have it. Disciple of the Divine does not grant you additional SP when you gain it in this way. Whenever you gain a talent from this track with the Divine tag, gain +1 Divine Power. You have taken it upon yourself to maintain a balance between nature and deity. | ||
In [[combat]], when you cast a primal chant or spell, gain 1 Primal Proclivity. When you cast a divine prayer or spell, gain 1 Divine Proclivity. At the end of combat, subtract the lesser number from the greater. If the difference is greater than 1, then you immediately lose 2d10 SP and can only cast magic from the Source that had higher Proclivity. You are also Sickened until balance is restored. | |||
When you Recoup, you may forego the normal benefits of Recouping to reset this ability. Otherwise, the ability resets upon Taking a Rest. | |||
|''Oracle, Druid, Divine'' | |''Oracle, Druid, Divine'' | ||
|- | |- | ||
|'''Old | |'''Old Gods II''' | ||
|Old Gods | |Old Gods | ||
|If you suffer the penalty from having imbalanced Proclivities, you lose 1d10 SP instead of 2d10. If you remain within the difference, you regain 1d6 SP and gain +1 on attribute checks for the next 1 hour. | |If you suffer the penalty from having imbalanced Proclivities, you lose 1d10 SP instead of 2d10. If you remain within the difference, you regain 1d6 SP and gain +1 on attribute checks for the next 1 hour. | ||
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|'''Wyrd Wood''' | |'''Wyrd Wood''' | ||
|Star’s Guidance | |Star’s Guidance | ||
Incompatible: Old Gods | <u>Incompatible</u>: Old Gods | ||
|Gain the Initiate of the Occult talent if you did not already have it. Initiate of the Occult does not grant you additional SP when you gain it in this way. Whenever you gain a talent from this track with the Occult tag, gain +1 Occult Power. You have taken it upon yourself to draw the wood’s rot into your own soul so that the wilderness might thrive even as you suffer. | |Gain the Initiate of the Occult talent if you did not already have it. Initiate of the Occult does not grant you additional SP when you gain it in this way. Whenever you gain a talent from this track with the Occult tag, gain +1 Occult Power. You have taken it upon yourself to draw the wood’s rot into your own soul so that the wilderness might thrive even as you suffer. | ||
Dark Power triggers on a roll of 1-2 for you. Choose two of your primal chants and one of your primal spells to gain Dark Power. Choose what effects they have from | Dark Power triggers on a roll of 1-2 for you. Choose two of your primal chants and one of your [[Primal Spells|primal spells]] to gain Dark Power. Choose what effects they have from the ''Primeval Darkness Chart'' below. In combat, when you cast a chant or spell without the Dark Power tag, gain 1 Light Proclivity. When you cast a chant or spell with the Dark Power tag, gain 1 Dark Proclivity. At the end of combat, subtract the lesser number from the greater. If the difference is greater than 1, then you immediately lose 2d10 HP and can only cast magic with or without the Dark Power tag (whichever Proclivity was stronger). You are also Sickened until balance is restored. | ||
When you Recoup, you may forego the normal benefits of Recouping to reset this ability. Otherwise, this ability resets when you Take a Rest. | |||
|''Oracle, Druid, Occult'' | |''Oracle, Druid, Occult'' | ||
|- | |- | ||
|'''Wyrd Wood II''' | |'''Wyrd Wood II''' | ||
|Wyrd Wood | |Wyrd Wood | ||
|Choose 1-2 additional primal chants and 1-2 additional primal spells to gain Dark Power, choosing their effects from the Primeval Darkness | |Choose 1-2 additional primal chants and 1-2 additional primal spells to gain Dark Power, choosing their effects from the ''Primeval Darkness Chart'' below. If you suffer the penalty from having imbalanced Proclivities, you lose 1d10 HP instead of 2d10. | ||
Whenever you spend SP on a spell with the Dark Power tag in combat, you may choose an ally within 30 ft of you that you can see to gain 1d8 [[Shield]] HP as you draw negative energy into yourself. | Whenever you spend SP on a spell with the Dark Power tag in combat, you may choose an ally within 30 ft of you that you can see to gain 1d8 [[Shield]] HP as you draw negative energy into yourself. | ||
|''Oracle, Druid, Occult'' | |''Oracle, Druid, Occult'' | ||
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|Gain the Star's Redirection ability | |Gain the Star's Redirection ability | ||
* <u>Star's Redirection</u> (1/Rest) When you fail a Foraging, Sheltering, or Navigating check, treat it as if it were the lowest tier of a successful outcome. | * <u>Star's Redirection</u>: (1/Rest) When you fail a Foraging, Sheltering, or Navigating check, treat it as if it were the lowest tier of a successful outcome. | ||
|''Oracle, Druid'' | |''Oracle, Druid'' | ||
|- | |- | ||
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|Gain the Beast Form ability | |Gain the Beast Form ability | ||
* <u>Beast Form</u> (1/Rest) You can cast Polymorph on yourself without spending SP, but when you use this spell in this way you can only target yourself and can only turn into your choice of creature that is Small or smaller, is appropriate to your current habitat or the habitat of your youth, and does not have a Monster Level (such as a squirrel, sparrow, or mundane scorpion). | * <u>Beast Form</u>: (1/Rest) You can cast Polymorph on yourself without spending SP, but when you use this spell in this way you can only target yourself and can only turn into your choice of creature that is Small or smaller, is appropriate to your current habitat or the habitat of your youth, and does not have a Monster Level (such as a squirrel, sparrow, or mundane scorpion). | ||
|''Oracle, Druid'' | |''Oracle, Druid'' | ||
|- | |- | ||
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|'''Wyrd Wood III''' | |'''Wyrd Wood III''' | ||
|Druid 5, Wyrd Wood II | |Druid 5, Wyrd Wood II | ||
|Choose 0-2 additional primal chants and 0-2 additional primal spells to gain Dark Power, choosing their effects from the Primeval Darkness | |Choose 0-2 additional primal chants and 0-2 additional primal spells to gain Dark Power, choosing their effects from the ''Primeval Darkness Chart'' below. The difference between Proclivities must be greater than 2 in order for you to suffer the penalty from imbalanced Proclivities. | ||
When Dark Power triggers and you suffer the consequences of Dark Power, every ally within 30 ft of you can gain 1d8 Shield HP as you draw in the negative energy. | When Dark Power triggers and you suffer the consequences of Dark Power, every ally within 30 ft of you can gain 1d8 Shield HP as you draw in the negative energy. | ||
|''Oracle, Druid, Occult'' | |''Oracle, Druid, Occult'' | ||
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|You gain the Immortal ability. | |You gain the Immortal ability. | ||
* <u>Immortal</u> Your natural lifespan doubles. | * <u>Immortal</u>: Your natural lifespan doubles. | ||
|''Oracle, Druid'' | |''Oracle, Druid'' | ||
|- | |- | ||
|'''Old Gods IV''' | |'''Old Gods IV''' | ||
|Mystic Druid II, Old Gods III | |Mystic Druid II, Old Gods III | ||
|If you suffer the penalty from imbalanced Proclivities, you lose 1d6 SP instead of 1d10. Moreover, if you remain within the difference, you regain 1d10 SP and have TA on all d20 rolls for the next 1 hour. | |If you suffer the penalty from imbalanced Proclivities, you lose 1d6 SP instead of 1d10. Moreover, if you remain within the difference, you regain 1d10 SP and have [[Tactical Advantages|TA]] on all d20 rolls for the next 1 hour. | ||
|''Oracle, Druid, Divine'' | |''Oracle, Druid, Divine'' | ||
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|'''Wyrd Wood V''' | |'''Wyrd Wood V''' | ||
|Mystic Druid IV, Wyrd Wood IV | |Mystic Druid IV, Wyrd Wood IV | ||
|Choose 0-2 additional primal chants and 0-2 additional primal spells to gain Dark Power, choosing their effects from the Primeval Darkness | |Choose 0-2 additional primal chants and 0-2 additional primal spells to gain Dark Power, choosing their effects from the ''Primeval Darkness Chart'' below. The difference between Proclivities must be greater than 3 for you to suffer the penalty. When allies gain Shield HP from you using Dark Power, they also gain the Protected condition until the end of your next turn. | ||
|''Oracle, Druid, Occult'' | |''Oracle, Druid, Occult'' | ||
|- | |- | ||
|'''Archdruid''' | |'''Archdruid''' | ||
|Druid 14 | |Druid 14 | ||
|As an archdruid, you look after the untamed wilderness with endless patience and incalculable wisdom. When you sleep, you can enter a trance that lets you | |As an archdruid, you look after the untamed wilderness with endless patience and incalculable wisdom. When you sleep, you can enter a trance that lets you meditate and contemplate planar entities. | ||
meditate and contemplate planar entities. Gain three abilities: Contemplate, After the Ashes, and Primeval Foresight. | Gain three abilities: Contemplate, After the Ashes, and Primeval Foresight. | ||
* <u>Contemplate</u>: (1/Week) You can reselect any primal, psionic, divine, and/or [[Occult Spells|occult spells]] that you know. | |||
* <u>Contemplate</u> (1/Week) You can reselect any primal, psionic, divine, and/or occult spells that you know. | * <u>After the Ashes</u>: If your primal spells have Dark Power, you can choose whether they keep it, remove it, or gain a different Dark Power ability. | ||
* <u>After the Ashes</u> If your primal spells have Dark Power, you can choose whether they keep it, remove it, or gain a different Dark Power ability. | * <u>Primeval Foresight</u>: (1/Month) You can reassign some or all of your Oracle talents. | ||
* <u>Primeval Foresight</u> (1/Month) You can reassign some or all of your Oracle talents. | ** <u>Level 30</u>: Your lifespan (including your bonus from Immortal) increases tenfold. | ||
** <u>Level 30</u> Your lifespan (including your bonus from Immortal) increases tenfold. | |||
|''Oracle, Druid, '''Capstone''''' | |''Oracle, Druid, '''Capstone''''' | ||
|} | |} | ||
=== Primeval Darkness | ==== Primeval Darkness Chart ==== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Name | !Name | ||