Oracle: Difference between revisions

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Born under a unique configuration of Ancerra’s five moons, you were destined for mystic greatness. As a child, you possessed an innate sensitivity to people’s emotional states and to the natural world around you, and often you felt that unsettling sense that you knew something would happen before the fact, and it came to pass precisely as you had expected. This led you to seek the counsel of an experienced mystic, who taught you the ways of oracular prophecy. Embracing your role as a link between the physical and the spiritual, you have yourself become an enigmatic guide to those who seek prophetic vision. Regardless of how accurate you are, you may be called upon frequently to predict the future. Give some thought to how you feel about such requests. Do you believe that you can actually [[divine]] the future on command, or do you think that such visions are only occasionally gifted to you? Is it a skill you can get better at, or just an innate knack you possess? Furthermore, what kind of physical props, such as tarot cards or animal bones, do you use when attempting such soothsaying?
Born under a unique configuration of Ancerra’s five moons, you were destined for mystic greatness. As a child, you possessed an innate sensitivity to people’s emotional states and to the natural world around you, and often you felt that unsettling sense that you knew something would happen before the fact, and it came to pass precisely as you had expected. This led you to seek the counsel of an experienced mystic, who taught you the ways of oracular prophecy. Embracing your role as a link between the physical and the spiritual, you have yourself become an enigmatic guide to those who seek prophetic vision.  
 
Regardless of how accurate you are, you may be called upon frequently to predict the future. Give some thought to how you feel about such requests. Do you believe that you can actually [[divine]] the future on command, or do you think that such visions are only occasionally gifted to you? Is it a skill you can get better at, or just an innate knack you possess? Furthermore, what kind of physical props, such as tarot cards or animal bones, do you use when attempting such soothsaying?


===Oracle Tracks===
===Oracle Tracks===


'''Druid''' You take it upon yourself to serve as a mediating force between primeval forces and embrace divine or [[occult]] powers as a way to balance the [[primal]] magic that surges within.
'''Druid:''' You take it upon yourself to serve as a mediating force between primeval forces and embrace divine or [[occult]] powers as a way to balance the [[primal]] magic that surges within.


'''Elementalist''' You can capture the terrible energy of raging fires and storms, turning such harmful effects into powerful [[elemental]] shields.
'''Elementalist:''' You can capture the terrible energy of raging fires and storms, turning such harmful effects into powerful [[elemental]] shields.


'''Fate''' Sometimes called a prophet or diviner, you might gain the ability to see shadows of the future and exert your influence over fate.
'''Fate:''' Sometimes called a prophet or diviner, you might gain the ability to see shadows of the future and exert your influence over fate.


'''Guide''' Whether a mysterious mentor or an eclectic professor, you can instruct your pupils in various [[skills]] and techniques, helping them all to improve.
'''Guide:''' Whether a mysterious mentor or an eclectic professor, you can instruct your pupils in various [[skills]] and techniques, helping them all to improve.
 
After gaining the Oracle Entry talent, you can take talents from any of the oracle stacks. After gaining the Oracle Entry talent, you can also gain Primal Aspect talents


== Oracle Talents ==
== Oracle Talents ==


===Oracle Entry===
===Oracle Entry Talent===
 
After gaining the Oracle Entry talent, you can take talents from any of the oracle stacks. After gaining the Oracle Entry talent, you can also gain Primal Aspect talents
{| class="wikitable"
{| class="wikitable"
!Feature
!Feature
!PreReq
!PreReq
!Discreption
!Description
|-
|-
|Class Entry, Oracle
|'''Oracle Entry'''
|Character Level 2
|Character Level 2
|When you take this entry talent, you gain the following abilities.
|When you take this entry talent, you gain the following abilities.


* <u>Woe</u> Whenever you crit fail on a d20, gain 1 SP. This cannot exceed your maximum SP. You gain an inexpensive object that you use to predict the future, such as tarot cards, knuckle bones, charmed dice, lots, or cured entrails.  
* <u>Woe</u>: Whenever you crit fail on a d20, gain 1 SP. This cannot exceed your maximum SP. You gain an inexpensive object that you use to predict the future, such as tarot cards, knuckle bones, charmed dice, lots, or cured entrails.
* <u>Hermit</u> Gain +2 Arcana, Astrology, OR Astronomy; AND +2 in a skill of your choice with the Observation or Survival tag.  
* <u>Hermit</u>: Gain +2 Arcana, Astrology, OR Astronomy; AND +2 in a skill of your choice with the Observation or Survival tag.
* <u>Oracular Magi</u>c Choose one: Warden of the Primal, or Adept of the [[Psionic]]. Learn that talent unless you already knew one or both of these talents. Whichever you choose, LUCK is your magic attribute for oracle magic.If you choose Warden of the Primal, then each time you level up and spend your talent point on an oracle talent, you gain +5 SP and +1 Primal Power. If you choose Adept of the Psionic, then each time you level up and spend your talent point on an oracle talent, you gain +5 SP and +1 Psionic Power.
* <u>Oracular Magic</u>: Choose one: Warden of the Primal, or Adept of the [[Psionic]]. Learn that talent unless you already knew one or both of these talents. Whichever you choose, LUCK is your magic attribute for oracle magic.  
** If you choose Warden of the Primal, then each time you level up and spend your talent point on an oracle talent, you gain +5 SP and +1 Primal Power.  
** If you choose Adept of the Psionic, then each time you level up and spend your talent point on an oracle talent, you gain +5 SP and +1 Psionic Power.
|}
|}


==== Druid Track ====
=== Druid Track ===
{| class="wikitable"
{| class="wikitable"
!Feature
!Feature
!PreReq
!PreReq
!Discreption
!Description
!Tags
!Tags
|-
|-
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|Wyrd Wood
|Wyrd Wood
|Choose 1-2 additional primal chants and 1-2 additional primal spells to gain Dark Power, choosing their effects from the Primeval Darkness menu. If you suffer the penalty from having imbalanced Proclivities, you lose 1d10 HP instead of 2d10.
|Choose 1-2 additional primal chants and 1-2 additional primal spells to gain Dark Power, choosing their effects from the Primeval Darkness menu. If you suffer the penalty from having imbalanced Proclivities, you lose 1d10 HP instead of 2d10.
Whenever you spend SP on a spell with the Dark Power tag in combat, you may choose an ally within 30 ft of you that you can see to gain 1d8 Shield HP as you draw negative energy into yourself.
Whenever you spend SP on a spell with the Dark Power tag in combat, you may choose an ally within 30 ft of you that you can see to gain 1d8 [[Shield]] HP as you draw negative energy into yourself.
|''Oracle, Druid, Occult''
|''Oracle, Druid, Occult''
|-
|-
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meditate and contemplate planar entities. Gain three abilities: Contemplate, After the Ashes, and Primeval Foresight.
meditate and contemplate planar entities. Gain three abilities: Contemplate, After the Ashes, and Primeval Foresight.


* <u>Contemplate</u> (1/Week) You can reselect any primal, psionic, divine, and/or occult spells that you know.  
* <u>Contemplate</u> (1/Week) You can reselect any primal, psionic, divine, and/or occult spells that you know.
* <u>After the Ashes</u> If your primal spells have Dark Power, you can choose whether they keep it, remove it, or gain a different Dark Power ability.
* <u>After the Ashes</u> If your primal spells have Dark Power, you can choose whether they keep it, remove it, or gain a different Dark Power ability.
* <u>Primeval Foresight</u> (1/Month) You can reassign some or all of your Oracle talents.  
* <u>Primeval Foresight</u> (1/Month) You can reassign some or all of your Oracle talents.  
** <u>Level 30</u> Your lifespan (including your bonus from Immortal) increases tenfold.
** <u>Level 30</u> Your lifespan (including your bonus from Immortal) increases tenfold.
|''Oracle, Druid, Capstone''
|''Oracle, Druid, '''Capstone'''''
|}
|}


==== Primeval Darkness Track ====
=== Primeval Darkness Track ===
{| class="wikitable"
{| class="wikitable"
!Name
!Name
!Type of Magic
!Type of Magic
!Discreption
!Description
|-
|-
|'''Abrasive Chant'''
|'''Abrasive Chant'''
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|}
|}


==== Elementalist Track ====
=== Elementalist Track ===
{| class="wikitable"
{| class="wikitable"
!Feature
!Feature
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|'''Flaming Shield'''
|'''Flaming Shield'''
|Repurpose Damage I
|Repurpose Damage I
|When you would gain the Burning condition, you may instead cast the Fire Shield spell as if it were primal or psionic without spending SP.
|When you would gain the Burning condition, you may instead cast the [[Fire Shield]] spell as if it were primal or psionic without spending SP.
|''Oracle, Elementalist, Repurpose Damage I''
|''Oracle, Elementalist, Repurpose Damage I''
|-
|-
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Damage usages. Finally, you gain the Superior Affinity ability.
Damage usages. Finally, you gain the Superior Affinity ability.


* <u>Superior Affinity</u> (1/ Rest) Affinity negates all damage of that type and heals the recipient for 1⁄2 the total damage instead.  
* <u>Superior Affinity</u> (1/ Rest) Affinity negates all damage of that type and heals the recipient for 1⁄2 the total damage instead.
* <u>Level 30:</u> Superior Affinity becomes 1/Recoup.
* <u>Level 30:</u> Superior Affinity becomes 1/Recoup.
|''Oracle, Elementalist, Capstone''
|''Oracle, Elementalist, '''Capstone'''''
|}
|}


==== Fate Track ====
=== Fate Track ===
{| class="wikitable"
{| class="wikitable"
!Feature
!Feature
!PreReq
!PreReq
!Discreption
!Decription
!Tags
!Tags
|-
|-
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* <u>Level 30:</u> The final cap for your LUCK increases from 12 to 14.
* <u>Level 30:</u> The final cap for your LUCK increases from 12 to 14.
|''Oracle, Fate, Capstone''
|''Oracle, Fate, '''Capstone'''''
|}
|}


==== Guide Track ====
=== Guide Track ===
{| class="wikitable"
{| class="wikitable"
|+
|+
!Feature
!Feature
!PreReq
!PreReq
!Discreption
!Description
!Tags
!Tags
|-
|-
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* <u>Level 30</u>: When you use your Mentor ability, receiving creatures gain +Y in the Skill Points they gain from you, where Y equals your AWR. (This cannot exceed the maximum +20 Skill Point cap unless you have Apprentice III).
* <u>Level 30</u>: When you use your Mentor ability, receiving creatures gain +Y in the Skill Points they gain from you, where Y equals your AWR. (This cannot exceed the maximum +20 Skill Point cap unless you have Apprentice III).
|''Oracle, Guide, Capstone''
|''Oracle, Guide, '''Capstone'''''
|}
|}

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