Magic Items: Difference between revisions

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== Equipping Magic Items ==
== Equipping Magic Items ==
In Ancerra, some items are inherently magical and require some of the bearer’s Essence, or their life energy, to work. By default, an adventurer has 100 Essence Points. An adventurer cannot equip items whose sum Essence cost exceeds this limit.
Magic items require some of the bearer’s Essence, or their life energy, in order to function. By default, an adventurer has 100 Essence Points. An adventurer cannot equip items whose sum Essence cost exceeds this limit. For example, an adventurer could equip two items that each cost 30 Essence, and one that costs 40. An adventurer could not equip three items that each cost 40 Essence, as this would exceed 100 total Essence.


=== Item Strength ===
=== Item Strength ===
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<blockquote>'''Ring of Illumination (Common)'''
<blockquote>'''Ring of Illumination (Common)'''


''Common, Essence 10''
''Ring, Common, Essence 10''


While wearing this ring, you can tap it to shed bright light in a 20 ft radius, twice to shed dim light in a 20 ft radius, and again to turn it off.</blockquote><blockquote>'''Ring of Illumination (Uncommon)'''
While wearing this ring, you can tap it to shed bright light in a 20 ft radius, twice to shed dim light in a 20 ft radius, and again to turn it off.</blockquote><blockquote>'''Ring of Illumination (Uncommon)'''


''Uncommon, Essence 15''  
''Ring, Uncommon, Essence 15''  


While wearing this ring, you can spend 1 AP to specify an object or space within 60 ft of you that begins to shed bright light in a 30 ft radius. If you choose, it can warm creatures within 5 ft of it as a campfire would. This light remains active until you use it on a new space or object. </blockquote><blockquote>'''Ring of Illumination (Rare)'''
While wearing this ring, you can spend 1 AP to specify an object or space within 60 ft of you that begins to shed bright light in a 30 ft radius. If you choose, it can warm creatures within 5 ft of it as a campfire would. This light remains active until you use it on a new space or object. </blockquote><blockquote>'''Ring of Illumination (Rare)'''
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''Ring, Rare, Essence 20''  
''Ring, Rare, Essence 20''  


You gain a special attack that you can use by spending 1 AP: +AWR vs FORT of a creature within 60 ft of you. Hit: That creature is blinded until the end of your next turn. (1/ Recoup) </blockquote><blockquote>'''Ring of Illumination (Epic)'''
You gain a special attack that you can use by spending 1 AP: +AWR vs FORT of a creature within 60 ft of you. '''Hit:''' That creature is blinded until the end of your next turn. (1/Recoup) </blockquote><blockquote>'''Ring of Illumination (Epic)'''


''Ring, Epic, Essence 35''  
''Ring, Epic, Essence 35''  


While wearing this ring, you can spend 1 AP as a part of an attack that has already hit to cause the creature to take 6d6 additional Fire damage. This damage is doubled if the creature is undead. (3/Rest) </blockquote><blockquote>'''Ring of Illumination (Legendary)'''
While wearing this ring, you can spend 1 AP as a part of an attack that has already hit to cause the creature to take +6d6 fire damage. This damage is doubled if the creature is undead. (3/Rest) </blockquote><blockquote>'''Ring of Illumination (Legendary)'''


''Ring, Legendary, Essence 50''  
''Ring, Legendary, Essence 50''  


You activate your ring and spend 2 AP to deal 10d6 Radiant damage to all enemy creatures, and restore 5d6 HP to all friendly creatures, in a 120 ft cone. Friendly creatures who see this light but are not struck are Rallied for 1 minute. Attacks against creatures damaged by this attack gain TA for the next 1 minute. (1/Rest) </blockquote><blockquote>'''Ring of Illumination (Artifact)'''
You activate your ring and spend 2 AP to deal 10d6 radiant damage to all enemy creatures, and restore 5d6 HP to all friendly creatures, in a 120 ft cone. Friendly creatures who see this light but are not struck are Rallied for 1 minute. Attacks against creatures damaged by this attack gain +1 TA for the next 1 minute. (1/Rest) </blockquote><blockquote>'''Ring of Illumination (Artifact)'''


''Ring, Artifact, Essence 100''  
''Ring, Artifact, Essence 100''  
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=== What does it do? ===
=== What does it do? ===
If you don’t already have a clear idea of what you want an item to do, it can be hard to come up with inspiration. A few easy places to look are class talents, magic from any of the Five Sources, and monster abilities. Taking any of these and turning them into a magic item can give your players a fun and unique experience.
If you don’t already have a clear idea of what you want an item to do, it can be hard to come up with inspiration. A few easy places to look are class talents, magic from any of the five Magic Sources, and monster abilities. Taking any of these and turning them into a magic item can give your players a fun and unique experience.


== Core Magic Items ==
== Core Magic Items ==

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