Adventure Arcs and Sessions/One-Shots: Difference between revisions

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When running a one-shot, do not make too grand of a plan. Direct stories with clear goals are usually best for one-shots, though of course you can still throw in a red herring or plot twist to mislead and surprise your players.
When running a one-shot, do not make too grand of a plan. Direct stories with clear goals are usually best for one-shots, though of course you can still throw in a red herring or plot twist to mislead and surprise your players.
''*Updated to Print 2''

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