Adventure Arcs and Sessions/One-Shots: Difference between revisions

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== Adventure Arcs ==
== Adventure Arcs ==
Adventure arcs are the sections that make up a campaign, kind of like chapters in a novel. Planning an adventure arc is a little different than planning an entire campaign, but many of the same principles apply.
Adventure arcs are the sections that make up a campaign, kind of like chapters in a novel. Planning an adventure arc is a little different than planning an entire campaign, but many of the same principles apply.  


Consider what the heroes and villains stand to gain in an adventure arc and what their motives likely are. Think about how and where the adventure arc will conclude. How does this propel the campaign forward? What new revelations will the heroes make, and what treasure or plot-relevant items might they find?
Consider what the heroes and villains stand to gain in an adventure arc and what their motives likely are. Think about how and where the adventure arc will conclude. How does this propel the campaign forward? What new revelations will the heroes make, and what treasure or plot-relevant items might they find?
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== One-Shots ==
== One-Shots ==
A one-shot is a unique experience where the entire campaign begins and ends over the course of a single session. One-shots can be nice because they are self- contained, allowing you and your friends to play through an entire story in one sitting. This is a great format for trying new character concepts that you may or may not like, because if you end up not liking it, you aren’t tied to that character for any future sessions. However, one-shots can also be tough to run due to their short nature: they involve introducing an entire adventure, running it, and wrapping it up all in the span of just a few hours.
A one-shot is a unique experience where the entire campaign begins and ends over the course of a single session. One-shots can be nice because they are self- contained, allowing you and your friends to play through an entire story in one sitting. This is a great format for trying new character concepts that you may or may not like, because if you end up not liking it, you are not tied to that character for any future sessions. However, one-shots can also be tough to run due to their short nature: they involve introducing an entire adventure, running it, and wrapping it up all in the span of just a few hours.


When running a one-shot, don’t make too grand of a plan. Direct stories with clear goals are usually best for one-shots, though of course you can still throw in a red herring or plot twist to mislead and surprise your players throughout the one-shot.
When running a one-shot, do not make too grand of a plan. Direct stories with clear goals are usually best for one-shots, though of course you can still throw in a red herring or plot twist to mislead and surprise your players.

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