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|'''Endurance (END)''' | |'''Endurance (END)''' | ||
|Withstanding harsh external | |Withstanding harsh external conditions and enduring long-term physical strain. This attribute also directly affects how many Hit Points (HP) you get. | ||
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If your LUCK is lower than 0, you can never Critically Hit (crit), and you subtract your LUCK from every d20 roll that you make. | If your LUCK is lower than 0, you can never Critically Hit (crit), and you subtract your LUCK from every d20 roll that you make. | ||
If you have 1 or more LUCK, your crits become stronger. | If you have 1 or more LUCK, your crits become stronger. Add your LUCK score to critical damage that you deal. Furthermore, once you have 6 LUCK, your crit range increases by +1 (e.g., from 20 to 19-20, max 16-20), and if you have 12 LUCK, your crit range increases by an additional +1. | ||
Add your LUCK score to critical | |||
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|'''Coordination (COR)''' | |'''Coordination (COR)''' | ||
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All characters start with 3 [[Action Points]] (AP). For every 2 points of COR that you have, you gain +1 AP at the beginning of your turn. If you have -1 or -2 COR, you lose 1 AP at the beginning of your turn. If you have -3 COR, you lose 2 AP at the beginning of your turn. | All characters start with 3 [[Action Points]] (AP). For every 2 points of COR that you have, you gain +1 AP at the beginning of your turn. If you have -1 or -2 COR, you lose 1 AP at the beginning of your turn. If you have -3 COR, you lose 2 AP at the beginning of your turn. | ||
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<nowiki>*</nowiki>''Updated v1.2'' | |||
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