Conditions: Difference between revisions

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Conditions are effects that might be imposed during combat that work in your favor or against you. Some conditions are purely beneficial for you (such as Focused or Rallied),while others are solely detrimental to you (like Dazed or Frightened). Others can work for you or against you depending on how you utilize them (if you are Prone, you are harder to hit with ranged attacks but easier to hit with melee attacks).
Conditions are effects that might be imposed during combat that work in your favor or against you. Some conditions are purely beneficial for you (such as Focused or Rallied),while others are solely detrimental to you (like Dazed or Frightened). Others can work for you or against you depending on how you utilize them (if you are Prone, you are harder to hit with ranged attacks but easier to hit with melee attacks).
Whenever an ability references a condition, you can check this appendix to see what that condition does.


If a condition does not specify a duration, or a way to resolve it (such as spending AP to stand from Prone), it lasts until the end of the affected creature’s turn.
If a condition does not specify a duration, or a way to resolve it (such as spending AP to stand from Prone), it lasts until the end of the affected creature’s turn.
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When attacking an Unseen creature, indicate which square you are attacking, roll 2d20, and take the lower result. You know if the attack hits, but gain no information from missing.
When attacking an Unseen creature, indicate which square you are attacking, roll 2d20, and take the lower result. You know if the attack hits, but gain no information from missing.
<nowiki>*</nowiki>''Updated to v1.2''

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