Magic Talents: Difference between revisions

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|Having augmented yourself with strange powers, you gain the following benefits.
|Having augmented yourself with strange powers, you gain the following benefits.


* '''Spell Points.''' If this is your first Magic Entry talent, gain 10 spell points. Otherwise, gain +5 SP. Each time you level up and take a talent with the occult magic tag, you gain +5 SP.
* '''Spell Points.''' If this is your first magic entry talent, gain 10 Spell Points. Otherwise, gain +5 SP. Each time you level up and take a talent with the occult magic tag, you gain +5 SP.
 
* '''Occult Power.''' Gain 1 Occult Power. Each time you level up and take a talent with the occult magic tag, you gain +1 Occult Power.
* '''Occult Power.''' Gain 1 Occult Power. Each time you level up and take a talent with the occult magic tag, you gain +1 Occult Power.
* '''Initiate.''' Gain access to the occult magic stack. Gain two talents from the occult magic stack. (You do not gain additional SP or Occult Power from these selections.)
* '''Initiate.''' Gain access to the Occult Magic stack. Gain two talents from the Occult Magic stack. (You do not gain additional SP or Occult Power from these selections.)
* '''Occultism.''' Your magic attribute is CHA unless another talent says otherwise.
* '''Occultism.''' Your magic attribute is CHA unless another talent says otherwise.
|''Occult Magic, Magic Entry''
|''Occult Magic, Magic Entry''
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|'''Dark Power Savant'''
|'''Dark Power Savant'''
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|''Repeatable.'' When you make a roll that could result in you suffering Dark Power, you reduce the highest possible Dark Power number by 1 (e.g., from a roll of 1-5 to a roll of 1-4). A roll of 1 always triggers Dark Power.
|''Repeatable.'' When you make a roll that could result in you suffering dark power, you reduce the highest possible dark power number by 1 (e.g., from a roll of 1-5 to a roll of 1-4). A roll of 1 always triggers dark power.
|''Occult Magic, Repeatable''
|''Occult Magic, Repeatable''
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|'''Dark Power Master'''
|'''Dark Power Master'''
|Dark Power Savant 4x
|Dark Power Savant x4
|Dark Power Savant can reduce your chances of Dark Power to 0, even if you roll a 1.
|Dark Power Savant can reduce your chances of dark power to 0, even if you roll a 1.
|''Occult Magic''
|''Occult Magic''
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|'''Armor of Darkness'''
|'''Armor of Darkness'''
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|When on a plane of existence that has days and nights, if you Recoup and it is nighttime, gain Resist Energy 3 for the next 4 hours.
|When on a plane of existence that has days and nights, if you Recoup and it is nighttime, gain Resist Energy +3 for the next 4 hours.
|''Occult Magic''
|''Occult Magic''
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|'''Repurpose Radiance'''
|'''Repurpose Radiance'''
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|When on a plane of existence that has days and nights, if you Recoup and it is daytime, the next time you deal damage, add +1d10 fire damage.
|When on a plane of existence that has days and nights, if you Recoup and it is daytime, add +1d4 fire damage to chants that deal damage.
|''Occult Magic''
|''Occult Magic''
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|'''Unholy Rites'''
|'''Unholy Rites'''
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|(1/Week) When you enter the space of a religious order, such as a temple, you may steal a sliver of power from one god associated with that temple. Your MC will choose a Divine Icon from the Cleric stack based on the relevant god; you can use that Icon ability one time in the next 24 hours.
|Gain the Unholy Rites ability.
 
* '''Unholy Rites (1/Week).''' When you enter the space of a religious order, such as a temple, you may steal a sliver of power from one god associated with that temple. Your MC will choose a Divine Icon from the Cleric stack based on the relevant god; you can use that Icon ability one time in the next 24 hours.
|''Occult Magic''
|''Occult Magic''
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