Magic Talents: Difference between revisions

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|Having opened yourself to divine power, you gain the following benefits.
|Having opened yourself to divine power, you gain the following benefits.
'''Spell Points.''' If this is your first magic entry talent, gain 10 Spell Points. Otherwise, gain +5 SP. Each time you level up and take a talent with the divine magic tag, you gain +5 SP.


* '''Spell Points.''' If this is your first Magic Entry talent, gain 10 spell points. Otherwise, gain +5 SP. Each time you level up and take a talent with the divine magic tag, you gain +5 SP.
'''Divine Power.''' Gain 1 Divine Power. Each time you level up and take a talent with the divine magic tag, you gain +1 Divine Power.
* '''Divine Power.''' Gain 1 Divine Power. Each time you level up and spend your talent point on a talent with the divine magic tag, you gain +1 Divine Power.
 
* '''Disciple.''' Gain access to the Divine Magic stack. Gain two talents from the Divine Magic stack. (You do not gain additional SP or Divine Power from these selections.))
'''Disciple.''' Gain access to the Divine Magic stack. Gain two talents from the Divine Magic stack. (You do not gain additional SP or Divine Power from these selections.)
* '''Divinity.''' Unless otherwise noted, your magic attribute is CHA.
 
'''Divinity.''' Your magic attribute is CHA unless another talent says otherwise.
|''Divine Magic, Magic Entry''
|''Divine Magic, Magic Entry''
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|'''Quickened Recovery'''
|'''Quickened Recovery'''
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|(1/Recoup) When casting a spell with the evoking tag to restore HP, it costs 1 fewer AP (min 1).  
|Gain the Quickened Recovery ability.
 
* '''Quickened Recovery (1/Recoup).''' When casting a spell with the evoking tag to restore HP, reduce its APC by 1 (min 1).
|''Divine Magic''
|''Divine Magic''
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|'''Spark of Life'''
|'''Spark of Life'''
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|(Divine Power/Rest) You may spend 1 AP and 1 SP to restore 1 HP to a creature that you touch, provided that the creature already has at least 1 HP.  
|Gain the Spark of Life ability.
 
* '''Spark of Life (Divine Power/Rest).''' You may spend 1 AP and 1 SP to restore 1 HP to a creature that you touch, provided that the creature already has at least 1 HP.
|''Divine Magic''
|''Divine Magic''
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|'''Sanctified Wards'''
|'''Sanctified Wards'''
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|(1/Recoup) When you cast a divine spell with the warding tag, you may cast it for 1 fewer SP (min 1).  
|Gain the Sanctified Wards ability.
 
* '''Sanctified Wards (1/Recoup).''' When you cast a divine spell with the warding tag, reduce its SPC by 2 (min 1).
|''Divine Magic''
|''Divine Magic''
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|'''Sanctified Ward II'''
|'''Sanctified Ward II'''
|Sanctified Wards
|Sanctified Wards
|Sanctified Wards cost 2 fewer SP (min 1).
|Sanctified Wards now reduces the spell’s SPC by 4 (min 1).
|''Divine Magic''
|''Divine Magic''
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|'''Santified Ward III'''
|'''Santified Ward III'''
|Sanctified Wards II
|Sanctified Wards II
|Sanctified Wards also allows you to cast the spell for 1 fewer AP.
|Sanctified Wards also allows you to reduce the spells APC by 1 (min 1).
|''Divine Magic''
|''Divine Magic''
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|'''Sanctified Ward IV'''
|'''Sanctified Ward IV'''
|Sanctified Wards III
|Sanctified Wards III
|Sanctified Wards becomes 2/Recoup.
|Sanctified Wards becomes 3/Recoup.
|''Divine Magic''
|''Divine Magic''
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|'''Supplicant's Reward'''
|'''Supplicant's Reward'''
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|You may use the Supplicant’s Reward ability when you cast a spell, prayer, or ritual that affects consumable food or drink (such as purifying it of poison, or transmuting it from water into an alcoholic beverage).
|Gain the Supplicant’s Reward ability.


* '''Supplicant’s Reward.''' You may also magically conjure one day’s worth of rations as part of the same spell, prayer, or ritual.
* '''Supplicant’s Reward.''' When you cast a spell, prayer, or ritual that affects consumable food or drink, such as purifying it of poison, or transmuting it from water into an alcoholic beverage, you may also magically conjure one day’s worth of rations as part of the same spell, prayer, or ritual.
|''Divine Magic''
|''Divine Magic''
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