Witch: Difference between revisions

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7 bytes added ,  25 April 2025
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!-3
!-3
!-2
!-2
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!Ref: 13
!Fort: 10
!Ant: 11
!Log: 7
!Will: 8
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| colspan="6" |
| colspan="6" |
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| colspan="3" |'''Senses''' Darkvision 30 ft
| colspan="3" |'''Senses''' Darkvision 30 ft
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! colspan="6" |[[Actions]]
! colspan="6" |Features
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| colspan="6" |'''Frightening.''' When your familiar is within 5 ft of you, you gain Intimidating +4.
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! colspan="6" |Actions
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| colspan="6" |'''Frightening.''' When your familiar is within 5 ft of you, you gain Intimidating +4
| colspan="6" |'''Move.''' The Familiar can move up to its speed.
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| colspan="6" |'''Spy.''' You can magically see through your familiar’s eyes for a brief moment, provided that your familiar is within 500 ft of you.  
| colspan="6" |'''Spy.''' You can magically see through your familiar’s eyes for a brief moment, provided that your familiar is within 500 ft of you.  
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| colspan="6" |'''Ward.''' If your familiar is within 5 ft of you, it protectively crouches nearby. The next time you take damage from another creature before the start of your next turn (provided that you are still within 5 ft of your familiar), reduce the damage equal to your amount of Witch talents + 1d4.  
| colspan="6" |'''Ward.''' If your familiar is within 5 ft of you, it protectively crouches nearby. The next time you take damage from another creature before the start of your next turn (provided that you are still within 5 ft of your familiar), reduce the damage by 1d4 + your number of Witch talents.  
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!-3
!-3
!-2
!-2
|-
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!Ref: 12
!Fort: 10
!Ant: 12
!Log: 7
!Will: 8
|-
|-
| colspan="6" |
| colspan="6" |
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| colspan="3" |'''Senses''' Darkvision 30 ft
| colspan="3" |'''Senses''' Darkvision 30 ft
|-
|-
| colspan="3" |'''Skills''' (AWR) Perceiving +3, Tracking +3
| colspan="4" |'''Skills''' (AWR) Perceiving +3, Tracking +3
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! colspan="6" |[[Actions]]
! colspan="6" |Actions
|-
| colspan="6" |'''Move.''' The Familiar can move up to its speed.
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| colspan="6" |'''Spy.''' You can magically see through your familiar’s eyes for a brief moment, provided that your familiar is within 500 ft of you.  
| colspan="6" |'''Spy.''' You can magically see through your familiar’s eyes for a brief moment, provided that your familiar is within 500 ft of you.  
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|-
| colspan="6" |'''Help.''' The familiar picks a creature within 10 ft of it and distracts that creature. You and your allies have TA on attacks against that creature until the start of your next turn
| colspan="6" |'''Help.''' The familiar picks a creature within 10 ft of it and distracts that creature. You and your allies have +1 TA on attacks against that creature until the start of your next turn.
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| colspan="6" |'''Spook.''' (1/Catch Breath) Your familiar spooks a creature within 30 ft of it. Make a magic attack (using your END) against that creature’s WILL. If you hit, the creature is Frightened of your familiar for 30 seconds.  
| colspan="6" |'''Spook (1/Catch Breath).''' ''Ranged 30 ft Magical Attack.'' + Your END vs WILL. '''Hit:''' The creature is Frightened of your familiar for 30 seconds.
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!-3
!-3
!-2
!-2
|-
|
!Ref: 12
!Fort: 10
!Ant: 11
!Log: 7
!Will: 8
|-
|-
| colspan="6" |
| colspan="6" |
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| colspan="3" |'''Senses''' Darkvision 30 ft
| colspan="3" |'''Senses''' Darkvision 30 ft
|-
|-
| colspan="3" |'''Skills''' (DEX)Sneaking +3; (AWR)Tracking +3
| colspan="3" |'''Skills''' (DEX) Sneaking +3; (AWR) Tracking +3
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! colspan="6" |Actions
|-
|-
! colspan="6" |[[Actions]]
| colspan="6" |'''Move.''' The Familiar can move up to its speed.
|-
|-
| colspan="6" |'''Spy.''' You can magically see through your familiar’s eyes for a brief moment, provided that your familiar is within 500 ft of you.  
| colspan="6" |'''Spy.''' You can magically see through your familiar’s eyes for a brief moment, provided that your familiar is within 500 ft of you.  
|-
|-
| colspan="6" |'''Help.''' The familiar picks a creature within 10 ft of it and distracts that creature. You and your allies have TA on attacks against that creature until the start of your next turn.
| colspan="6" |'''Help.''' The familiar picks a creature within 10 ft of it and distracts that creature. You and your allies have +1 TA on attacks against that creature until the start of your next turn.
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| colspan="6" |'''Pounce.''' (1/Turn) ''Reach 5 ft Natural Weapon.'' +2 vs AR. '''Hit:''' 1d4+2 sharp.  
| colspan="6" |'''Pounce (1/Round).''' ''Reach 5 ft Natural Weapon.'' +2 vs AR. '''Hit:''' 1d4+2 sharp.  
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