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=== Troubadour Entry Talent ===
=== Troubadour Entry Talent ===
After gaining the Troubadour Entry talent, you can take talents from any of the Troubadour tracks.
After gaining the Troubadour Entry talent, you can take talents from any of the Troubadour subclass tracks.
{| class="wikitable"
{| class="wikitable"
!Talent
!Talent
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|'''Troubadour Entry'''
|'''Troubadour Entry'''
|Character Level 2
|Character Level 2
|When you take this talent, you gain the following abilities.  
|When you take this talent, you gain the following benefits.


* '''Stanzas.''' Learn three Stanzas of your choice.
'''Stanzas.''' Learn three Stanzas of your choice.
* '''Setup.''' (1/Round) During an allied creature’s turn, if they are within 40 ft of you, you may spend 1 Reactive AP that you have. That ally gains that AP.
 
* '''Battle Song.''' When you roll Initiative, roll 1d4. Add it to the Initiative of any creature of your choice.
'''Setup.''' Gain the Setup ability. Setup (1/Round). During an allied creature’s turn, if they are within 40 ft of you, you may spend 1 Reactive AP that you have. That ally gains that AP.
* '''Skilled.''' Gain +4 Skill Points to spend on any skills of your choice. You also gain one inexpensive instrument or prop to enhance your performances (such as a flute, mask, or colorful silk handkerchiefs).
 
'''Battle Song.''' When you roll Initiative, roll 1d4. Add it to the Initiative of any creature of your choice.
 
'''Skilled.''' Gain +4 Skill Points that you can spend on any skills of your choice. You also gain one inexpensive instrument or prop to enhance your performances (such as a flute, mask, or colorful silk handkerchiefs).
|''Troubadour, Class Entry''
|''Troubadour, Class Entry''
|}
|}
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|'''Troubadour’s Support'''
|'''Troubadour’s Support'''
|Troubadour Entry
|Troubadour Entry
|When you end your turn with 0 AP, gain 1 special Support AP that acts as Reactive AP. You lose this AP at the start of your next turn. You can only have one source of Support AP.  
|When you end your turn with 0 AP, gain 1 special Rousing Support AP that acts as Reactive AP. You lose this AP at the start of your next turn.
If you gain a second source of special AP, choose whether you keep this source or your new source.
 
You can only gain one source of special AP. If you gain a second source of special AP, choose whether you keep this source or your new source.
|''Troubadour, Encore''
|''Troubadour, Encore''
|-
|-
|'''Battle Drum'''
|'''Battle Drum'''
|Troubadour’s Support
|Troubadour’s Support
|When you roll Initiative, you may swap your Initiative roll with one of your allies.
|Gain the Battle Drum ability.
 
* '''Battle Drum.''' When you roll Initiative, you may swap your Initiative roll with one of your allies.
|''Troubadour, Encore''
|''Troubadour, Encore''
|-
|-
|'''Smooth Tongue'''
|'''Smooth Tongue'''
|Motley Wardrobe or Battle Drum
|Motley Wardrobe or Battle Drum
|Gain +4 Skill Points that you can spend on any skills with the performance or observation tag.  
|Gain +4 Skill Points that you can spend on any skills with the performance or observation tag.
You can always find food and lodging for free in exchange for performances.
 
You can always find food and lodgings for free in exchange for performances.
|''Troubadour, Encore, Jester''
|''Troubadour, Encore, Jester''
|-
|-
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|'''Troubadour’s Support II'''
|'''Troubadour’s Support II'''
|Setup II
|Setup II
|Troubadour’s Support gives you 2 Reactive AP.
|Troubadour’s Support now gives you 2 Rousing Support AP.
|''Troubadour, Encore, Jester''
|''Troubadour, Encore, Jester''
|-
|-
|'''Battle Drum II'''
|'''Battle Drum II'''
|Troubadour’s Support II
|Troubadour’s Support II
|When you use Battle Drum, you may also swap two of your allies’ Initiative rolls. Choose one creature whose Initiative you changed; they get +your CHA to their Initiative.
|When you use Battle Drum, you may also swap two of your allies’ Initiative rolls. Choose one creature whose Initiative you changed; they add your CHA to their Initiative.
|''Troubadour, Encore, Jester''
|''Troubadour, Encore, Jester''
|-
|-
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|Gain a special Stanza, Accelerando.
|Gain a special Stanza, Accelerando.


* '''Accelerando.''' One ally within range gains +1 AP at the start of their turn and +5 ft speed when they spend AP to move.
* '''''Accelerando.''''' One ally within range gains +1 AP at the start of their turn and +5 ft speed when they spend AP to move.
|''Troubadour, Encore, Jester''
|''Troubadour, Encore, Jester''
|-
|-
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|Gain a special Stanza, Crescendo.
|Gain a special Stanza, Crescendo.


* '''Crescendo.''' You or an ally within range deals +1d4 damage when they hit with weapon attacks.
* '''''Crescendo.''''' One ally within range deals +1d4 damage when they hit with weapon attacks.
|''Troubadour, Encore, Jester''
|''Troubadour, Encore, Jester''
|-
|-
|'''Troubadour’s Support III'''
|'''Troubadour’s Support III'''
|Accelerando or Crescendo
|Accelerando or Crescendo
|Troubadour’s Support gives you 3 Support AP.
|Troubadour’s Support now gives you 3 Rousing Support AP.
|''Troubadour, Encore, Jester''
|''Troubadour, Encore, Jester''
|-
|-
|'''Setup III'''
|'''Setup III'''
|Troubadour’s Support III
|Troubadour’s Support III
|You can expend X Reactive AP to give an ally X AP. The range of Setup increases to 80 ft.
|The range of Setup increases to 80 ft and you can expend X Reactive AP to give an ally X AP.
|''Troubadour, Encore, Jester''
|''Troubadour, Encore, Jester''
|-
|-
|'''Accelerando II'''  
|'''Accelerando II'''  
|Setup III, Accelerando
|Setup III, Accelerando
|(2/Recoup) Accelerando applies to two allies.  
|Gain the Faster ability.
 
* '''Faster (2/Recoup).''' You apply Accelerando to two allies.
|''Troubadour, Encore, Jester''
|''Troubadour, Encore, Jester''
|-
|-
|'''Crescendo II'''
|'''Crescendo II'''
|Setup III, Crescendo
|Setup III, Crescendo
|(2/Recoup) Crescendo applies to two allies.  
|Gain the Louder ability.
 
* '''Louder (2/Recoup).''' You apply Crescendo to two allies.
|''Troubadour, Encore, Jester''
|''Troubadour, Encore, Jester''
|-
|-
|'''Battle Stanza'''
|'''Battle Stanza'''
|Accelerando II or Crescendo II
|Accelerando II or Crescendo II
|Pick two Stanzas you know with the scorn tag.  
|Pick two Stanzas you know with the scorn tag.
Their rank 1 iterations combine and become your Battle Stanza. When you activate your Battle Stanza for 1 AP, make one scorn roll; if you hit, apply both effects..
Their rank 1 iterations combine and become your Battle Stanza. When you activate your Battle Stanza for 1 AP, make one scorn roll; if you hit, apply both effects.
|''Troubadour, Encore, Jester''
|''Troubadour, Encore, Jester''
|-
|-
|'''Accelerando III'''
|'''Accelerando III'''
|Battle Stanza, Accelerando II
|Battle Stanza, Accelerando II
|Accelerando II becomes: Increase speed by 10 ft, and becomes 2/Catch Breath.
|Accelerando now increases your ally’s speed by +10 ft.
 
Accelerando II becomes 2/Catch Breath.
|''Troubadour, Encore, Jester''
|''Troubadour, Encore, Jester''
|-
|-
|'''Crescendo III'''
|'''Crescendo III'''
|Battle Stanza, Crescendo II
|Battle Stanza, Crescendo II
|Crescendo II becomes: Increase damage by +1d6, and becomes 2/Catch Breath.
|Crescendo now increases your ally’s damage by +1d6.
 
Crescendo II becomes 2/Catch Breath.
|''Troubadour, Encore, Jester''
|''Troubadour, Encore, Jester''
|-
|-
|'''Battle Drum III'''
|'''Battle Drum III'''
|Accelerando III or Crescendo III
|Accelerando III or Crescendo III
|(2/Rest) When you use Battle Drum, you can pick a creature within 120 ft. Attack their ANT. If you hit, you can swap their Initiative with one of your allies.  
|Gain the Syncopation ability.
 
* '''Syncopation (2/Rest).''' When you use Battle Drum, you can pick a creature within 120 ft. Make a CHA attack against their ANT. If you hit, you can swap their Initiative with one of your allies.
|''Troubadour, Encore, Jester''
|''Troubadour, Encore, Jester''
|-
|-
|'''Battle Stanza II'''
|'''Battle Stanza II'''
|Battle Drum III
|Battle Drum III
|(2/Recoup) When you use your Battle Stanza, you can apply both effects as though they were Stanza rank 2.  
|Gain the Improved Battle Stanza ability.
 
* '''Improved Battle Stanza (2/Recoup).''' When you use your Battle Stanza, you can apply both effects as though they were Stanza rank 2.
|''Troubadour, Encore, Jester''
|''Troubadour, Encore, Jester''
|-
|-
|'''Anthem'''
|'''Anthem'''
|Battle Stanza II
|Battle Stanza II
|You are an unrivaled musician, orator, and performer. You are renowned as an expert commander on the field of battle, inspiring your comrades through song or word.  
|You are an unrivaled musician, orator, and performer. You are renowned as an expert commander on the field of battle, inspiring your comrades through song or word. You gain the Courage Anthem and Battle Anthem abilities.
You gain the Courage Anthem and Battle Anthem abilities..
 
* '''Courage Anthem.''' (1/Rest) When you roll Initiative, you and any allied creature whose Initiative you manipulated cannot be Charmed or Frightened unless the target is also Bloodied.
* '''Courage Anthem (1/Rest).''' When you roll Initiative, you and any allied creature whose Initiative you manipulated cannot be Charmed or Frightened unless the attacking creature is Bloodied.
* '''Battle Anthem.''' When reduced to 0 HP, you may start your Battle Anthem. It lasts for a number of rounds equal to your Troubadour level. When you start your turn, if you spent at least 1 AP on Stanzas on your last turn, you may use a Stanza’s rank 1 ability that you know for 0 AP. Furthermore, if you spend at least 2 AP on Stanzas on your current turn, you cannot receive healing until the end of your next turn, but also do not die until the end of your next turn, even if you reach 8 Death Points. If you reach 8 Death Points during your Battle Anthem, you cannot be healed and you die when your Battle Anthem ends, but you can be resurrected..
 
* '''Battle Anthem.''' When reduced to 0 HP, you may start your Battle Anthem. It lasts for a number of rounds equal to your Troubadour level. When you start your turn, if you spent at least 1 AP on Stanzas on your last turn, you may use a Stanza’s rank 1 ability that you know for 0 AP. Furthermore, if you spend at least 2 AP on Stanzas on your current turn, you cannot receive healing until the end of your next turn, but also do not die until the end of your next turn, even if you reach 8 Death Points. If you reach 8 Death Points during your Battle Anthem, you cannot be healed and you die when your Battle Anthem ends, but you can be resurrected.
|''Troubadour, Encore, '''Capstone'''''
|''Troubadour, Encore, '''Capstone'''''
|}
|}
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|Gain the Mockery ability.
|Gain the Mockery ability.


* '''Mockery.''' By spending 3 AP, make a CHA attack vs the ANT of a target within 40 ft of you. If you hit, then all creatures that were Charmed by the target are no longer Charmed. Further, anyone who was not Charmed by the target looks upon the target with a mixture of embarrassment and disgust. If you miss a target, you can’t attack that target with this ability again until after 10 mins have passed.
* '''Mockery.''' Spend 3 AP to make a CHA attack vs the ANT of a target within 40 ft of you. On a hit, then all creatures that were Charmed by the target are no longer Charmed. Further, anyone who was not Charmed by the target looks upon the target with a mixture of embarrassment and disgust. If you miss a target, you cannot attack that target with this ability again until after 10 minutes have passed.
|''Troubadour, Jester''
|''Troubadour, Jester''
|-
|-
|'''Motley Wardrobe'''
|'''Motley Wardrobe'''
|Mockery
|Mockery
|Gain +4 Skill Points that you can spend on any skills with the performance or influence tag.  
|Gain +4 Skill Points that you can spend on any skills with the performance or influence tag.
Gain a jester’s motley, along with two other disguises of your choice..
 
Gain a jester’s motley, along with two other disguises of your choice.
|''Troubadour, Jester''
|''Troubadour, Jester''
|-
|-
|'''Smooth Tongue'''
|'''Smooth Tongue'''
|Motley Wardrobe or Battle Drum
|Motley Wardrobe or Battle Drum
|Gain +4 Skill Points that you can spend on any skills with the performance or observation tags.  
|Gain +4 Skill Points that you can spend on any skills with the performance or observation tag.
 
You can always find food and lodgings for free in exchange for performances.
You can always find food and lodgings for free in exchange for performances.
|''Troubadour, Encore, Jester''
|''Troubadour, Encore, Jester''
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|Smooth Tongue
|Smooth Tongue
|Gain +4 Skill Points that you can spend on any skills with the acrobatics or performance tag.
|Gain +4 Skill Points that you can spend on any skills with the acrobatics or performance tag.
(1/Week) Gain +1 Goodwill with commoners.
 
Once per week, gain +1 Goodwill with commoners.
|''Troubadour, Jester''
|''Troubadour, Jester''
|-
|-
|'''Fool'''
|'''Fool'''
|Smooth Tongue
|Smooth Tongue
|Gain +4 Skill Points that you can spend on any skills with the observation and subterfuge tag.
|Gain +4 Skill Points that you can spend on any skills with the observation or subterfuge tag.
(1/Week) Gain +1 Goodwill with nobles and elite society.
 
Once per week, gain +1 Goodwill with nobles and elite society.
|''Troubadour, Jester''
|''Troubadour, Jester''
|-
|-
|'''Obfuscate'''  
|'''Obfuscate'''  
|Clown or Fool
|Clown or Fool
|Gain +4 Skill Points that you can spend on any skills with the subterfuge and knowledge tag.  
|Gain +4 Skill Points that you can spend on any skills with the Subterfuge or Knowledge tag.
(1/Rest) If you find physical evidence that might be incriminating, you can spend 30 minutes destroying it beyond any hope of being useful or viable.
 
Gain the Obfuscate ability.
 
* '''Obfuscate (1/Rest).''' If you find physical evidence that might be incriminating, you can spend 30 minutes destroying it beyond any hope of being useful or viable.
|''Troubadour, Jester''
|''Troubadour, Jester''
|-
|-
|'''Imitate'''
|'''Imitate'''
|Clown or Fool
|Clown or Fool
|Gain +4 Skill Points that you can spend on any skills with the subterfuge and influence tag.  
|Gain +4 Skill Points that you can spend on any skills with the subterfuge or influence tag.
(1/Rest) Given 1 hour and 50 sc, you can make an excellent disguise that lasts for 4 hours before the makeup begins to run and the props begin to fray. Double Skill Points in Disguising, Evading, and Deceiving for the duration.
 
Gain the Imitate ability.
 
* '''Imitate (1/Rest).''' Given 1 hour and 50 sc, you can make an excellent disguise that lasts for 4 hours before the makeup begins to run and the props begin to fray. Double your Skill Points in Disguising, Evading, and Deceiving for the duration.
|''Troubadour, Jester''
|''Troubadour, Jester''
|-
|-
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|'''Many Hats'''
|'''Many Hats'''
|Jeer
|Jeer
|Gain +4 Skill Points that you can spend on any skills with the performance and influence tag.  
|Gain +4 Skill Points that you can spend on any skills with the performance or influence tag.
Given 1 week in a settled area, you can respec your talents within this track when you Take a Rest. Once you do, you cannot use this ability again until you are in a new settled area.
 
Gain the Many Hats ability.
 
* '''Many Hats.''' Given 1 week in a settled area, you can reassign your talents within this track when you Take a Rest. Once you do, you cannot use this ability again until you are in a new settled area.
|''Troubadour, Jester''
|''Troubadour, Jester''
|-
|-
|'''Clown II'''  
|'''Clown II'''  
|Many Hats, Clown
|Many Hats, Clown
|Gain +4 Skill Points that you can spend on any skills with the acrobatics or performance tags.  
|Gain +4 Skill Points that you can spend on any skills with the acrobatics or performance tag.
(1/Week) Gain an additional +1 Goodwill with commoners.  
 
Once per week, gain +1 Goodwill with commoners.
|''Troubadour, Jester''
|''Troubadour, Jester''
|-
|-
|'''Fool II'''
|'''Fool II'''
|Many Hats, Fool
|Many Hats, Fool
|Gain +4 Skill Points that you can spend on any skills with the observation and subterfuge tag.  
|Gain +4 Skill Points that you can spend on any skills with the observation or subterfuge tag.
(1/Week) Gain an additional +1 Goodwill with nobles and elites.  
 
Once per week, gain +1 Goodwill with nobles and elites.
|''Troubadour, Jester''
|''Troubadour, Jester''
|-
|-
|'''Obfuscate II'''
|'''Obfuscate II'''
|Clown II or Fool II, Obfuscate
|Clown II or Fool II, Obfuscate
|Gain +4 Skill Points that you can spend on any skills with the subterfuge and knowledge tag.  
|Gain +4 Skill Points that you can spend on any skills with the subterfuge or knowledge tag.
You can spend 30 additional minutes to change the evidence slightly, causing it to incriminate someone else. This costs 100 sc and can be done 1/Week.
 
Once per week, you can use Obfuscate to change the evidence slightly, causing it to incriminate someone else. This costs 30 extra minutes and 100 sc.
|''Troubadour, Jester''
|''Troubadour, Jester''
|-
|-
|'''Imitate II'''
|'''Imitate II'''
|Clown II or Fool II, Imitate
|Clown II or Fool II, Imitate
|Gain +4 Skill Points that you can spend on any skills with the subterfuge or influence tag.  
|Gain +4 Skill Points that you can spend on any skills with the subterfuge or influence tags.
(1/Week) Given 1 hour and 200 sc, you can make a supreme disguise that lasts for 4 hours. Double Skill Points in Disguising, Evading, and Deceiving for the duration and you do not need to roll if you do mundane activity befitting the costume (such as disguising yourself as a guard and walking into the city watch’s private lounge).  
 
Once per week, you may use Imitate to create a supreme disguise. Given 1 hour and 200 sc, you can make a supreme disguise that lasts for 4 hours. Double Skill Points in Disguising, Evading, and Deceiving for the duration and you do not need to roll if you do mundane activity befitting the costume (such as disguising yourself as a guard and walking into the city watch’s private lounge).
|''Troubadour, Jester''
|''Troubadour, Jester''
|-
|-
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|'''Clown III'''
|'''Clown III'''
|Jeer II, Clown II
|Jeer II, Clown II
|Gain +4 Skill Points that you can spend on any skills with the acrobatics or performance tag.  
|Gain +4 Skill Points that you can spend on any skills with the acrobatics or performance tag.
 
You cannot have negative Goodwill with commoners.
You cannot have negative Goodwill with commoners.
|''Troubadour, Jester''
|''Troubadour, Jester''
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|'''Fool III'''
|'''Fool III'''
|Jeer II, Fool II
|Jeer II, Fool II
|Gain +4 Skill Points that you can spend on any skills with the observation and subterfuge tag.  
|Gain +4 Skill Points that you can spend on any skills with the observation or subterfuge tag.
You cannot have negative Goodwill with noble society
 
You cannot have negative Goodwill with noble society.
|''Troubadour, Jester''
|''Troubadour, Jester''
|-
|-
|'''Obfuscate III'''
|'''Obfuscate III'''
|Clown III or Fool III, Obfuscate II
|Clown III or Fool III, Obfuscate II
|Gain +6 Skill Points that you can spend on any skills with the subterfuge and knowledge tag.  
|Gain +4 Skill Points that you can spend on any skills with the subterfuge or knowledge tag.
You can destroy evidence 1/Recoup and change it 1/Rest
 
Obfuscate becomes 1/Recoup and can now use Obfuscate to change evidence 1/Rest.
|''Troubadour, Jester''
|''Troubadour, Jester''
|-
|-
|'''Imitate III'''
|'''Imitate III'''
|Clown III or Fool III, Imitate II
|Clown III or Fool III, Imitate II
|Gain +6 Skill Points that you can spend on any skills with the subterfuge and influence tag.  
|Gain +4 Skill Points that you can spend on any skills with the subterfuge or influence tag.
You can use your disguise 1/Recoup and your supreme disguise 1/Rest.
 
Imitate becomes 1/Recoup and you can now use Imitate to create a supreme disguise 1/Rest.
|''Troubadour, Jester''
|''Troubadour, Jester''
|-
|-
|'''Mockery III'''
|'''Mockery III'''
|Obfuscate III or Imitate III
|Obfuscate III or Imitate III
|When a creature loses Goodwill as a result of being Mocked, it can no longer Charm or Enthrall any new targets for 1 hour. You can use Mockery indefinitely with no cooldown, even if you miss a target.
|When a creature loses Goodwill as a result of being Mocked, it can no longer Charm or Enthrall any new targets for 1 hour. You can use Mockery indefinitely, even if you miss a target.
|''Troubadour, Jester''
|''Troubadour, Jester''
|-
|-
|'''Cruel Jape'''
|'''Cruel Jape'''
|Mockery III
|Mockery III
|You wear disguises and identities fluidly, and you can ruthlessly use words as barbs.  
|You wear disguises and identities fluidly, and you can ruthlessly use words as barbs.
Gain +8 Skill Points that you can spend on any skills with the influence, subterfuge, observation, or performance tags.
 
Gain +8 Skill Points that you can spend on any skills with the influence, subterfuge, observation, or performance tag.


Gain the Cruel Jape ability.
Gain the Cruel Jape ability.


* '''Cruel Jape.''' (1/Rest) When you Bloody someone with Jeer, you can reduce them to 0 Goodwill. If they were at 0, reduce them to -5 instead.
* '''Cruel Jape (1/Rest).''' When you cause someone to become Bloodied with Mockery, you can reduce them to 0 Goodwill. If they were at 0, reduce them to -5 instead.
** '''Level 30:''' Cruel Jape becomes 1/Recoup, but can only target a specific creature 1/Rest.
 
* '''''Level 30:''''' Cruel Jape becomes 1/Recoup, but can only target a specific creature 1/Rest.
|''Troubadour, Jester, '''Capstone'''''
|''Troubadour, Jester, '''Capstone'''''
|}
|}
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|Troubadour Entry
|Troubadour Entry
|You have a special tome, your Book of Legends.
|You have a special tome, your Book of Legends.
Your Book of Legends might be a faerie tale, a book of epic poetry from the distant past, or the scrawled and esoteric ramblings of a madman. Whatever the case, the tome is also magical and cannot be destroyed or damaged by mundane means.
Your Book of Legends might be a faerie tale, a book of epic poetry from the distant past, or the scrawled and esoteric ramblings of a madman. Whatever the case, the tome is also magical and cannot be destroyed or damaged by mundane means.


Gain the Summon Character ability.
Gain the Summon Character ability.
* '''Summon Character (2/Rest).''' Spend 3 AP to magically call forth a spirit that takes the form of a character from this tome. This creature appears in an unoccupied space within 20 ft of you and has the stats of any ML 2 or lower creature with only the beast tag or is a NPC. A Summoned Character loses any magic from the Five Sources that its stat block would normally allow. It is a corporeal spirit and possesses any equipment that the stat block would normally have. This equipment is corporeal while the creature is holding it or using it in a thrown or ranged attack, but the equipment fades into nothingness if any other creature tries to use it. The character lasts for 10 minutes, until it is dismissed by spending 1 AP on your turn, or until it is reduced to 0 HP.
* '''Summon Character (2/Rest).''' Spend 3 AP to magically call forth a spirit that takes the form of a character from this tome. This creature appears in an unoccupied space within 20 ft of you and has the stats of any ML 2 or lower creature with only the beast tag or is a NPC. A Summoned Character loses any magic from the Five Sources that its stat block would normally allow. It is a corporeal spirit and possesses any equipment that the stat block would normally have. This equipment is corporeal while the creature is holding it or using it in a thrown or ranged attack, but the equipment fades into nothingness if any other creature tries to use it. The character lasts for 10 minutes, until it is dismissed by spending 1 AP on your turn, or until it is reduced to 0 HP.
This talent gives you +5 SP and +1 Arcane or Psionic Power (your choice), but does not grant you spells.
This talent gives you +5 SP and +1 Arcane or Psionic Power (your choice), but does not grant you spells.
|''Troubadour, Legend Keeper''  
|''Troubadour, Legend Keeper''  
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|'''Figure of Legend'''
|'''Figure of Legend'''
|Book of Legends
|Book of Legends
|Gain the Summon Protagonist ability, which lets you summon more powerful creatures.  
|Gain the Summon Protagonist ability, which lets you summon more powerful creatures.


* '''Summon Protagonist (1/Rest).''' You can spend 3 AP to summon a Figure of Legend to an unoccupied space within 20 ft of you, or other options granted by talents you take later in this track.  
* '''Summon Protagonist (1/Rest).''' You can spend 3 AP to summon a Figure of Legend (below) to an unoccupied space within 20 ft of you, or other options granted by talents you take later in this track.
** '''''Figure of Legend.''''' This is an NPC of a ML that you can summon, who also gains the full benefits of one level 1 lineage of your choice and one rank 1 profession of your choice. A Summoned Character loses any magic from the Five Sources that its stat block would normally allow. The character lasts for 10 minutes or until it is reduced to 0 HP.
 
'''''Figure of Legend.''''' This is an NPC of a ML that you can summon, who also gains the full benefits of one level 1 lineage of your choice and one rank 1 profession of your choice. A Summoned Character loses any magic from the Five Sources that its stat block would normally allow. The character lasts for 10 minutes or until it is reduced to 0 HP.
|''Troubadour, Legend Keeper''
|''Troubadour, Legend Keeper''
|-
|-
Line 317: Line 364:
|2 talents in one of the following tracks: Book of the Damned, Book of Souls, Comedy, Creature Compendium, Faerie Tale, Necronomicon, or Tragedy
|2 talents in one of the following tracks: Book of the Damned, Book of Souls, Comedy, Creature Compendium, Faerie Tale, Necronomicon, or Tragedy
|Gain +4 Skill Points that you can spend on any skills with the knowledge tag.
|Gain +4 Skill Points that you can spend on any skills with the knowledge tag.
Gain the Written Tradition ability.  
 
Gain the Written Tradition ability.


* '''Written Tradition (1/Rest).''' Regain one use of your Summon Character when you Recoup.
* '''Written Tradition (1/Rest).''' Regain one use of your Summon Character when you Recoup.
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|Written Tradition II
|Written Tradition II
|You now regain two uses of your Summon Characters with Written Tradition.
|You now regain two uses of your Summon Characters with Written Tradition.
Figure of Legend becomes 2/Rest.
Figure of Legend becomes 2/Rest.
|''Troubadour, Legend Keeper''
|''Troubadour, Legend Keeper''
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|7 talents in one of the following tracks: Book of the Damned, Book of Souls, Comedy, Creature Compendium, Faerie Tale, Necronomicon, or Tragedy
|7 talents in one of the following tracks: Book of the Damned, Book of Souls, Comedy, Creature Compendium, Faerie Tale, Necronomicon, or Tragedy
|Gain +8 Skill Points that you can spend on any skills with the knowledge tag.
|Gain +8 Skill Points that you can spend on any skills with the knowledge tag.
When you roll Initiative and have no uses of Summon Character left, you gain one special use of it, which you can use to summon a single ML 1 NPC or creature with only the beast tag.
When you roll Initiative and have no uses of Summon Character left, you gain one special use of it, which you can use to summon a single ML 1 NPC or creature with only the beast tag.
|''Troubadour, Legend Keeper''
|''Troubadour, Legend Keeper''
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|Story for Every Occasion
|Story for Every Occasion
|You are heralded the world over as a legendary and captivating storyteller.
|You are heralded the world over as a legendary and captivating storyteller.
Gain +8 Skill Points that you can spend on any skill.
Gain +8 Skill Points that you can spend on any skill.


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|Figure of Legend
|Figure of Legend
<u>Incompatible</u>: Book of Souls, Comedy, Creature Compendium, Faerie Tale, Necronomicon, Tragedy
<u>Incompatible</u>: Book of Souls, Comedy, Creature Compendium, Faerie Tale, Necronomicon, Tragedy
|Gain the Song of the Irreconciled ability, which you can use when you Summon Protagonist.  
|Gain the Song of the Irreconciled ability, which you can use when you Summon Protagonist.


* '''Song of the Irreconciled.''' You may summon a creature with the fiend or celestial tag of ML 4 or lower.
* '''Song of the Irreconciled.''' You may summon a creature with the fiend or celestial tag of ML 4 or lower.
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|Book of the Damned IV
|Book of the Damned IV
|Gain +2 Skill Points in Religion.
|Gain +2 Skill Points in Religion.
Your Summon Character ability can summon creatures with the fiend or celestial tag of ML 3 or lower.
Your Summon Character ability can summon creatures with the fiend or celestial tag of ML 3 or lower.
|''Troubadour, Legend Keeper, Book of the Damned''
|''Troubadour, Legend Keeper, Book of the Damned''
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|Gain the Unholy Bargain ability, which you can use when you Summon Protagonist.  
|Gain the Unholy Bargain ability, which you can use when you Summon Protagonist.  


* '''Unholy Bargain (1/Rest).''' Summon a creature with the fiend tag of ML 12 or lower. When you do, make a CHA/Persuading check against a DC 15 + the creature’s ML. On a hit, it is friendly towards your allies. On a miss, it is hostile towards both your allies and your enemies. If hostile towards your allies, it cannot be dispelled early and if it survives for the whole 10 minutes, it becomes fully embodied and sets out on its own.
* '''Unholy Bargain (1/Rest).''' Summon a creature with the fiend tag of ML 12 or lower. When you do, make a CHA/ Persuading check against a DC 15 + the creature’s ML. On a hit, it is friendly towards your allies. On a miss, it is hostile towards both your allies and your enemies. If hostile towards your allies, it cannot be dispelled early and if it survives for the whole 10 minutes, it becomes fully embodied and sets out on its own.
|''Troubadour, Legend Keeper, Book of the Damned''
|''Troubadour, Legend Keeper, Book of the Damned''
|-
|-

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