Ranger: Difference between revisions

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|'''Survivor II'''
|'''Survivor II'''
|Natural Habitat III
|Natural Habitat III
|You become Immune to common poisons and diseases.
|Gain Immune Common Poison and Immune Common Disease.
|''Ranger, Survivor''
|''Ranger, Survivor''
|-
|-
|'''Nature Stride II'''
|'''Nature Stride II'''
|Survivor II
|Survivor II
|Ignore Hazardous Terrain that isn’t liquid while in your Natural Habitat.
|Ignore Hazardous Terrain that is not liquid while in your Natural Habitat.
|''Ranger, Survivor''
|''Ranger, Survivor''
|-
|-
|'''Primeval Senses IV'''
|'''Primeval Senses IV'''
|Nature Stride II
|Nature Stride II
|Gain +4 Skill Points that you can assign to any skills with the observation tag.
|Gain +4 Skill Points that you can spend on any skills with the observation tag.
Primeval Identification can be used on a number of targets equal to 1⁄2 your AWR.
 
Primeval Identification can be used on a number of targets equal to 1⁄2 AWR.
|''Ranger, Survivor''
|''Ranger, Survivor''
|-
|-
|'''Natural Habitat IV'''
|'''Natural Habitat IV'''
|Primeval Senses IV
|Primeval Senses IV
|Pick a third environment to be your Natural Habitat, and Wilderness Mastery is AWR/Recoup.
|Pick a third environment to be your Natural Habitat. Wilderness Mastery becomes AWR/Recoup.
|''Ranger, Survivor''
|''Ranger, Survivor''
|-
|-
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You can never become lost, even by magical means.
You can never become lost, even by magical means.


You have TA when you are in one of your Natural Habitats.
You have +1 TA when you are in one of your Natural Habitats.


(1/Week) When you Take a Rest in a type of environment that is not one of your Natural Habitats, you may replace one of your old Natural Habitats with this new environment
When you Take a Rest in a type of environment that is not one of your Natural Habitats, you may replace one of your old Natural Habitats with this new environment.


* '''Level 30:''' The final cap for your AWR increases from 12 to 14.
* '''''Level 30:''''' The final cap for your AWR increases from 12 to 14.
|''Ranger, Survivor, '''Capstone'''''
|''Ranger, Survivor, '''Capstone'''''
|}
|}
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|Ranger Entry
|Ranger Entry
|Gain the Warden of the Primal talent if you did not already have it. If you did already have it, gain a talent from the Primal Magic stack.
|Gain the Warden of the Primal talent if you did not already have it. If you did already have it, gain a talent from the Primal Magic stack.
Each time you level up and spend your talent point on a talent in the Wilderness Warden track, you gain +5 SP and +1 Primal Power. AWR is your magic attribute.
Each time you level up and spend your talent point on a talent in the Wilderness Warden track, you gain +5 SP and +1 Primal Power. AWR is your magic attribute.
|''Ranger, Wilderness Warden''
|''Ranger, Wilderness Warden''
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|'''Ranger's Invocation'''
|'''Ranger's Invocation'''
|Environmentalist or Planar Protector
|Environmentalist or Planar Protector
|Learn one invocation.  
|Learn one invocation.
Pick an invocation that you know that has no Tier prerequisites. You can cast that invocation 1 time per day without expending your invocation slot.
 
Pick an invocation that you know that has no tier prerequisites. You can cast that invocation one time per day without expending an invocation use.
|''Ranger, Wilderness Warden''
|''Ranger, Wilderness Warden''
|-
|-
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|'''Planar Protector'''
|'''Planar Protector'''
|Primal Warden
|Primal Warden
|Pick one creature tag: arcane, avadri, celestial, divine, eldritch, elemental, fae, fiend, giant, occult, primal, psionic, or undead. Your magic attack rolls against those creatures increases by +1.
|Pick one creature tag: arcane, avadri, celestial, divine, eldritch, elemental, fae, fiend, giant, occult, primal, psionic, or undead.
 
Your magic attack rolls against those creatures increases by +1.
|''Ranger, Wilderness Warden''
|''Ranger, Wilderness Warden''
|-
|-
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|'''Primal Warden II'''
|'''Primal Warden II'''
|Empower Chant or Ranger’s Spells
|Empower Chant or Ranger’s Spells
|Gain +4 Skill Points that you can assign to any skills with the observation or survival tags.
|Gain +4 Skill Points that you can spend on any skills with the observation or survival tag.
 
Gain a talent from the Primal Magic stack.
Gain a talent from the Primal Magic stack.
|''Ranger, Wilderness Warden''
|''Ranger, Wilderness Warden''
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|'''Environmentalist II'''
|'''Environmentalist II'''
|Primal Warden II, Environmentalist
|Primal Warden II, Environmentalist
|The environment you picked now restores 2 SP per Recoup.
|Learn a new Primal Aspect.
Gain a Primal Aspect from the ''Primal Aspects'' Table.
 
The environment you picked for Environmentalist now restores 2 SP per Recoup.
|''Ranger, Wilderness Warden''
|''Ranger, Wilderness Warden''
|-
|-
|'''Wanderer's Invocation'''
|'''Wanderer's Invocation'''
|Environmentalist II or Planar Protector II
|Environmentalist II or Planar Protector II
|Learn one invocation.  
|Learn one invocation.
Pick an invocation that you know that has no tier prerequisites. You can cast that invocation one time per day without expending an invocation slot.
 
Pick an invocation that you know that has no tier prerequisites. You can cast that invocation one time per day without expending an invocation use.
|''Ranger, Wilderness Warden''
|''Ranger, Wilderness Warden''
|-
|-
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|'''Planar Protector II'''
|'''Planar Protector II'''
|Primal Warden II, Planar Protector
|Primal Warden II, Planar Protector
|Choose a new type of creature from your Planar Protector feature. Your Planar Protector bonus works on creatures with either tag.
|Select a second creature tag for your Planar Protector talent.
|''Ranger, Wilderness Warden''
|''Ranger, Wilderness Warden''
|-
|-
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|'''Wanderer's Spells'''
|'''Wanderer's Spells'''
|Wanderer’s Invocation or Intrinsic Boon II
|Wanderer’s Invocation or Intrinsic Boon II
|Pick two spells with the nature tag that you know and that you have not selected for your ranger’s spells feature. They cost 1 fewer SP (min 1 SP).
|Pick two spells with the nature tag that you know and that you have not selected for your Ranger’s Spells talent. They cost 1 fewer SP (min 1 SP).
|''Ranger, Wilderness Warden''
|''Ranger, Wilderness Warden''
|-
|-
|'''Primal Warden III'''
|'''Primal Warden III'''
|Furious Chant or Wanderer’s Spells
|Furious Chant or Wanderer’s Spells
|You cannot become lost except through the use of magic.  
|You cannot become lost except through the use of magic.
Gain a talent from the [[Magic Talents|Primal Magic stack]].
 
Gain a talent from the Primal Magic stack.
|''Ranger, Wilderness Warden''
|''Ranger, Wilderness Warden''
|-
|-
|'''Primal Warden IV'''
|'''Primal Warden IV'''
|Primal Warden III
|Primal Warden III
|Gain +4 Skill Points that you can assign to any skills with the observation or survival tag.  
|Gain +4 Skill Points that you can spend on any skills with the observation or survival tags.
Gain a talent from the [[Magic Talents|Primal Magic stack]].
 
Gain a talent from the Primal Magic stack.
|''Ranger, Wilderness Warden''
|''Ranger, Wilderness Warden''
|-
|-
|'''Environmentalist III'''
|'''Environmentalist III'''
|Primal Warden IV, Environmentalist II
|Primal Warden IV, Environmentalist II
|The environment you picked now restores 3 SP per Recoup.  
|The environment you picked now restores 3 SP per Recoup.
All environments now restore 1 SP per Recoup.
 
All other environments now restore 1 SP per Recoup.
|''Ranger, Wilderness Warden''
|''Ranger, Wilderness Warden''
|-
|-
|'''Primeval Invocation'''
|'''Primeval Invocation'''
|Environmentalist III or Planar Protector III
|Environmentalist III or Planar Protector III
|Learn one invocation.  
|Learn one invocation.
Pick an invocation that you know that is Tier 2 or Tier 3. You can cast that invocation one time per day without expending an invocation slot.
 
Pick an invocation that you know up to Tier 3. You can cast that invocation one time per day without expending an invocation slot.
|''Ranger, Wilderness Warden''
|''Ranger, Wilderness Warden''
|-
|-
|'''Chant of the Wild Heart'''
|'''Chant of the Wild Heart'''
|Primeval Invocation or Intrinsic Boon III
|Primeval Invocation or Intrinsic Boon III
|When you reach Primal Tier 6, gain +12 Skill Points that you can spend on any skills with the athleticism, acrobatics, stamina, observation, or survival tags.
|Gain the Wild Heart ability.
(1/Week) You can choose which intrinsic chants get your bonus from the “Chant” abilities in this track when you Take a Rest.
 
* '''Wild Heart (1/Week).''' You can choose which intrinsic chants get your bonus from the “Chant” talents in this track when you Take a Rest.
 
When you reach Primal Tier 6, gain +12 Skill Points that you can spend on any skills with the athleticism, acrobatics, stamina, observation, or survival tag.
|''Ranger, Wilderness Warden''
|''Ranger, Wilderness Warden''
|-
|-
|'''Planar Protector III'''
|'''Planar Protector III'''
|Primal Warden IV, Planar Protector II
|Primal Warden IV, Planar Protector II
|Choose a creature tag you’ve already chosen with Planar Protector 1 or 2. Gain an additional +1 on magic attacks against creatures of that type.
|Choose one of the tags you selected for Planar Protector.
 
Gain an additional +1 on magic attacks against creatures with that tag.
|''Ranger, Wilderness Warden''
|''Ranger, Wilderness Warden''
|-
|-
|'''Intrinsic Boon III'''
|'''Intrinsic Boon III'''
|Environmentalist 3 or Planar Protector 3; Intrinsic Boon II
|Environmentalist 3 or Planar Protector 3; Intrinsic Boon II
|Gain +4 Skill Points that you can assign to any skills with the survival tag.  
|Gain +4 Skill Points that you can spend on any skills with the survival tag.
 
Learn 1 chant, 1 invocation, and 1 spell that all have the intrinsic tag.
Learn 1 chant, 1 invocation, and 1 spell that all have the intrinsic tag.
|''Ranger, Wilderness Warden''
|''Ranger, Wilderness Warden''
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|'''Primeval Spells'''
|'''Primeval Spells'''
|Primeval Invocation or Intrinsic Boon III
|Primeval Invocation or Intrinsic Boon III
|Pick 3 intrinsic spells that you know and that have benefitted either from Ranger’s Spells or Wanderer’s Spells. They cost 1 fewer SP (min 1 SP).
|Pick 3 intrinsic spells that have benefitted either from Ranger’s Spells or Wanderer’s Spells. They cost 1 fewer SP (min 1 SP).
|''Ranger, Wilderness Warden''
|''Ranger, Wilderness Warden''
|-
|-
|'''Primal Warden V'''
|'''Primal Warden V'''
|Chant of the Wild Heart or Primeval Spells
|Chant of the Wild Heart or Primeval Spells
|Gain +4 Skill Points that you can spend on any skills with the observation or survival tag.  
|Gain +4 Skill Points that you can spend on any skills with the observation or survival tags.
 
Gain a talent from the Primal Magic stack.
Gain a talent from the Primal Magic stack.
|''Ranger, Wilderness Warden''
|''Ranger, Wilderness Warden''
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|'''Primal Exemplar'''
|'''Primal Exemplar'''
|Primal Warden V
|Primal Warden V
|Your heart, soul, and body are intertwined with the wellbeing of the natural world. Fae generally see you as a great friend and will usually go out of their way to cooperate with you.  
|Your heart, soul, and body are intertwined with the wellbeing of the natural world. Fae generally see you as a great friend and will usually go out of their way to cooperate with you.
You can never become lost, even by magical means.  
 
You can never become lost, even by magical means.


When you Take a Rest and you are not within 1 mile of a settled area, you may reassign all of your ranger Talent Points, assigning them to other ranger talents.
When you Take a Rest and you are not within 1 mile of a settled area, you may reassign all of your Ranger Talent Points, assigning them to other Ranger talents.


* '''Level 30:''' Choose one intrinsic spell and one intrinsic invocation. Both must have the nature tag. You can cast each of those abilities indefinitely, without spending SP or invocation slots, you cannot upcharge them.
* '''''Level 30:''''' Choose one intrinsic spell and one intrinsic invocation. Both must have the nature tag. You can cast each of those abilities indefinitely, without spending SP or invocation uses.
|''Ranger, Wilderness Warden, '''Capstone'''''
|''Ranger, Wilderness Warden, '''Capstone'''''
|}
|}
''*Updated to v1.2 (except track images)''


== Additional Subclass Tracks ==
== Additional Subclass Tracks ==

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