Ranger: Difference between revisions

Jump to navigation Jump to search
224 bytes added ,  24 April 2025
no edit summary
No edit summary
No edit summary
Line 250: Line 250:
|Hunter
|Hunter
<u>Incompatible</u>: Corner Quarry
<u>Incompatible</u>: Corner Quarry
|When you are Flanked, you gain [[Tactical Advantages|TA]].
|When you are Flanked, you gain +1 TA.
|''Ranger, Hunter''
|''Ranger, Hunter''
|-
|-
Line 256: Line 256:
|Outnumbered
|Outnumbered
<u>Incompatible</u>: Corner Quarry II
<u>Incompatible</u>: Corner Quarry II
|Outnumbered becomes: Whenever two or more enemies are adjacent to you, gain TA.
|Outnumbered becomes: When two or more hostile creatures are adjacent to you, gain +1 TA.
|''Ranger, Hunter''
|''Ranger, Hunter''
|-
|-
Line 262: Line 262:
|Hunter
|Hunter
<u>Incompatible</u>: Volley
<u>Incompatible</u>: Volley
|Gain the Deadeye ability.
|When you make a ranged attack against a creature with no Cover and none of its allies are adjacent, gain +1 TA.
 
* '''Deadeye.''' When you make a ranged attack against a creature with no Cover and none of its allies adjacent, gain TA.
|''Ranger, Hunter''
|''Ranger, Hunter''
|-
|-
Line 270: Line 268:
|Deadeye
|Deadeye
<u>Incompatible</u>: Rain of Arrows
<u>Incompatible</u>: Rain of Arrows
|Gain the Takedown Shot ability.  
|Gain the Takedown Shot ability.


* '''Takedown Shot.''' (2/Recoup) When you use Deadeye, deal 1d8 additional damage.
* '''Takedown Shot (2/Recoup).''' When you make a ranged attack against a creature with no Cover and none of its allies are adjacent, deal +1d8 damage.
|''Ranger, Hunter''
|''Ranger, Hunter''
|-
|-
Line 278: Line 276:
|Hunter
|Hunter
<u>Incompatible</u>: Deadeye
<u>Incompatible</u>: Deadeye
|Gain the Volley ability.  
|Gain the Volley ability.


* '''Volley.''' (2/Recoup) When you hit a creature that has one of its adjacent to it, make the same attack against that creature for 0 AP.
* '''Volley (2/Recoup).''' When you hit a creature that has an ally adjacent to it, make the same attack against that creature for 0 AP.
|''Ranger, Hunter''
|''Ranger, Hunter''
|-
|-
Line 286: Line 284:
|Volley
|Volley
<u>Incompatible</u>: Deadeye II
<u>Incompatible</u>: Deadeye II
|Gain the Rain of Arrows ability.  
|Gain the Rain of Arrows ability. You may only use this ability when wielding a bow.


* '''Rain of Arrows.''' (2/Rest) Spend 4 AP and pick a point within range. Make your ranged attack roll and compare vs the AR of every creature in a 20 ft radius. Roll double the damage dice that you normally would. Creatures take full damage on a hit and 1⁄2 on a miss.
* '''Rain of Arrows (2/Rest).''' Spend 4 AP, expend 10 arrows, and pick a point within range. Make a ranged attack roll against the AR of every creature in a 20 ft radius. Roll double the damage dice that you normally would. Creatures take full damage on a hit and 1⁄2 on a miss.
|''Ranger, Hunter''
|''Ranger, Hunter''
|-
|-
|'''Hunter's Quarry'''
|'''Hunter's Quarry'''
|Hunter 3
|Hunter 3
|Learn the [[Hunter's Quarry|Hunter’s Quarry]] spell if you do not already know it.  
|Learn the [[Hunter's Quarry|Hunter’s Quarry]] spell if you do not already know it. Gain the Primal Quarry ability.
(2/Rest) You may cast this spell without expending SP, you cannot upcharge it.
 
* '''Primal Quarry (2/Rest).''' You may cast the Hunter’s Quarry spell without expending SP.
|''Ranger, Hunter''
|''Ranger, Hunter''
|-
|-
Line 300: Line 299:
|Hunter’s Quarry
|Hunter’s Quarry
|Gain +4 Skill Points that you can spend on any skills with the acrobatics or survival tag.
|Gain +4 Skill Points that you can spend on any skills with the acrobatics or survival tag.
Pick a creature with one of the following creature tags: arcane, avadri, celestial, divine, eldritch, elemental, fae, fiend, giant, monstrosity, occult, primal, psionic, or undead.
 
Pick one of the following creature tags: arcane, avadri, celestial, divine, eldritch, elemental, fae, fiend, giant, monstrosity, occult, primal, psionic, or undead.


Gain the Target Prey ability.
Gain the Target Prey ability.
* '''Target Prey.''' Gain an additional +4 on History, Perceiving, Sneaking, and Tracking rolls made in relation to creatures of the type that you chose from Hunter II.
 
* '''Target Prey.''' Gain +4 on History, Perceiving, Sneaking, and Tracking checks made in relation to creatures of the tag that you chose.
|''Ranger, Hunter''
|''Ranger, Hunter''
|-
|-
Line 310: Line 311:
|Gain the Hew ability.
|Gain the Hew ability.


* '''Hew.''' (2/Recoup) When you hit a creature that has none of its allies adjacent to it, deal +1d10 damage.
* '''Hew (2/Recoup).''' When you hit a creature that has none of its allies adjacent to it, deal +1d10 damage.
|''Ranger, Hunter''
|''Ranger, Hunter''
|-
|-
|'''Hew II'''
|'''Hew II'''
|Hew
|Hew
|Your crit range increases by 1 against creatures that have none of their allies adjacent.  
|Your crit range increases by +1 against creatures that have no adjacent allies.
|''Ranger, Hunter''
|''Ranger, Hunter''
|-
|-
|'''Hordesbane'''
|'''Hordesbane'''
|Hunter II, Outnumbered II
|Hunter II, Outnumbered II
|Gain the Hordesbane ability.  
|Gain the Hordesbane ability.


* '''Hordesbane.''' Once per turn, when you hit a creature and another creature is adjacent to you, you can attack that second creature with the same weapon for 1 fewer AP (min 1 AP).
* '''Hordesbane (1/Turn).''' When you hit a creature and another creature is adjacent to you, you can attack that second creature with the same weapon for 1 fewer AP (min 1 AP).
|''Ranger, Hunter''
|''Ranger, Hunter''
|-
|-
|'''Hordesbane II'''
|'''Hordesbane II'''
|Hordesbane
|Hordesbane
|Gain the Whirling Blades ability.  
|Gain the Whirling Blades ability.


* '''Whirling Blades.''' (2/Rest) When you use Hordesbane, your second attack can target each creature of your choice that is adjacent to you. Roll attack and damage once, comparing against each target’s REF. Roll twice as many damage dice as you normally would. Creatures take 1⁄2 damage on a miss.
* '''Whirling Blades (2/Rest).''' When you use Hordesbane, your second attack can target each creature of your choice that is adjacent to you. Roll attack and damage once, comparing against each target’s REF. Roll twice as many damage dice as you normally would. Creatures take full damage on a hit and 1⁄2 on a miss.
|''Ranger, Hunter''
|''Ranger, Hunter''
|-
|-
Line 349: Line 350:
|'''Rain of Arrows II'''
|'''Rain of Arrows II'''
|Volley II
|Volley II
|Rain of Arrows does three times your normal damage dice and can be used 1⁄2 AWR/Rest.
|Rain of Arrows becomes 1⁄2 AWR/Rest and does three times your normal damage dice.
|''Ranger, Hunter''
|''Ranger, Hunter''
|-
|-
|'''Hunter III'''
|'''Hunter III'''
|Hunter 7
|Hunter 7
|Choose two additional creature tags to gain Target Prey.
|Choose two additional creature tags from Hunter II to use with Target Prey.
|''Ranger, Hunter''
|''Ranger, Hunter''
|-
|-
Line 361: Line 362:
|Gain the Mark ability.
|Gain the Mark ability.


* '''Mark.''' (1/Rest) When you roll Initiative, you may Mark a Target Prey creature that you can see. It becomes Vulnerable 1 to your weapon attacks for 1 minute.
* '''Mark (1/Rest).''' When you roll Initiative, you may Mark a Target Prey creature that you can see. It becomes Vulnerable 1 to your weapon attacks for 1 minute.
|''Ranger, Hunter''
|''Ranger, Hunter''
|-
|-
|'''One with the Land'''
|'''One with the Land'''
|Hunter IV
|Hunter IV
|Pick 1 of the 11 Environments (Aquatic, Coastal, Desert, Forest, Grassland, Jungle, Mountain, Subterranean, Swamp, Tundra, or Volcanic). While you are in that environment, you and up to AWR allies can move stealthily at a normal pace and remain alert to danger as though traveling cautiously.
|Pick one of the 11 environments: Aquatic, Coastal, Desert, Forest, Grassland, Jungle, Mountain, Subterranean, Swamp, Tundra, or Volcanic. While you are in that environment, you and up to AWR allies can move stealthily at a normal pace and remain alert to danger as though traveling cautiously.
|''Ranger, Hunter''
|''Ranger, Hunter''
|-
|-
Line 376: Line 377:
|'''Fletcher'''
|'''Fletcher'''
|Hunter IV
|Hunter IV
|You can fletch your own arrows, making 1d8 + INT/Woodcarving arrows each time you Take a Rest.
|Gain the Fletcher ability.
 
* '''Fletcher (1/Rest).''' You can fletch your own arrows, making 1d8 + INT/Woodcarving arrows.
|''Ranger, Hunter''
|''Ranger, Hunter''
|-
|-
|'''Shroud'''
|'''Shroud'''
|Hunter 10
|Hunter 10
|When you are Concealed, creatures that attack you gain 1 additional TD.
|When you are Concealed, creatures that attack you suffer 1 additional TD.
|''Ranger, Hunter''
|''Ranger, Hunter''
|-
|-
|'''Quickdraw'''
|'''Quickdraw'''
|Hunter IV
|Hunter IV
|You can draw/stow weapons without spending AP once on your turn.
|You can draw/stow weapons without spending AP any number of times on your turn.
|''Ranger, Hunter''
|''Ranger, Hunter''
|-
|-
|'''Calculating'''
|'''Calculating'''
|Hunter 10
|Hunter 10
|Gain the Calculating ability.  
|Gain the Calculating ability.


* '''Calculating.''' (3/Rest) When you roll Initiative and are facing a Target Prey, you may choose for all of your attacks that would target their AR to instead target either REF, FORT, or ANT (your choice at the start of combat). This effect lasts until combat concludes.
* '''Calculating (3/Rest).''' When you roll Initiative and are facing a Target Prey, you may choose for all of your attacks that would target their AR to instead target either REF, FORT, or ANT (your choice at the start of combat). This effect lasts until combat concludes.
|''Ranger, Hunter''
|''Ranger, Hunter''
|-
|-
|'''Ruthless Hunter'''
|'''Ruthless Hunter'''
|Hunter 11
|Hunter 11
|Gain two of the following Hunter track talents: Cornered Quarry, Outnumbered, Deadeye, or Volley. Ignore any Incompatibility restrictions for these selections.
|Gain two of the following Hunter track talents: Cornered Quarry, Outnumbered, Deadeye, or Volley. Ignore any incompatibilities for these selections.
|''Ranger, Hunter''
|''Ranger, Hunter''
|-
|-
|'''Cornered Quarry III'''
|'''Cornered Quarry III'''
|Ruthless Hunter, Hew II
|Ruthless Hunter, Hew II
|Gain +2 Skill Points that you can spend on any skills with th athleticism or stamina tag.
|Gain +2 Skill Points that you can spend on any skills with the athleticism or stamina tag.
 
Cornered Quarry becomes END/Recoup.
Cornered Quarry becomes END/Recoup.
|''Ranger, Hunter''
|''Ranger, Hunter''
Line 409: Line 413:
|'''Hew III'''
|'''Hew III'''
|Cornered Quarry III
|Cornered Quarry III
|When you use Hew against a target and it does not die, gain 3 AP.
|When you use Hew against a target and it does not die, gain +3 AP that turn.
|''Ranger, Hunter''
|''Ranger, Hunter''
|-
|-
Line 419: Line 423:
|'''Horde Breaker'''
|'''Horde Breaker'''
|Hordesbane III
|Hordesbane III
|Gain the Horde Breaker ability.  
|Gain the Horde Breaker ability.


* '''Horde Breaker.''' (1/Recoup) Gain +1 TA and +1 to damage rolls for every enemy adjacent to you. This lasts until the end of your next turn.
* '''Horde Breaker (1/Recoup).''' Gain +1 TA and +1 to damage rolls for every enemy adjacent to you. This lasts until the end of your next turn.
|''Ranger, Hunter''
|''Ranger, Hunter''
|-
|-
|'''Deadeye III'''
|'''Deadeye III'''
|Ruthless Hunter, Eagle Eye II
|Ruthless Hunter, Eagle Eye II
|When using Deadeye, increase your crit range by 1.  
|When using Deadeye, increase your crit range by +1.
 
Takedown Shot becomes AWR/Recoup.
Takedown Shot becomes AWR/Recoup.
|''Ranger, Hunter''
|''Ranger, Hunter''
Line 432: Line 437:
|'''Rapid Takedown'''
|'''Rapid Takedown'''
|Deadeye III
|Deadeye III
|When you use Takedown Shot against a target and it does not die, gain 3 AP.
|When you use Takedown Shot against a target and it does not die, +3 AP that turn.
|''Ranger, Hunter''
|''Ranger, Hunter''
|-
|-
Line 438: Line 443:
|Ruthless Hunter, Rain of Arrows II
|Ruthless Hunter, Rain of Arrows II
|Volley works on creatures within 30 ft of each other.
|Volley works on creatures within 30 ft of each other.
When you use Volley on a creature that was adjacent to your first target, it does not expend a use of Volley.
When you use Volley on a creature that was adjacent to your first target, it does not expend a use of Volley.
|''Ranger, Hunter''
|''Ranger, Hunter''
Line 443: Line 449:
|'''Arrow Storm'''
|'''Arrow Storm'''
|Volley III
|Volley III
|Gain the Arrow Storm ability.  
|Gain the Arrow Storm ability.


* '''Arrow Storm.''' (1/Rest) When you use Rain of Arrows, deal four times your normal damage dice and the radius is 30 ft.
* '''Arrow Storm (1/Rest).''' When you use Rain of Arrows, deal four times your normal damage dice and the radius is 30 ft.
|''Ranger, Hunter''
|''Ranger, Hunter''
|-
|-
Line 451: Line 457:
|Hunter 14
|Hunter 14
|Those in the know recognize that you are a peerless hunter and might task you with felling great monsters for equally great rewards.
|Those in the know recognize that you are a peerless hunter and might task you with felling great monsters for equally great rewards.
When you roll Initiative and you have no Target Prey, choose one enemy to be Target Prey.
 
When you roll Initiative and you have no Target Prey, choose one enemy to be your Target Prey.


Gain the Peerless Hunter ability.
Gain the Peerless Hunter ability.
* '''Peerless Hunter.''' (1/Week) When you finish Taking a Rest, you can reassign all of your Talent Points spent in this track, taking new talents within this track. You lose this ability if you reassign your talents in such a way that you no longer have access to this talent.
 
** '''Level 30:''' (1/Rest) You can reselect the creature tags that Target Prey features work on.
* '''Peerless Hunter (1/Week).''' When you finish Taking a Rest, you can reassign all of your Talent Points spent in this track, taking new talents within this track. You lose this ability if you reassign your talents in such a way that you no longer have access to this talent.
 
* '''''Level 30:''''' Gain the Versatile Hunter ability. '''Versatile Hunter (1/Rest).''' You can reselect the creature tags you can target with your Target Prey ability.
|''Ranger, Hunter, '''Capstone'''''
|''Ranger, Hunter, '''Capstone'''''
|}
|}

Navigation menu