Ranger: Difference between revisions

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|'''Ranger Entry'''
|'''Ranger Entry'''
|Character Level 2
|Character Level 2
|When you take this entry talent, you gain the following abilities.
|When you take this entry talent, you gain the following benefits.


* '''Primal Rapport.''' Gain the Primal Aspect talent.
'''Primal Rapport.''' Gain the Primal Aspect specialization talent.


* '''Skilled.''' Gain +4 Skill Points that you can spend on any skills with the observation or survival tag.
'''Skilled.''' Gain +4 Skill Points that you can spend on any skills with the observation or survival tags.
* '''Fighting Instinct.''' (AWR/Recoup) You may grant yourself TA until the end of your current turn. While you have fighting instinct, when you spend AP to move, gain +5 ft movement.
 
'''Fighting Instinct.''' Gain the Fighting Instinct ability.
 
* '''Fighting Instinct (AWR/Recoup).''' You may grant yourself +1 TA until the end of your current turn. While you have fighting instinct, when you spend AP to move, gain +5 ft speed.
|''Ranger, Class Entry''
|''Ranger, Class Entry''
|}
|}
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|'''Bravery'''
|'''Bravery'''
|Ranger Entry
|Ranger Entry
|Gain the Bravery ability.
|Gain Resist Frightened +2.
 
* '''Bravery.''' Gain Resist Frightened 2.
|''Ranger, Bravery''
|''Ranger, Bravery''
|-
|-
|'''Courage'''
|'''Courage'''
|Bravery
|Bravery
|Gain the Courage ability.  
|Gain the Courage ability.


* '''Courage.''' (AWR/Rest) When you are Broken, Demoralized, Frightened, or Shaken by an enemy, gain TA against that enemy while your effect persists.  
* '''Courage (AWR/Rest).''' When you are Broken, Demoralized, Frightened, or Shaken by an enemy, gain +1 TA against that enemy while the condition persists.
|''Ranger, Bravery''
|''Ranger, Bravery''
|-
|-
|'''Bravery II'''
|'''Bravery II'''
|Courage
|Courage
|Your Resist ability from Bravery increases by 1 and applies to Demoralized.
|Your Resist ability from Bravery increases by +1 and applies to Demoralized.
|''Ranger, Bravery''
|''Ranger, Bravery''
|-
|-
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|Courage II
|Courage II
<u>Incompatible</u>: Flight, Freeze
<u>Incompatible</u>: Flight, Freeze
|Gain the Fight ability.
|When you use Courage, deal +1d6 damage against the source of the condition for its duration.
 
* '''Fight.''' When you use Courage, deal +1d6 damage against the source of the condition for its duration.
|''Ranger, Bravery''
|''Ranger, Bravery''
|-
|-
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|Courage II
|Courage II
<u>Incompatible</u>: Fight, Freeze
<u>Incompatible</u>: Fight, Freeze
|Gain the Flight ability.
|When you use Courage, gain +5 ft speed when you use AP to move. This lasts for the condition’s duration.
 
* '''Flight.''' When you use Courage, gain +5 ft speed when you use AP to move. This lasts for the condition’s duration.
|''Ranger, Bravery''
|''Ranger, Bravery''
|-
|-
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|Courage II
|Courage II
<u>Incompatible</u>: Flight, Flight
<u>Incompatible</u>: Flight, Flight
|Gain the Freeze ability.
|When you use Courage, you suffer 1 TD on attacks and gain the Chilled condition, but all of your defenses increase by +3. This lasts for the condition’s duration.
 
* '''Freeze.''' When you use Courage, you gain TD on attacks, suffer the Chilled condition, and all of your defenses increase by +3. This lasts for the condition’s duration.
|''Ranger, Bravery''
|''Ranger, Bravery''
|-
|-
|'''Bravery III'''
|'''Bravery III'''
|Bravery 5
|Bravery 5
|Your Resist ability from Bravery increases by 1, and applies to Broken.
|Your Resist ability from Bravery increases by +1, and applies to Broken.
|''Ranger, Bravery''
|''Ranger, Bravery''
|-
|-
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|Gain the Drive to Survive ability.
|Gain the Drive to Survive ability.


* '''Drive to Survive.''' (1⁄2 AWR/Rest) When you start your turn and can see a creature that has any planar, modifying, or magical creature tags, you may become Shaken. This counts as you becoming Shaken by that creature. You remain Shaken for 1 minute or until the creature dies (whichever is first).
* '''Drive to Survive (1⁄2 AWR/Rest).''' When you start your turn and can see a creature that has any planar, modifying, or magical creature tags, you may choose to become Shaken by that creature. You remain Shaken for 1 minute or until the creature dies (whichever comes first).
|''Ranger, Bravery''
|''Ranger, Bravery''
|-
|-
|'''Bravery IV'''
|'''Bravery IV'''
|Drive to Survive
|Drive to Survive
|Gain +2 Skill Points in one skill with the observation tag.
|Gain +2 Skill Points in any one skill with the observation tag.
Your Resist ability from Bravery increases by 1.
 
Your Resist ability from Bravery increases by +1.
|''Ranger, Bravery''
|''Ranger, Bravery''
|-
|-
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|Bravery IV
|Bravery IV
|Gain +2 Skill Points that you can spend on any skills with the stamina tag.
|Gain +2 Skill Points that you can spend on any skills with the stamina tag.
When you use Courage, regain HP equal to your AWR (regardless of whether you are Bloodied).
When you use Courage, regain HP equal to your AWR (regardless of whether you are Bloodied).
|''Ranger, Bravery''
|''Ranger, Bravery''
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|Courage III, Fight
|Courage III, Fight
|Gain +4 Skill Points that you can spend on any skills with the athleticism tag.
|Gain +4 Skill Points that you can spend on any skills with the athleticism tag.
Your damage from the Fight ability becomes 1d8.
 
Your damage from the Fight talent becomes 1d8.
|''Ranger, Bravery''
|''Ranger, Bravery''
|-
|-
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|Courage III, Flight
|Courage III, Flight
|Gain +4 Skill Points that you can spend on any skills with the acrobatics tag.
|Gain +4 Skill Points that you can spend on any skills with the acrobatics tag.
You ignore Difficult Terrain when you use the Flight ability.
 
You ignore Difficult Terrain while Courage is active.
|''Ranger, Bravery''
|''Ranger, Bravery''
|-
|-
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|Courage III, Freeze
|Courage III, Freeze
|Gain +4 Skill Points that you can spend on any skills with the stamina tag.
|Gain +4 Skill Points that you can spend on any skills with the stamina tag.
You no longer suffer the Chilled condition with this ability.
 
You no longer suffer the Chilled condition when you use Courage.
|''Ranger, Bravery''
|''Ranger, Bravery''
|-
|-
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|Drive to Survive II
|Drive to Survive II
|Gain +2 Skill Points that you can spend on any skills with the stamina tag.
|Gain +2 Skill Points that you can spend on any skills with the stamina tag.
Courage recharges AWR/Recoup.
 
Courage becomes AWR/Recoup.
|''Ranger, Bravery''
|''Ranger, Bravery''
|-
|-
|'''Fight III'''
|'''Fight III'''
|Courage IV, Fight II
|Courage IV, Fight II
|The additional damage from the Fight ability becomes 1d12.
|The damage from the Fight talent becomes 1d12.
|''Ranger, Bravery''
|''Ranger, Bravery''
|-
|-
|'''Flight III'''
|'''Flight III'''
|Courage IV, Flight II
|Courage IV, Flight II
|Your speed from the Flight ability becomes +10 ft.
|The extra speed from the Flight talent becomes +10 ft.
|''Ranger, Bravery''
|''Ranger, Bravery''
|-
|-
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|Courage IV, Freeze II
|Courage IV, Freeze II
|Gain +4 Skill Points that you can spend on any skills with the stamina tag.
|Gain +4 Skill Points that you can spend on any skills with the stamina tag.
The Freeze ability increases your defenses by +5.
 
The Freeze talent now increases your defenses by +5.
|''Ranger, Bravery''
|''Ranger, Bravery''
|-
|-
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|Undaunted
|Undaunted
|It is said that in the face of fear you rise above or you crumble. However, those who know you have seen you strike fear in the hearts of those who would typically terrify others.
|It is said that in the face of fear you rise above or you crumble. However, those who know you have seen you strike fear in the hearts of those who would typically terrify others.
Gain the Fear Itself ability.


* '''Fear Itself.'''  (1/Recoup) When a creature causes you to become Broken, Demoralized, Frightened, or Shaken, if that creature can see you, it immediately takes 2d10 psychic damage and you gain TA against it until the end of your next turn. Additionally, the creature suffers the same conditions that it inflicted on you for the duration that you do.
Gain the Fear Itself ability.
** '''Level 30:''' Whenever a creature imposes Broken, Demoralized, Frightened, or Shaken against you, you are both Focused and Protected against it.
 
* '''Fear Itself (1/Recoup).''' When a creature causes you to become Broken, Demoralized, Frightened, or Shaken, if that creature can see you, it immediately takes 2d10 psychic damage and you gain +1 TA against it until the end of your next turn. Additionally, the creature suffers the same conditions that it inflicted on you for the same duration that you do.
* '''''Level 30:''''' Whenever a creature imposes Broken, Demoralized, Frightened, or Shaken against you, you gain Focused and Protected against it.
|''Ranger, Bravery, '''Capstone'''''
|''Ranger, Bravery, '''Capstone'''''
|}
|}
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|Hunter
|Hunter
<u>Incompatible</u>: Outnumbered
<u>Incompatible</u>: Outnumbered
|When you are Flanking a creature, gain an additional TA against it.
|When you are Flanking a creature, gain +1 TA against it.
|''Ranger, Hunter''
|''Ranger, Hunter''
|-
|-
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|Corner Quarry
|Corner Quarry
<u>Incompatible</u>: Outnumbered II
<u>Incompatible</u>: Outnumbered II
|Gain the Corner Quarry ability.  
|Gain the Corner Quarry ability.


* '''Corner Quarry.''' (2/Recoup) If you are Flanking a creature, you may spend 2 AP to Engage it for 1 minute or until you are no longer within 5 ft of it.
* '''Corner Quarry (2/Recoup).''' If you are Flanking a creature, you may spend 2 AP to Engage it for 1 minute or until you are no longer within 5 ft of it.
|''Ranger, Hunter''
|''Ranger, Hunter''
|-
|-

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