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!Tags | !Tags | ||
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|''' | |'''Healing Hands''' | ||
|Cleric Entry | |Cleric Entry | ||
|Gain the | |Gain the Healing Hands ability. | ||
* ''' | * '''Healing Hands (CHA/Rest).''' Spend 2 AP to touch a creature and restore 3 HP to that creature. | ||
|''Cleric, Piety'' | |''Cleric, Piety'' | ||
|- | |- | ||
|'''Monastic Horticulture''' | |'''Monastic Horticulture''' | ||
| | |Healing Hands, Holy Support | ||
|Gain +2 | |Gain +2 Nature. | ||
By combining faith and agricultural understanding, you can bless a field of crops with your Monastic Horticulture ability | By combining faith and agricultural understanding, you can bless a field of crops with your Monastic Horticulture ability. | ||
* '''Monastic Horticulture (1/Month).''' Select a field of crops up to 2.5 acres. These crops become immune to nonmagical blights, poisons, diseases, and insects. They still grow and produce food at their normal rate, but the food they produce is high-quality and delicious. | |||
* '''Monastic Horticulture | |||
|''Cleric, Piety'' | |''Cleric, Piety'' | ||
|- | |- | ||
|''' | |'''Holy Touch''' | ||
|Monastic Horticulturist | |Monastic Horticulturist | ||
|(1/Rest) While Recouping, you can use | |Gain the Holy Touch ability. | ||
* '''Holy Touch (1/Rest).''' While Recouping, you can use Healing Hands one time without expending a use. | |||
|''Cleric, Piety'' | |''Cleric, Piety'' | ||
|- | |- | ||
|'''Piety''' | |'''Piety''' | ||
| | |Holy Touch | ||
|Gain +4 Skill Points that you can spend on any skills with the influence or knowledge tag. | |Gain +4 Skill Points that you can spend on any skills with the influence or knowledge tag. | ||
Gain the Piety ability. | Gain the Piety ability. | ||
* '''Piety''' '''(1/Week).''' You may touch a creature suffering from a common poison and instantaneously cure it. | |||
* '''Piety | |||
|''Cleric, Piety'' | |''Cleric, Piety'' | ||
|- | |- | ||
|''' | |'''Divine Hands''' | ||
|Piety, Holy Support II | |Piety, Holy Support II | ||
|Your | |Your Healing Hands ability now restores 5 HP. | ||
|''Cleric, Piety'' | |''Cleric, Piety'' | ||
|- | |- | ||
|'''Wellspring of Health''' | |'''Wellspring of Health''' | ||
| | |Divine Hands | ||
|When you cast a divine spell that restores HP to a target, add your CHA to the amount healed. | |When you cast a divine spell that restores HP to a single target, add your CHA to the amount healed. | ||
|''Cleric, Piety'' | |''Cleric, Piety'' | ||
|- | |- | ||
|'''Piety II''' | |'''Piety II''' | ||
|Wellspring of Health | |Wellspring of Health | ||
|Piety | |Piety also cures common diseases. | ||
|''Cleric, Piety'' | |''Cleric, Piety'' | ||
|- | |- | ||
|'''Monastic Horticulturist II''' | |'''Monastic Horticulturist II''' | ||
|Piety II, Holy Support III | |Piety II, Holy Support III | ||
|Gain +2 | |Gain +2 Nature and the Horticultural Blessing ability. | ||
* '''Horticultural Blessing''' '''(1/Week).''' When you spend at least 1 week in a settlement, and you have used Monastic Horticulture on a field that will produce crops, you can bless the crops. The crops will produce an extra 2d10 rations’ worth of food each day for the next week. Rations produced in this way become spoiled after 24 hours. | |||
* '''Horticultural Blessing | |||
|''Cleric, Piety'' | |''Cleric, Piety'' | ||
|- | |- | ||
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|Monastic Horticulturist II | |Monastic Horticulturist II | ||
<u>Incompatible</u>: Battle Medic | <u>Incompatible</u>: Battle Medic | ||
|Gain +4 Skill Points that you can spend on any skills with the influence or knowledge tag. | |Gain +4 Skill Points that you can spend on any skills with the influence or knowledge tag. | ||
Piety becomes 2/Week. | Piety becomes 2/Week. | ||
|''Cleric, Piety'' | |''Cleric, Piety'' | ||
| Line 238: | Line 236: | ||
|'''Piety IV''' | |'''Piety IV''' | ||
|Piety III | |Piety III | ||
| | |Piety also cures uncommon poisons and diseases. | ||
|''Cleric, Piety'' | |''Cleric, Piety'' | ||
|- | |- | ||
|'''Piety V''' | |'''Piety V''' | ||
|Piety IV | |Piety IV | ||
|Gain +4 Skill Points that you can spend on any skills with the influence or knowledge tag. | |Gain +4 Skill Points that you can spend on any skills with the influence or knowledge tag. | ||
Piety becomes 3/Week. | Piety becomes 3/Week. | ||
|''Cleric, Piety'' | |''Cleric, Piety'' | ||
| Line 249: | Line 247: | ||
|'''Miracle Worker''' | |'''Miracle Worker''' | ||
|Piety V | |Piety V | ||
|You are heralded as a miraculous healer the world over. Any religious institution (besides extremists and cults) will happily house you. Clergy, kings, nobles, politicians, and generals seek your presence as they know you can work | |You are heralded as a miraculous healer the world over. Any religious institution (besides extremists and cults) will happily house you. Clergy, kings, nobles, politicians, and generals seek your presence as they know you can work divine healing on behalf of those you deem worthy. Many seek you out for your inspiring presence and your ability to work miracles. | ||
Gain the Miracle Worker ability. | Gain the Miracle Worker ability. | ||
* '''Miracle Worker''' '''(1/Rest).''' You may touch a creature suffering from any poison or disease and instantaneously cure them, if the poison or disease was magical you become Sickened for 24 hours. Furthermore, whenever you arrive in a new town you gain 1d12 disciples that follow you around while in town and do basic favors and errands for you. Each time you leave a town, you may choose to take one of these disciples on as an apostle. They will follow you around indefinitely and have the stats of any NPC of ML 3 or lower. You may have a number of apostles up to your Cleric level. | |||
* '''Miracle Worker | * '''''Level 30:''''' Miracle Worker becomes 1/Recoup. If you cure a magical poison or disease, you are only Sickened for 30 minutes. | ||
* | |||
|''Cleric, Piety, '''Capstone''''' | |''Cleric, Piety, '''Capstone''''' | ||
|- | |- | ||
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|Monastic Horticulturist II | |Monastic Horticulturist II | ||
<u>Incompatible</u>: Piety III | <u>Incompatible</u>: Piety III | ||
| | |If the recipient of your healing from Healing Hands is Bloodied, they gain +3 HP. Also, you may now use Healing Hands as a reactive action. | ||
|''Cleric, Piety'' | |''Cleric, Piety'' | ||
|- | |- | ||
|'''Battle Medic II''' | |'''Battle Medic II''' | ||
|Battle Medic | |Battle Medic | ||
| | |Healing Hands becomes 1 AP to use. Also, if the recipient of your healing from Healing Hands is Bloodied, they now gain +4 HP. | ||
|''Cleric, Piety'' | |''Cleric, Piety'' | ||
|- | |- | ||
|'''Battle Medic III''' | |'''Battle Medic III''' | ||
|Battle Medic II | |Battle Medic II | ||
|If target has 0 HP, your | |If a target has 0 HP, your Healing Hands restores double the HP. | ||
If you roll Initiative and have no uses of Healing Hands, regain one use of Healing Hands. | |||
|''Cleric, Piety'' | |''Cleric, Piety'' | ||
|- | |- | ||
|'''Savior''' | |'''Savior''' | ||
|Battle Medic III | |Battle Medic III | ||
|You are known as a powerful healer and righteous fighter. Generals and military commanders seek to conduct themselves in an exemplary and honorable manner in an effort to recruit you to their cause. | |You are known as a powerful healer and righteous fighter. Generals and military commanders seek to conduct themselves in an exemplary and honorable manner in an effort to recruit you to their cause. | ||
You gain two abilities: Ambient Divinity and Divine Salvation. | You gain two abilities: Ambient Divinity and Divine Salvation. | ||
* '''Ambient Divinity (CHA/Rest).''' When you cast a divine spell, choose a creature within 20 ft of you to regain HP equal to the SP you spent on that spell. | |||
* '''Ambient Divinity | * '''Divine Salvation''' '''(1/Rest).''' When a creature within 60 ft of you is reduced to 0 HP, you may spend 1 Reactive AP to heal them for 100 HP. You become Helpless until the end of your next turn after doing this. | ||
* '''Divine Salvation | * '''''Level 30:''''' Divine Salvation becomes 1/Recoup and you are only Helpless until the start of your next turn. | ||
* | |||
|''Cleric, Piety, '''Capstone''''' | |''Cleric, Piety, '''Capstone''''' | ||
|} | |} | ||