Berzerker: Difference between revisions

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|Ferocious II
|Ferocious II
<u>Incompatible</u>: Stoic
<u>Incompatible</u>: Stoic
|Gain +2 Skill Points that you can spend on any skills with the STR or END tag.
|Gain +4 Skill Points that you can spend on any skills with the END or AWR tag.
You are considered Bloodied at 3⁄4 your max HP.
Ferocious becomes 3/Rest.
|''Berzerker, Fearless''
|''Berzerker, Fearless''
|-
|-
|'''Blood Will Flow'''
|'''Blood Will Flow'''
|Seeing Red
|Seeing Red
|While you are Bloodied, deal an additional 1d12 damage on a crit.
|While you are Bloodied, deal +1d12 damage on a crit.
|''Berzerker, Fearless''
|''Berzerker, Fearless''
|-
|-
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|'''Unflappable'''
|'''Unflappable'''
|Stoic
|Stoic
|You can trigger your Ferocious ability when you would gain the Shaken condition, granting you immunity to Frightened and Shaken for the duration.
|You can trigger your Ferocious ability when you would gain the Shaken condition, granting you Immune Frightened and Immune Shaken for the duration.
|''Berzerker, Fearless''
|''Berzerker, Fearless''
|-
|-
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|'''Seeing Red II'''
|'''Seeing Red II'''
|Ferocious III, Blood Will Flow
|Ferocious III, Blood Will Flow
|If your Ferocious ability is active and you are Bloodied, deal +2 damage on all of your damage rolls.
|If your Ferocious ability is active and you are Bloodied, deal +2 damage on your attacks.
|''Berzerker, Fearless''
|''Berzerker, Fearless''
|-
|-
|'''Blood Will Flow II'''
|'''Blood Will Flow II'''
|Seeing Red II
|Seeing Red II
|While you are Bloodied, your crit range increases by 1.
|While you are Bloodied, your crit range increases by +1.
|''Berzerker, Fearless''
|''Berzerker, Fearless''
|-
|-
|'''Frenzy'''
|'''Frenzy'''
|Blood Will Flow II
|Blood Will Flow II
|When you are Ferocious, you may use Frenzy.
|Gain the Frenzy ability.


* '''Frenzy.''' (2/Rest) For the duration of your Ferocious ability, when you crit on an attack that cost 1 or more AP, you may immediately make another attack for 0 AP.
* '''Frenzy (2/Rest).''' For the duration of your Ferocious ability, when you crit on an attack that cost 1 or more AP, you may immediately make that same attack again for 0 AP.
|''Berzerker, Fearless''
|''Berzerker, Fearless''
|-
|-
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|'''Unflappable II'''
|'''Unflappable II'''
|Stoic II
|Stoic II
|You can trigger your Ferocious ability when you would become Demoralized, granting you immunity to Frightened, Shaken, and Demoralized for the duration.
|You can trigger your Ferocious ability when you would become Demoralized, granting you Immune Frightened, Immune Shaken, and Immune Demoralized for the duration.
|''Berzerker, Fearless''
|''Berzerker, Fearless''
|-
|-
|'''Never Retreat'''
|'''Never Retreat'''
|Unflappable II
|Unflappable II
|When you are Ferocious and not Bloodied, you are Grounded and cannot be knocked Prone or moved against your will.
|When you are not Bloodied, you are Grounded and cannot be knocked Prone or moved against your will.
|''Berzerker, Fearless''
|''Berzerker, Fearless''
|-
|-
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|Fearless 7
|Fearless 7
|Gain +4 Skill Points that you can spend on any skills with the END or AWR tag.
|Gain +4 Skill Points that you can spend on any skills with the END or AWR tag.
If you Recoup and have no uses of Ferocious remaining, regain one use.
If you have no uses of Ferocious remaining, you now regain one use on a Recoup.
|''Berzerker, Fearless''
|''Berzerker, Fearless''
|-
|-
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|Ferocious IV, Frenzy
|Ferocious IV, Frenzy
|Gain +2 Skill Points that you can spend on any skills with the DEX or END tag.
|Gain +2 Skill Points that you can spend on any skills with the DEX or END tag.
While Ferocious, your LOG equals your FORT unless your LOG is already higher.
While Ferocious, you may use your FORT in place of your LOG.
|''Berzerker, Fearless''
|''Berzerker, Fearless''
|-
|-
|'''Blood Will Flow III'''
|'''Blood Will Flow III'''
|Seeing Red III
|Seeing Red III
|While you are Bloodied your crit range increases by 1 more.
|Blood Will Flow II becomes: While you are Bloodied, your crit range increases by +2.
|''Berzerker, Fearless''
|''Berzerker, Fearless''
|-
|-
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|Ferocious IV, Never Retreat
|Ferocious IV, Never Retreat
|Gain +2 Skill Points that you can spend on any skills with the AWR or CHA tag.
|Gain +2 Skill Points that you can spend on any skills with the AWR or CHA tag.
While you are Ferocious, gain an additional +2 to your defenses that you selected from Stoic II.
Stoic II becomes +3 to your WILL and chosen defense.
|''Berzerker, Fearless''
|''Berzerker, Fearless''
|-
|-
|'''Unflappable III'''
|'''Unflappable III'''
|Stoic III
|Stoic III
|You can trigger your Ferocious ability when you would become Charmed, granting you immunity to Frightened, Shaken, Demoralized, and Charmed for the duration.
|You can trigger your Ferocious ability when you would become Charmed, granting you Immune Frightened, Immune Shaken, and Immune Demoralized, and Immune Charmed for the duration
|''Berzerker, Fearless''
|''Berzerker, Fearless''
|-
|-
|'''Never Retreat II'''
|'''Never Retreat II'''
|Unflappable III
|Unflappable III
|Gain the Iron Advance ability.  
|Gain the Iron Advance ability.


* '''Iron Advance.''' When you are Ferocious and not Bloodied, if you would be moved against your will, you may spend 1 Reactive AP to instead move up to your speed in a direction of your choice.
* '''Iron Advance.''' While you are not Bloodied, if a creature attempts to move you against your will, you may spend 1 Reactive AP to instead move up to your speed in a direction of your choice.
|''Berzerker, Fearless''
|''Berzerker, Fearless''
|-
|-
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|Fearless 11
|Fearless 11
|Gain +4 Skill Points that you can spend on any skills with the END or AWR tag.
|Gain +4 Skill Points that you can spend on any skills with the END or AWR tag.
If you Catch Breath and have no uses of Ferocious remaining, regain one use.
If you have no uses of Ferocious remaining, you now regain one use when you Catch your Breath.
|''Berzerker, Fearless''
|''Berzerker, Fearless''
|-
|-
|'''Horrifying Frenzy'''
|'''Horrifying Frenzy'''
|Ferocious V, Frenzy II
|Ferocious V, Frenzy II
|(1/Rest) When you use Frenzy and you are Bloodied, you can make it Horrifying. Your Frenzy ability works when you hit, instead of only when you crit.  
|Gain the Horrifying Frenzy ability.
 
* '''Horrifying Frenzy (1/Catch Breath).''' When you use Frenzy and you are Bloodied, you can make it horrifying. Your Frenzy ability works when you hit, instead of only when you crit.
|''Berzerker, Fearless''
|''Berzerker, Fearless''
|-
|-
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|Gain the Savage Frenzy ability.
|Gain the Savage Frenzy ability.


* '''Savage Frenzy.''' (2/Rest) When you make an attack that costs 0 AP, you may choose to instead make two attacks if you are Bloodied. These attacks both have TA and the crit range increases by 1.  
* '''Savage Frenzy (2/Rest).''' When you make an attack that costs 0 AP, you may choose to instead make two attacks if you are Bloodied. These attacks both have +1 TA and the crit range increases by +1.
|''Berzerker, Fearless''
|''Berzerker, Fearless''
|-
|-
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|'''Never Retreat III'''
|'''Never Retreat III'''
|Stoic IV
|Stoic IV
|Gain the Iron Reave ability.  
|Gain the Iron Reave ability.


* '''Iron Reave.''' (END/Rest) When you use Iron Advance, if you end your movement adjacent to an enemy, you can make one melee attack against it for 0 AP.
* '''Iron Reave (END/Rest).''' When you use Iron Advance, if you end your movement adjacent to an enemy, you can make one melee attack against it for 0 AP.
|''Berserker, Fearless''
|''Berserker, Fearless''
|-
|-
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|Fearless 14
|Fearless 14
|Having stared down the jaws of death myriad times, you finally reach your snapping point.
|Having stared down the jaws of death myriad times, you finally reach your snapping point.
When you reach 0 HP, you may activate Unstoppable Ferocity. (0 Reactive AP)
Gain Unstoppable Ferocity and Undying Ferocity. When you reach 0 HP, you may activate Unstoppable Ferocity for 0 Reactive AP.
* '''Unstoppable Ferocity.''' For the duration of Ferocious, gain +3 to all defenses. Gain TA on all attacks, and roll 2d20 and use the higher. Whenever you hit a creature that has imposed an active condition of Broken, Demoralized, Frightened, or Shaken against you, the hit counts as a crit. Whenever you hit a creature that would have imposed such a condition against you but did not because of your Ferocious ability, that hit counts as a crit. If you die during this time, you remain living until the end of the duration of Ferocious. During such time, you cannot regain HP, and you die at the end of that duration, whereupon you can be resurrected.  After you use this ability you permanently lose all of your Talents in the Ferocious track and lose Ferocious 1. You do not gain replacement Talents.
 
** '''Level 30.''' If you used Unstoppable Ferocity before reaching level 30, you regain all of your lost talents except for Unstoppable Ferocity. If you did not use Unstoppable Ferocity before reaching level 30, then whenever a creature attempts to inflict Broken, Demoralized, Frightened, or Shaken against you, your next attack against that creature is considered a crit.
* '''Unstoppable Ferocity (1/Week).''' While you have 0 HP, gain +3 to all defenses and gain +1 TA on all attacks. If you die while Unstoppable Ferocity is active and while you are Ferocious, you remain living until the end of the duration of Ferocious. During such time, you cannot regain HP, and you die at the end of that duration, whereupon you can be resurrected.
 
If you are Ferocious while Unstoppable Ferocity is active, you may activate Undying Ferocity. After you use Undying Ferocity, you permanently lose all of your talents in the Fearless track and lose Ferocious. You do not gain replacement talents.
 
* '''Undying Ferocity.''' Roll 2d20 and take the higher on all attacks. Also, whenever you hit a creature that has imposed an active condition of Broken, Demoralized, Frightened, or Shaken against you, the hit counts as a crit. Whenever you hit a creature that would have imposed such a condition against you but did not because of your Ferocious ability, that hit counts as a crit.
 
* '''''Level 30:''''' If you used Undying Ferocity before reaching level 30, you regain all of your lost talents except for Undying Ferocity. If you did not use Undying Ferocity before reaching level 30, then whenever a creature attempts to inflict Broken, Demoralized, Frightened, or Shaken against you, your next attack against that creature is considered a crit.
|''Berserker, Fearless, '''Capstone'''''
|''Berserker, Fearless, '''Capstone'''''
|}
|}

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