Berzerker: Difference between revisions

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|Beast Companion
|Beast Companion
<u>Incompatible</u>: Regain Honor
<u>Incompatible</u>: Regain Honor
|Your Drunken Fighter feature deals +2 damage.
|Your Drunken Fighter talent deals +2 damage.
|''Berzerker, Exile''
|''Berzerker, Exile''
|-
|-
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|'''Hidden Dagger II'''
|'''Hidden Dagger II'''
|Hidden Dagger, Exile 7
|Hidden Dagger, Exile 7
|You gain +1 Sneak Attack die.
|Gain +1 Sneak Attack die.
|''Berzerker, Exile''
|''Berzerker, Exile''
|-
|-
|'''Drunken Ferocity'''
|'''Drunken Ferocity'''
|Exile 7
|Exile 7
|Your Ferocious ability becomes activated whenever you have imbibed in the past hour and you can no longer voluntarily activate it.
|Ferocious is no longer 2/Rest. Instead, whenever you have imbibed in the past hour, you are under the effects of Ferocious.
|''Berzerker, Exile''
|''Berzerker, Exile''
|-
|-
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|-
|-
|'''Drag'''
|'''Drag'''
|Exile 7
|Beast Companion
|Your companion gains a special maneuver: Drag
|Your companion gains a special maneuver: Drag.


* '''Drag.''' Forgoing all other actions this turn, your companion can move 1⁄2 its speed and drag a Prone target with it. This movement can provoke reactive actions.
* '''''Drag:''''' Forgoing all other actions this turn, your companion can move 1⁄2 its speed and drag a Prone target with it. This movement can provoke reactive actions.
|''Berzerker, Exile''
|''Berzerker, Exile''
|-
|-
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|Exile 14, Defiance
|Exile 14, Defiance
|Your exile has led you to a life of fierce and complete independence from all others. Urban legends might follow you as you face down grave threats on your own.   
|Your exile has led you to a life of fierce and complete independence from all others. Urban legends might follow you as you face down grave threats on your own.   
You become immune to the Charmed and Enthralled [[conditions]].  
You gain Immune Charmed and Immune Enthralled.
 
* '''Independence.''' Whenever a creature targets your WILL or attempts to Charm or Enthrall you, your next attack using Drunken Fist against that target does not consume a use of Drunken Fist. With this attack, you may target their WILL instead of their AR.


* '''Independence.''' Whenever a creature attacks your WILL or attempts to Charm or Enthrall you, your next Drunken Fist against that target does not consume one of your uses of Drunken Fist, and you may attack their WILL instead of their AR.
* '''''Level 30:''''' Independence also activates with attacks targeting your ANT and LOG.
** '''Level 30:''' Independence activates with your ANT and LOG defenses as well.
|''Berzerker, Exile, '''Capstone'''''
|''Berzerker, Exile, '''Capstone'''''
|}
|}

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