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Most adventurers gain classes at some point in their career. Classes are unique groupings of talents with powerful capstone abilities, setting you apart from common rabble. Many soldiers fight competently, but warriors command the field of battle on an entirely different scale. | Most adventurers gain classes at some point in their career. Classes are unique groupings of talents with powerful capstone abilities, setting you apart from common rabble. Many soldiers fight competently, but warriors command the field of battle on an entirely different scale. | ||
You do not have to take a class. You could choose to simply keep taking specialization talents and/or magic talents and focus on abilities granted outside of class talents. | You do not have to take a class. You could choose to simply keep taking specialization talents and/or magic talents and focus on abilities granted outside of class talents. But the thirteen classes in this chapter cover a broad range of heroic abilities, so you are likely to find something here that suits your vision. | ||
But the thirteen classes cover a broad range of heroic abilities, so | |||
Note that all classes have a prerequisite: you must be Character Level 2 or higher before you can enter a class. This means that at level 1, the talent you take must be a [[Specialization Talents|specialization talent]] or [[Magic Talents|magic entry talent]]. | Note that all classes have a prerequisite: you must be Character Level 2 or higher before you can enter a class. This means that at level 1, the talent you take must be a [[Specialization Talents|specialization talent]] or [[Magic Talents|magic entry talent]]. | ||
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'''[[Berzerker|Rage.]]''' By unleashing your inner demons, you can fuel your attacks with mighty rage. This allows you to do significantly more damage, but also makes you easier to hit in your blind fury. | '''[[Berzerker|Rage.]]''' By unleashing your inner demons, you can fuel your attacks with mighty rage. This allows you to do significantly more damage, but also makes you easier to hit in your blind fury. | ||
'''[[Berzerker#Branded Track|Branded.]]''' ''Harker's Guide to Vampire Hunting.'' You have a magic brand on your body that rejects any attempts to heal or remove it, even through magic. This brand has given you strange abilities, such as the ability to see into the spiritual world or to witness ghosts that others might not notice. Furthermore, your brand occasionally bursts forth into ghostly light, filling you with otherworldly power. | |||
== Cleric Stack == | == Cleric Stack == | ||
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'''[[Cleric|Theologian]].''' You passionately study scripture and ancient texts, and how to illuminate manuscripts or scribe ornate icons with which you can spread the miraculous wonder of your faith. | '''[[Cleric|Theologian]].''' You passionately study scripture and ancient texts, and how to illuminate manuscripts or scribe ornate icons with which you can spread the miraculous wonder of your faith. | ||
'''[[Cleric#Mythological Domain Track|Mythological Domain.]]''' ''Harker's Guide to Vampire Hunting.'' You have the ability to summon creatures of a mythological nature with your soul’s Essence, granting you extraordinary skills. You are a vessel for these entities, carrying them inside of you wherever you go. | |||
== Mage Stack == | == Mage Stack == | ||
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'''[[Mage|Tome Wizard.]]''' If you enchant a tome or scroll you can learn far more magic than you might otherwise, as the tome gradually comes to life and helps you learn and cast more spells. | '''[[Mage|Tome Wizard.]]''' If you enchant a tome or scroll you can learn far more magic than you might otherwise, as the tome gradually comes to life and helps you learn and cast more spells. | ||
'''[[Mage#Occultism Track|Occultism.]]''' ''Harker's Guide to Vampire Hunting.'' With your corrupt spellbook and sacrificial dagger in hand, you carve your way through flesh and magic alike. Weaving sinew and magic to your own dark purposes, your versatility both in and out of combat is nigh unparalleled. | |||
== Oracle Stack == | == Oracle Stack == | ||
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'''[[Oracle|Guide.]]''' Whether a mysterious mentor or an eclectic professor, you instruct your pupils in various skills and techniques, helping them all to improve. | '''[[Oracle|Guide.]]''' Whether a mysterious mentor or an eclectic professor, you instruct your pupils in various skills and techniques, helping them all to improve. | ||
'''[[Oracle#Tarot Reader Track|Tarot Reader.]]''' ''Harker's Guide to Vampire Hunting.'' You use tarot to sway the ebb and flow of fate. Destiny is written in the cards, and you have learned how to read them... and to reshuffle them. | |||
== Pugilist Stack == | == Pugilist Stack == | ||
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'''[[Pugilist|Wrestling.]]''' A well-rounded wrestler, you have a balanced mix of offensive and defensive maneuvers and can easily grapple your foes. | '''[[Pugilist|Wrestling.]]''' A well-rounded wrestler, you have a balanced mix of offensive and defensive maneuvers and can easily grapple your foes. | ||
'''[[Pugilist#Penitent Track|Penitent.]]''' ''Harker's Guide to Vampire Hunting.'' You view your flesh as a crucible for your spirit, and you will draw out the dross at any cost. | |||
== Ranger Stack == | == Ranger Stack == | ||
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'''[[Ranger|Wilderness Warden.]]''' You learn primal magic and enhance some of your primal spells as you gain skill as a magical ranger. | '''[[Ranger|Wilderness Warden.]]''' You learn primal magic and enhance some of your primal spells as you gain skill as a magical ranger. | ||
'''[[Ranger#Vampire Hunter Track|Vampire Hunter.]]''' ''Harker's Guide to Vampire Hunting.'' Dedicated to hunting down and eradicating the risen and all their ilk, these rangers learn to craft an array of unique weapons, equipped to handle the foul powers brought to bear against them. | |||
== Rogue Stack == | == Rogue Stack == | ||
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'''[[Rogue|Subtlety.]]''' Silent as a shadow, you infiltrate and exfiltrate even well-guarded buildings with meticulous skill. | '''[[Rogue|Subtlety.]]''' Silent as a shadow, you infiltrate and exfiltrate even well-guarded buildings with meticulous skill. | ||
'''[[Rogue#Dark Jester Track|Dark Jester.]]''' ''Harker's Guide to Vampire Hunting.'' They laugh and laugh, knives as sharp as their grins, always just the faintest bit confused why no one else seems to be laughing along with them. | |||
'''[[Rogue#Sleuth Track|Sleuth.]]''' ''Harker's Guide to Vampire Hunting.'' Nothing escapes your keen intuition. By implementing superior deductive and inductive reasoning, you can outmaneuver and track down any foe, no matter how sly. | |||
== Tinkerer Stack == | == Tinkerer Stack == | ||
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'''[[Tinkerer|Magitechnician]]'''. Through unstable experiments you have accessed the arcane source of magic and can fuel spells with your inventions. | '''[[Tinkerer|Magitechnician]]'''. Through unstable experiments you have accessed the arcane source of magic and can fuel spells with your inventions. | ||
'''[[Tinkerer#Plague Doctor Track|Plague Doctor.]]''' ''Harker's Guide for Vampire Hunting.'' These grim physicians wield both potion and pathogen the way an artisan might wield a chisel or paintbrush. | |||
== Troubadour Stack == | == Troubadour Stack == | ||
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==== Troubadour Tracks ==== | ==== Troubadour Tracks ==== | ||
[[Troubadour#Encore Track|'''Encore'''.]] Your energetic music or inspirational words rally your allies and help your entire team move with enhanced tactical coordination. | |||
[[Troubadour| | '''[[Troubadour#Jester Track|Jester]]'''. Your double-edged comments and savage quips make you equally loved and hated among the common folk and high nobility. | ||
'''[[Troubadour| | '''[[Troubadour#Legend Keeper Track|Legend Keeper.]]''' You maintain a powerful book of legends and can summon creatures, heroes, and villains forth from the pages of this book. | ||
[[Troubadour|''' | '''[[Troubadour#Lorist Track|Lorist.]]''' Stories and research into myths have led you to uncover the secrets of arcane or psionic magic, enhancing your capacity to influence the world around you. | ||
[[Troubadour|''' | '''[[Troubadour#Lyricist Talents|Lyricist.]]''' By improving your repertoire of music, poetry, or stories, you can achieve a variety of effects in combat to enhance your allies or unnerve your foes. | ||
'''[[Troubadour#Infernal Archivist Track|Infernal Archivist.]]''' ''Harker's Guide to Vampire Hunting.'' You are endlessly fascinated by the workings of the planar cosmos and have a proclivity for exploring occult methods of interplanar travel. Similarly, you are intrigued by the mechanisms of the humanoid body and seek to expand your mastery over both flesh and spirit. | |||
== Vessel Stack == | == Vessel Stack == | ||
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'''[[Vessel|Soul Graft.]]''' You use the external energy that you have attached to your soul to enhance your physical stamina far beyond what you could naturally achieve. | '''[[Vessel|Soul Graft.]]''' You use the external energy that you have attached to your soul to enhance your physical stamina far beyond what you could naturally achieve. | ||
'''[[Vessel#Demon Soul Track|Demon Soul.]]''' ''Harker's Guide to Vampire Hunting.'' You have invited a fiend to dwell within you in a tense, cosmic symbiosis. Keeping its needs satiated can be challenging, but the rewards are great. | |||
'''[[Vessel#Nightcomer Track|Nightcomer.]]''' ''Harker's Guide to Vampire Hunting.'' As Nightcomers progress in power, they gain fine control over their own bodies and the bodies of others, and the most skilled Nightcomers are known to create strange and powerful constructs of flesh, or even to turn themselves into disconnected collections of limbs and organs moving in unison. | |||
== Warrior Stack == | == Warrior Stack == | ||
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'''[[Warrior|Soldier]]'''. You are a proven warrior, capable of adapting to any situation on the battlefield or any weapon in your arsenal. | '''[[Warrior|Soldier]]'''. You are a proven warrior, capable of adapting to any situation on the battlefield or any weapon in your arsenal. | ||
'''[[Warrior#Curseblade Track|Curseblade.]]''' ''Harker's Guide to Vampire Hunting.'' Beholden to the will of a weapon with a strength all its own, these warriors draw upon and control sentient, cursed weapons, those that threaten to overwhelm them should they stray even an inch from their vigil. | |||
'''[[Warrior#Descendant Track|Descendant.]]''' ''Harker's Guide to Vampire Hunting.'' Guided by legacy, Descendants are trained from childhood to combat ancient enemies and uphold creeds of legacy, honed by techniques passed down from their militant ancestors. | |||
== Witch Stack == | == Witch Stack == | ||
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'''[[Witch|Witch’s Brew.]]''' By mixing strange ingredients, you can create a variety of unique potions for your allies. | '''[[Witch|Witch’s Brew.]]''' By mixing strange ingredients, you can create a variety of unique potions for your allies. | ||
'''[[Witch#Aranea Track|Aranea]].''' ''Harker's Guide to Vampire Hunting.'' Through fluke, bargain, bite, or curse, your very Essence has been infused with the strange, otherworldly magicks of arachnids. | |||
== Zealot Stack == | == Zealot Stack == | ||
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'''[[Zealot|Reputation.]]''' Your reputation precedes you, for good or ill, and you are never treated as simply an innocuous traveler. | '''[[Zealot|Reputation.]]''' Your reputation precedes you, for good or ill, and you are never treated as simply an innocuous traveler. | ||
'''[[Zealot#Hellbound Track|Hellbound.]]''' ''Harker's Guide to Vampire Hunting.'' Having descended into Hell and emerged with an otherworldly command of fire, fuel your weapon’s strikes with wrathful brimstone. | |||
'''[[Zealot#Oath of the Saints Track|Oath of the Saints.]]''' ''Harker's Guide to Vampire Hunting.'' A path walked by zealots who seek not to merely venerate the saints and martyrs who came before them, but to embody them, | |||