Clergy: Difference between revisions

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112 bytes added ,  16 March 2025
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|'''Rank 2'''
|'''Rank 2'''
|Gain +3 Entertaining.
|Gain +3 Entertaining.
Given 8 hours of orating, you can influence public opinion on a political or religious topic. 1d20 commoner NPCs will be swayed by your words as if under the effects of the [[Charm Person]] spell for one week, and will follow your reasonable and lawful commands.
Given 8 hours of orating, you can influence public opinion on a political or religious topic. 1d20 commoner [[NPCs]] will be swayed by your words as if under the effects of the [[Charm Person]] spell for one week, and will follow your reasonable and lawful commands.
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|-
|'''Rank 3'''
|'''Rank 3'''
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{| class="wikitable"
{| class="wikitable"
|+
|+
!Professions
!Core Professions
|[[Archivist]] • [[Barrister]] • [[Charlatan]] • [[Clergy]] • [[Entertainer]] • [[Guard]] • [[Honorable]] • [[Inquisitor]] • [[Knight]] • [[Nomad]] • [[Physician]] • [[Pioneer]] • [[Sailor]] • [[Soldier]] • [[Trader]] • [[Thief]] • [[Thug]]
|[[Archivist]] • [[Barrister]] • [[Charlatan]] • [[Clergy]] • [[Entertainer]] • [[Guard]] • [[Honorable]] • [[Inquisitor]] • [[Knight]] • [[Nomad]] • [[Physician]] • [[Pioneer]] • [[Sailor]] • [[Soldier]] • [[Trader]] • [[Thief]] • [[Thug]]
|-
!Other Professions
|[[Archivist: Librarian]] • [[Bartender]] • [[Blacksmith]] • [[Courtesan]]
|}
|}
[[Category:Profession]]
[[Category:Profession]]

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