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|'''Advanced Analytics II''' | |'''Advanced Analytics II''' | ||
|Dreamer Raedeen, Character Level 10 | |Dreamer Raedeen, Character Level 10 | ||
|Gain +3 | |Gain Investigating +3 and Intuiting +3. | ||
|- | |- | ||
|'''Ancestral Divinity''' | |'''Ancestral Divinity''' | ||
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|'''Ascension''' | |'''Ascension''' | ||
|Character Level 15 | |Character Level 15 | ||
| | |Gain the Ascension ability. | ||
* '''Ascension (1/Rest).''' You may cast the Angel Wings divine spell without spending SP. This spell counts as psionic for you. | |||
If you do not know this spell, this is the only way you can cast it until you learn it. | |||
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|'''Blood is Fuel II''' | |'''Blood is Fuel II''' | ||
|Blood is Fuel | |Blood is Fuel | ||
|When using your Blood is Fuel | |When using your Blood is Fuel ability, gain +1 TA and +1 to all of your defenses, until the end of your next turn. | ||
|- | |- | ||
|'''Calm Appraisal''' | |'''Calm Appraisal''' | ||
| | | | ||
|''Repeatable.'' Gain +6 Skill Points that you can spend on any skills with the observation tag. | |''Repeatable.'' Gain +6 Skill Points that you can spend on any skills with the observation tag. With this feature, you may put up to +4 points into any individual skill. | ||
|- | |- | ||
|'''Devouring Biotech''' | |'''Devouring Biotech''' | ||
|Paragon Raedeen, Character Level 15 | |Paragon Raedeen, Character Level 15 | ||
| | |Your biotechnical makeup allows you not only to passively consume ambient magic for nutrients, but steal it from magical attacks directed at you. Gain the Devouring Biotech ability. | ||
* '''Devouring Biotech (1/Rest).''' When an enemy within 10 ft of you casts a magical ability or activates a magical effect that would damage you and no other targets, you may spend 2 Reactive AP to make a CHA roll against their WILL. On a success, you negate the damage and instead regain 1d6 HP. The creature still loses its AP, but not any associated SP or rechargeable resources. | |||
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|'''Eidetic Memory''' | |'''Eidetic Memory''' | ||
|Dreamer Raedeen | |Dreamer Raedeen | ||
|Gain | |Gain +4 whenever you make an Attribute check to remember knowledge or images that you have encountered within the past month. On a success, you remember it in perfect detail. | ||
|- | |- | ||
|'''Eidetic Memory II''' | |'''Eidetic Memory II''' | ||
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|'''Enveloping Mind''' | |'''Enveloping Mind''' | ||
|Dreamer Raedeen | |Dreamer Raedeen | ||
| | |Your psionic defenses extend to your allies. Gain the Enveloping Mind ability. | ||
* '''Enveloping Mind (1/Recoup).''' When an ally within 10 ft of you is targeted with an attack or magical ability that would inflict the Dazed or Staggered condition, you may spend 2 Reactive AP to add +2 to their defenses. | |||
|- | |- | ||
|'''Forgotten Knowledge''' | |'''Forgotten Knowledge''' | ||
| | | | ||
|''Repeatable.'' Gain +6 Skill Points that you can spend on any skills with the knowledge tag. | |''Repeatable.'' Gain +6 Skill Points that you can spend on any skills with the knowledge tag. With this feature, you may put up to +4 points into any individual skill. | ||
|- | |- | ||
|'''Magical Resonance II''' | |'''Magical Resonance II''' | ||
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|'''Paragon Attunement''' | |'''Paragon Attunement''' | ||
|Paragon Raedeen | |Paragon Raedeen | ||
|You are particularly sensitive to certain sources of magic that your body has optimized itself to in your environment. When you succeed a skill check to track, locate, or identify an instance of magic (such as the residue of a fireball, the enchantment of an object, or the abilities of a magical creature), you also learn the source(s) of magic that it draws power from, how long it has been enchanted, and any instances of the Signature cantrip, if applicable. | |You are particularly sensitive to certain sources of magic that your body has optimized itself to in your environment. When you succeed on a skill check to track, locate, or identify an instance of magic (such as the residue of a fireball, the enchantment of an object, or the abilities of a magical creature), you also learn the source(s) of magic that it draws power from, how long it has been enchanted, and any instances of the Signature cantrip, if applicable. | ||
|- | |- | ||
|'''Paragon Attunement II''' | |'''Paragon Attunement II''' | ||
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|Gain the Paragon Detection ability. | |Gain the Paragon Detection ability. | ||
* '''Paragon Detection | * '''Paragon Detection (1/Rest).''' You may spend 30 seconds to meditate and immediately identify the location and direction of movement of a specific magical caster you are familiar with, provided that the creature is within 10 miles of you. You only gain this insight for a moment, so you cannot supernaturally track that creature using this ability. | ||
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|'''Plated Body''' | |'''Plated Body''' | ||
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|'''Spike Plating''' | |'''Spike Plating''' | ||
|Corrupted Raedeen | |Corrupted Raedeen | ||
|Whenever a creature Grapples you or makes an unarmed attack against you, make a CHA attack against | |Gain the Spike Plating ability. | ||
* '''Spike Plating.''' Whenever a creature Grapples you or makes an unarmed attack against you, you can make a reactive CHA attack against their ANT for 0 Reactive AP. If you hit, that creature takes 1d4 sharp damage. If a creature starts its turn Grappling you, you may make this attack again. | |||
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|'''Storm of Daggers''' | |'''Storm of Daggers''' | ||
|Corrupted Raedeen, Character Level 10 | |Corrupted Raedeen, Character Level 10 | ||
| | |Assault your enemies with a storm of blades and spines. Gain a special attack. | ||
* '''''Storm of Daggers:''''' (4 AP) ''15 ft Radius Natural Weapon.'' +CHA vs REF of all hostile creatures within the radius. '''Hit:''' 1d8 sharp damage and the creature is Shaken until the end of your next turn. | |||
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|'''Tireless Soul''' | |'''Tireless Soul''' | ||
| | | | ||
|You no longer physiologically require sleep. You must still rest your mind, however, to avoid the psychological effects of exhaustion. | |You no longer physiologically require sleep. You must still rest your mind, however, to avoid the psychological effects of exhaustion. Four hours of quiet meditation is sufficient for you to Take a Rest, but you cannot Take a Rest more than once per 24 hours as usual. | ||
|- | |- | ||
|'''Wings of Splendor''' | |'''Wings of Splendor''' | ||
| | | | ||
|(1/Rest) | |Gain the Wings of Splendor ability. | ||
* '''Wings of Splendor (1/Rest'''). Spend 3 AP to gain a fly speed equal to your walking speed for 10 minutes. You no longer physiologically require sleep. You must still rest your mind, however, to avoid the psychological effects of exhaustion. Four hours of quiet meditation is sufficient for you to Take a Rest, but you cannot Take a Rest more than once per 24 hours as usual. | |||
|} | |} | ||
''*Updated to v1.2'' | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||