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|'''Keen Nose''' | |'''Keen Nose''' | ||
| | |Gain +4 to AWR checks that rely on your sense of smell. | ||
|- | |- | ||
|'''Canine Endurance''' | |'''Canine Endurance''' | ||
|Gain +6 Skill Points that you can spend on any skills with the athleticism or stamina tags. | |Gain +6 Skill Points that you can spend on any skills with the athleticism or stamina tags. With this feature, you may put up to +4 points into any individual skill. | ||
|- | |- | ||
|'''Unique Feature''' | |'''Unique Feature''' | ||
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==== All Hondu Features ==== | ==== All Hondu Features ==== | ||
In addition to the unique feature you selected at level 1, you gain one more feature at 5th, 10th, 15th, 20th, 25th, and 29th levels. Choose from the features | In addition to the unique feature you selected at level 1, you gain one more feature at 5th, 10th, 15th, 20th, 25th, and 29th levels. Choose from the following features. | ||
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|'''Hondu Bite''' | |'''Hondu Bite''' | ||
| | | | ||
|Gain a special attack | |Gain a special Bite attack. | ||
* '''Bite:''' (2 AP) ''Reach 5 ft Natural Weapon.'' +STR or DEX vs AR. '''Hit:''' 1d4+STR or DEX sharp damage. | |||
|- | |- | ||
|'''Hondu Bite II: Powerful Jaws''' | |'''Hondu Bite II: Powerful Jaws''' | ||
|Hondu Bite | |Hondu Bite | ||
|''Repeatable''. Each time you take this feature, | |''Repeatable''. Each time you take this feature, your Bite damage increases by one die size (e.g., from 1d4 to 1d6, max 1d12). | ||
|- | |- | ||
|'''Bravery''' | |'''Bravery''' | ||
| | | | ||
| Whenever a creature tries to Frighten you, they must roll 2d20 and | | Whenever a creature tries to Frighten you, they must roll 2d20 and take the lower. | ||
|- | |- | ||
|'''Bravery II''' | |'''Bravery II''' | ||
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|'''Bravery III''' | |'''Bravery III''' | ||
|Bravery II | |Bravery II | ||
| | |Gain Immune Frightened. | ||
|- | |- | ||
|'''Canine Cunning''' | |'''Canine Cunning''' | ||
| | | | ||
| | |Gain the Canine Cunning ability. | ||
* '''Canine Cunning.''' Spend 1 AP to grant +1 TA to yourself and one ally against an enemy that you are both adjacent to until the start of your next turn. | |||
|- | |- | ||
|'''Canine Endurance II''' | |'''Canine Endurance II''' | ||
| Canine Endurance | | Canine Endurance | ||
|''Repeatable''. Gain +6 Skill Points that you can spend on any skills with the athleticism or stamina tags. | |''Repeatable''. Gain +6 Skill Points that you can spend on any skills with the athleticism or stamina tags. With this feature, you may put up to +4 points into any individual skill. | ||
|- | |- | ||
|'''Hunting Dog''' | |'''Hunting Dog''' | ||
| | | | ||
| ''Repeatable''. Gain +6 Skill Points that you can spend on any skills with the survival tag. | | ''Repeatable''. Gain +6 Skill Points that you can spend on any skills with the survival tag. With this feature, you may put up to +4 points into any individual skill. | ||
|- | |- | ||
|'''Keen Hearing''' | |'''Keen Hearing''' | ||
| | | | ||
| | |Gain +4 to AWR checks that rely on your sense of hearing. | ||
|- | |- | ||
|'''Keen Nose II''' | |'''Keen Nose II''' | ||
|Keen Nose | |Keen Nose | ||
| | |Keen Nose becomes +8 to AWR checks that rely on your sense of smell. | ||
|- | |- | ||
|'''Pack Coordination''' | |'''Pack Coordination''' | ||
| | | | ||
|(AWR/Recoup) Once on your turn, you can move up to 10 ft | |Gain the Pack Coordination ability. | ||
* '''Pack Coordination (AWR/Recoup).''' Once on your turn, you can move up to 10 ft for 0 AP. When moving in this way, you must stay within 5 ft of a hostile creature at all times. | |||
|- | |- | ||
|'''Thick Coat''' | |'''Thick Coat''' | ||
| | | | ||
|Gain Resist Cold 3. When making END checks to mitigate the effects of extreme cold, roll 2d20 and | |Gain Resist Cold +3. When making END checks to mitigate the effects of extreme cold, roll 2d20 and take the higher. | ||
|} | |} | ||
''*Updated to v1.2'' | |||
{| class="wikitable" | {| class="wikitable" | ||
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