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'''Appearance:''' Bhrunai are usually stocky or cherubic with earthy skin tones: primarily shades of gray, green, and brown. Their hair resembles mosses, lichens, or fungi, and their eyes range in coloration, most commonly natural or metallic tones. | '''Appearance:''' Bhrunai are usually stocky or cherubic with earthy skin tones: primarily shades of gray, green, and brown. Their hair resembles mosses, lichens, or fungi, and their eyes range in coloration, most commonly natural or metallic tones. | ||
'''Lifespan:''' Bhrunai reach maturity around ten years of age and live very long lives. Bhrunai do not physically deteriorate until around their 400th year of life when their body slowly begins to solidify as they spend more and more time | '''Lifespan:''' Bhrunai reach maturity around ten years of age and live very long lives. Bhrunai do not physically deteriorate until around their 400th year of life when their body slowly begins to solidify as they spend more and more time resting in their stone form. By their 500th year, most bhrunai become stone permanently. | ||
=== Bhrunai Features === | === Bhrunai Features === | ||
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|Bhrunai have the natural ability to wink out of sight and slip into places unnoticed. Gain the Fae Step ability. | |Bhrunai have the natural ability to wink out of sight and slip into places unnoticed. Gain the Fae Step ability. | ||
* '''Fae Step (1/Rest).''' Spend 2 AP to become Unseen for 1 minute. This condition ends immediately if you take | * '''Fae Step (1/Rest).''' Spend 2 AP to become Unseen for 1 minute. This condition ends immediately if you take damage, make an attack, or use a magical ability. | ||
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|'''Stone Sleep''' | |'''Stone Sleep''' | ||
|Bhrunai do not sleep like other creatures and instead enter a state of suspended animation called “Stone Sleep.” You must enter Stone Sleep for 6 hours to | |Bhrunai do not sleep like other creatures and instead enter a state of suspended animation called “Stone Sleep.” You must enter Stone Sleep for 6 hours to regenerate your energy on a daily basis. While Stone Sleep is active you gain DT 30, and you are Unconscious but not Helpless. You may remain in Stone Sleep indefinitely, but taking any damage immediately ends your Stone Sleep. | ||
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|'''Unique Feature''' | |'''Unique Feature''' | ||
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!Description | !Description | ||
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|''' | |'''Arcane Affinity''' | ||
| | | | ||
|Learn two cantrips from the Arcane Source of magic. Use your magic attribute. If you do not have one, use INT. | |Learn two cantrips from the Arcane Source of magic. Use your magic attribute. If you do not have one, use INT. | ||
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|'''Grove-Born''' | |'''Grove-Born''' | ||
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|Gain +6 Skill Points that you can spend on any of the following | |Gain +6 Skill Points that you can spend on any of the following skills. With this feature, you may put up to +4 points into any individual skill. | ||
* <u>Acrobatics</u>: Balancing, Contorting, Tumbling, | * <u>Acrobatics</u>: Balancing, Contorting, Tumbling, | ||
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|Gain the Naturefriend ability. | |Gain the Naturefriend ability. | ||
* '''Naturefriend (1/Rest).''' You can cast the [[Animal Bond]] | * '''Naturefriend (1/Rest).''' You can cast the [[Animal Bond]] primal spell without spending SP. If you do not know this spell, this is the only way you can cast it until you learn it. | ||
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|'''Naturefriend II''' | |'''Naturefriend II''' | ||
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|''Harker's:'' [[Batfolk]] • [[Dhampir]] • [[Gretchling]] • [[Hellspawn]] | |''Harker's:'' [[Batfolk]] • [[Dhampir]] • [[Gretchling]] • [[Hellspawn]] | ||
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