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<u>Features</u>: Irises glow faintly}}
<u>Features</u>: Irises glow faintly}}


The origin of elves is shrouded in story and myth, but it is widely believed they arrived on Ancerra long before the first humanoid civilizations were established. Star elves, with their deep blue-black skin and shimmering white hair, claim their ancestry from the eternal void of space. The coppery-skinned forest elves believe that their ancient [[lineages]] come directly from the conclaves of the Archfae in the Everwilds. The mountain elves still believe their ancestors leave prophecies and guidance in the night sky and stare endlessly from their isolated mountain observatories. Yet some elves, like the crystal-eyed plains elves, speak little of their progenitors and instead embrace the present, busy as they are with the endless skirmishes and battles across the steppes. Regardless of which mythos is believed, the elves of Ancerra all feel a deep affinity with starlight and believe that they are in some way linked to the cosmos beyond. Elves share a bond like no other lineage as each night their dreams touch the shared consciousness known as the Celestial Sea, where memory and experience from millions of lives churn and flow.
The origin of elves is shrouded in story and myth, but it is widely believed they arrived on Ancerra long before the first humanoid civilizations were established. Star elves, with their deep blue-black skin and shimmering white hair, claim their ancestry from the eternal void of space. The coppery-skinned forest elves believe that their ancient lineages come directly from the conclaves of the Archfae in the Everwilds. The mountain elves still believe their ancestors leave prophecies and guidance in the night sky and stare endlessly from their isolated mountain observatories. Yet some elves, like the crystal-eyed plains elves, speak little of their progenitors and instead embrace the present, busy as they are with the endless skirmishes and battles across the steppes. Regardless of which mythos is believed, the elves of Ancerra all feel a deep affinity with starlight and believe that they are in some way linked to the cosmos beyond. Elves share a bond like no other lineage as each night their dreams touch the shared consciousness known as the Celestial Sea, where memory and experience from millions of lives churn and flow.


As varied as the elves are in body and personality, they are generally respected for their wisdom and adventurous spirits. Though they live long lives by the standards of the other dominant lineages, they still greet their days with open-eyed wonder and ever search for new and exciting experiences. Their keen senses make them excellent trackers, scouts, and dungeoneers while their ability to touch the collective consciousness of the Celestial Sea pushes many to excel in more studious arts where the knowledge of the past can be directly built upon.
As varied as the elves are in body and personality, they are generally respected for their wisdom and adventurous spirits. Though they live long lives by the standards of the other dominant lineages, they still greet their days with open-eyed wonder and ever search for new and exciting experiences. Their keen senses make them excellent trackers, scouts, and dungeoneers while their ability to touch the collective consciousness of the Celestial Sea pushes many to excel in more studious arts where the knowledge of the past can be directly built upon.
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'''Lifespan:''' Elves reach true maturity around age 40 with a lifespan of roughly 500 years.
'''Lifespan:''' Elves reach true maturity around age 40 with a lifespan of roughly 500 years.


'''Inter-Species Relations:''' Elves generally show the utmost patience with shorter lived races and hold many humans, kleppins, and [[urkou]] in the highest regard for their tenacity, energy, and ability to accomplish so much in such a short time. Still, they may show frustration in their dealings should they forget that not everyone can recall the experiences of ancestors centuries dead, leading to many mistakes often repeated.
'''Inter-Species Relations:''' Elves generally show the utmost patience with shorter lived races and hold many humans, kleppins, and urkou in the highest regard for their tenacity, energy, and ability to accomplish so much in such a short time. Still, they may show frustration in their dealings should they forget that not everyone can recall the experiences of ancestors centuries dead, leading to many mistakes often repeated.


=== Elf Features ===
=== Elf Features ===
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|-
|-
|'''Danger-Ready'''  
|'''Danger-Ready'''  
|Your ANT increases by +1 and you gain +2 to [[Initiative]] rolls.
|Your ANT increases by +1 and you gain +2 to Initiative rolls.
|-
|-
|'''Forest Steward'''  
|'''Forest Steward'''  
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* <u>Athleticism</u>: Athletics
* <u>Athleticism</u>: Athletics
* <u>Knowledge</u>: Arcana, Astrology, Astronomy, Geography, History, Religion [choose one]
* <u>Knowledge</u>: Arcana, Astrology, Astronomy, Geography, History, Religion [choose one]
* <u>Observation</u>: [[Empathy]], Intuiting, Investigating, Perceiving
* <u>Observation</u>: Empathy, Intuiting, Investigating, Perceiving
* <u>Survival</u>: Foraging, Navigating*, Sheltering, Tracking
* <u>Survival</u>: Foraging, Navigating*, Sheltering, Tracking
|}
|}


====== Plains Elf ======
====== Plains Elf ======
Many elves were drawn to wide open plains and deserts where the sky stretched from horizon to horizon. Here, nomadic elven tribes hunted and gathered and built powerful connections with the herds of wild horses, camels, and the like that frequented these places. They also came into regular, and often bloody, contact with brutish raiders and brigands, perfecting the arts of open [[combat]] across generations.  
Many elves were drawn to wide open plains and deserts where the sky stretched from horizon to horizon. Here, nomadic elven tribes hunted and gathered and built powerful connections with the herds of wild horses, camels, and the like that frequented these places. They also came into regular, and often bloody, contact with brutish raiders and brigands, perfecting the arts of open combat across generations.  


Plains elves typically range in skin tones from tan to dark brown, and some have a metallic bronze undertone not seen in humans, halflings, or dwarves. Their hair coloration comes in varying shades of black, gray, and brunette, with the occasional, uncommon blonde or redhead. Plains elves are generally the tallest out of the elven sublineages.
Plains elves typically range in skin tones from tan to dark brown, and some have a metallic bronze undertone not seen in humans, halflings, or dwarves. Their hair coloration comes in varying shades of black, gray, and brunette, with the occasional, uncommon blonde or redhead. Plains elves are generally the tallest out of the elven sublineages.
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!Description
!Description
|-
|-
|'''[[Arcane]] Affinity'''
|'''Arcane Affinity'''
|
|
|Learn two cantrips from the Arcane Source of magic. Use your magic attribute. If you do not have one, use INT.
|Learn two cantrips from the Arcane Source of magic. Use your magic attribute. If you do not have one, use INT.
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|'''Celestial Blessing'''
|'''Celestial Blessing'''
|
|
|Learn two prayers from the [[Divine]] Source of magic. Use your magic attribute. If you do not have one, use CHA.
|Learn two prayers from the Divine Source of magic. Use your magic attribute. If you do not have one, use CHA.
|-
|-
|'''Cloak of Nature'''
|'''Cloak of Nature'''
|
|
|While you are Concealed, gain a +2 bonus to your REF and ANT.
|While you are Concealed, gain +2 to your REF and ANT.
|-
|-
|'''Dream Step'''
|'''Dream Step'''
|Celestial Slumber
|Celestial Slumber
|While using your Celestial Slumber feature, you may attempt to enter the dream of another sleeping creature once when you Take a Rest. In [[order]] to do so, the target creature must also be asleep and familiar to you. To make contact, make a CHA check. You may add Empathy if you have that skill. If you roll above their WILL, then you successfully enter their dreams. If you have not met the creature (spent one minute or more within 5 ft of them engaging in conversation or the like), they gain +5 to their WILL in defense of this feature.
|Gain the Dream Step ability.
Once you have established contact with the target, you and the target may have a brief conversation. If the target is not an elf, they must make a LUCK check upon awakening. If the target rolls below a 7, then they do not remember the conversation. If they roll below a 14, they retain vague impressions and emotional timbre of the conversation but do not recall specifics. If they roll a 14 or higher, then they recall the conversation in its entirety.
 
* '''Dream Step (1/Rest).''' While you Take a Rest, you may attempt to enter the dream of another sleeping creature on your same plane. In order to do so, the target creature must also be asleep and familiar to you. To make contact, make a CHA/Empathy check against a DC equal to their WILL. On a success, you enter their dreams. If you have not met the creature (spent one minute or more within 5 ft of them engaging in conversation or the like), the DC increases by +5. Once you have established contact with the target, you and the target may have a brief conversation.
 
If the target is not an elf, they must make a LUCK check upon awakening.  
 
If the target rolls below a 7, then they do not remember the conversation. If they roll below a 14, they retain vague impressions and emotional timbre of the conversation but do not recall specifics. If they roll a 14 or higher, then they recall the conversation in its entirety.
|-
|-
|'''Dream Step: Astral [[Projection]]'''
|'''Dream Step: Astral [[Projection]]'''
|Dream Step, Character Level 20
|Dream Step, Character Level 20
|(1/Rest) While using your Dream Step feature, you can cast the [[Astral Projection]] [[psionic]] spell. This costs no SP for you, but ends immediately upon waking.
|Gain the [[Astral Projection]] ability.
 
* '''Astral Projection (1/Rest).''' While using your Dream Step feature, you can cast the Astral Projection psionic spell without spending SP. This spell ends immediately upon waking.
 
If you do not know this spell, this is the only way you can cast it until you learn it.
|-
|-
|'''Dream Step: Busy Night'''
|'''Dream Step: Busy Night'''
|Dream Step
|Dream Step
|You may use your Dream Step feature twice each time that you sleep for at least 6 hours during a Rest.
|Dream Step becomes 2/Rest.
|-
|-
|'''Dream Step: Extend Lucidity'''
|'''Dream Step: Extend Lucidity'''
|Dream Step
|Dream Step
|When you use your Dream Step feature to speak with a creature that is not an elf, you may choose for that creature to remember the conversation in the dream without having to make a roll for it.
|Creatures no longer have to roll to remember the conversation during Dream Step, you may choose whether or not they remember it.
|-
|-
|'''Dream Step: Ghostly Visage'''
|'''Dream Step: Ghostly Visage'''
|Dream Step
|Dream Step
|When you use your Dream Step feature to speak with a creature that is not an elf, you may attempt to impress upon the creature specific emotions or instructions without making your presence known. Make a CHA check. You may add your Deceiving specialized skill bonus. If you roll above their WILL, then you successfully obscure your presence from their mind while having the dream conversation. If you have not met the creature (spent at least one minute within 5 ft of them), they gain +5 to their WILL in defense of this feature.
|Gain the Ghostly Visage ability.
 
* '''Ghostly Visage.''' When you use your Dream Step ability to speak with a creature that is not an elf, you may attempt to obscure your presence. Make a CHA/Deceiving check against a DC of the target creatures WILL. On a success, the creature cannot identify you and is unaware that you visited their dreams. If you have met the creature (spent at least one minute within 5 ft of them), the DC increases by +5.
|-
|-
|'''Keen Shot'''
|'''Keen Shot'''
|Character Level 10
|Character Level 10
|(2/Rest) For 0 AP, you may grant yourself a +2 bonus to ranged attack rolls with two-handed [[weapons]] until the end of your current turn.
|Gain the Keen Shot ability.
 
* '''Keen Shot (2/Rest).''' Gain +2 to attack rolls with two-handed ranged weapons until the end of your turn.
|-
|-
|'''Nimble'''
|'''Nimble'''
|
|
|''Repeatable.'' Gain +6 Skill Points to spend on skills with the Acrobatics tag. You cannot spend more than +4 points on a single skill in this way.  
|''Repeatable.'' Gain +6 Skill Points that you can spend on any skills with the acrobatics tag. With this feature, you may put up to +4 points into any individual skill.  
|-
|-
|'''One with the Land'''
|'''One with the Land'''
|
|
|''Repeatable.'' Gain +6 Skill Points to spend on skills with the Survival tag. You cannot spend more than +4 points on a single skill in this way.
|''Repeatable.'' Gain +6 Skill Points that you can spend on any skills with the survival tag. With this feature, you may put up to +4 points into any individual skill.
|-
|-
|'''[[Primal]] Power'''
|'''[[Primal]] Power'''
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|'''Scholar'''
|'''Scholar'''
|
|
|''Repeatable.'' Gain +6 Skill Points to spend on skills with the Knowledge tag. You cannot put more than +4 points into a single skill using this feature.
|''Repeatable.'' Gain +6 Skill Points that you can spend on any skills with the knowledge tag. With this feature, you may put up to +4 points into any individual skill.
|}
|}
''*Updated to v1.2''
{| class="wikitable"
{| class="wikitable"
|+
|+
!Core Lineages
!Core Lineages
|[[Bhrunai]] • [[Dragonfolk]] • [[Dwarf]] • [[Elemental]] • [[Elf]] • [[Fiendblood]] • [[Golem|Golem •]] [[Halfling]] • [[Hondu]] • [[Human]] • [[Kettek]] • [[Kleppin]] • [[Raedeen]] • [[Remnant]] • [[Satyr]] • [[Trollkin]] • [[Undead]] • [[Urkou]]
|-
!Additional Lineages
!Additional Lineages
|-
|[[Bhrunai]] • [[Dragonfolk]] • [[Dwarf]] • [[Elemental]] • [[Elf]] • [[Fiendblood]] • [[Golem|Golem •]] [[Halfling]] • [[Hondu]] • [[Human]] • [[Kettek]] • [[Kleppin]] • [[Raedeen]] • [[Remnant]] • [[Satyr]] • [[Trollkin]] • [[Undead]] • [[Urkou]]
|''Harker's:'' [[Batfolk]] • [[Dhampir]] • [[Gretchling]] • [[Hellspawn]]
|''Harker's:'' [[Batfolk]] • [[Dhampir]] • [[Gretchling]] • [[Hellspawn]]
|}
|}
__NOAUTOLINKS__

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