Cleric: Difference between revisions

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Having been raised in the orbit of a great religious order, piety is in your blood. As a child, you strove to give alms and help the needy whenever you could manage. You sought out the wise counsel of the priests and clergy in your town, and you took their teachings to heart, meditating on the precepts of your deities both day and night. Now, as a righteous pillar of your religious community, you continue to follow the path you began as a child: in all that you do, you seek to venerate your gods and enact their will on the world around you.
Having been raised in the orbit of a great religious order, piety is in your blood. As a child, you strove to give alms and help the needy whenever you could manage. You sought out the wise counsel of the priests and [[clergy]] in your town, and you took their teachings to heart, meditating on the precepts of your deities both day and night. Now, as a righteous pillar of your religious community, you continue to follow the path you began as a child: in all that you do, you seek to venerate your gods and enact their will on the world around you.


You might pursue many clerical studies or focus your mind and soul upon mastering a single discipline, becoming an expert healer, righteous combatant, dedicated scholar, or a blend thereof. Regardless, you always have your divine icon at your side, a holy depiction of your god or your tenets. Your divine icon both serves as a moral anchor for you and connects you to deities that bless you with vestiges of holy authority.
You might pursue many clerical studies or focus your mind and soul upon mastering a single discipline, becoming an expert healer, righteous combatant, dedicated scholar, or a blend thereof. Regardless, you always have your [[divine]] icon at your side, a holy depiction of your god or your tenets. Your divine icon both serves as a moral anchor for you and connects you to deities that bless you with vestiges of holy authority.


=== Cleric Class Stacks ===
=== Cleric Class Stacks ===
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'''Piety:''' You can work small miracles, healing injury and [[disease]] with a mere touch, or invigorating a season's crops to bounty.  
'''Piety:''' You can work small miracles, healing injury and [[disease]] with a mere touch, or invigorating a season's crops to bounty.  


'''Theologian:''' You passionately study scripture and ancient texts, and how to illuminate manuscripts or scribe ornate icons with which you can spread the miraculous wonder of your faith.  
'''Theologian:''' You passionately study scripture and ancient texts, and [[how to]] illuminate manuscripts or scribe ornate icons with which you can spread the miraculous wonder of your faith.  


'''Divine Icons:''' You have at least one divine icon, which holds within it vestiges of holy power from the god or gods that you worship.   
'''Divine Icons:''' You have at least one divine icon, which holds within it vestiges of holy power from the god or gods that you worship.   
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|Gain the Sense Planar ability.
|Gain the Sense Planar ability.


* <u>Sense Planar</u>: (2/Rest) You sense the presence of avadri, celestial, eldritch, fae, and fiends within 1 mile of you. You sense their exact numbers and distance from you. You cannot sense their exact identities. You can maintain this sense for up to 10 mins if you do nothing else other than non-strenuous walking, talking, or light activity.
* <u>Sense Planar</u>: (2/Rest) You sense the presence of avadri, celestial, eldritch, fae, and fiends within 1 mile of you. You sense their exact numbers and distance from you. You cannot sense their exact identities. You can maintain this sense for up to 10 mins if you do nothing else other than non-strenuous walking, talking, or light activity. You regain all expended uses when you Take a Rest.
|''Cleric, Exorcist''
|''Cleric, Exorcist''
|-
|-
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|Sense Evil recharges upon Recouping.You gain the Identify Planar ability.
|Sense Evil recharges upon Recouping.You gain the Identify Planar ability.


* <u>Identify Planar</u>: (2/Rest) When using Sense Planar, you may select one creature and learn its identity as well as its root motivation (selfless or selfish).  
* <u>Identify Planar</u>: (2/Rest) When using Sense Planar, you may select one creature and learn its identity as well as its root motivation (selfless or selfish). You regain all expended uses when you Take a Rest.
|''Cleric, Exorcist''
|''Cleric, Exorcist''
|-
|-
|'''Abjure Unholy'''
|'''Abjure Unholy'''
|Sense Planar II, Holy Support II
|Sense Planar II, Holy Support II
|Gain Abjure Unholy, which counts as a spell for abilities that interact with spells. You can cast this unique spell 2/Rest.
|Gain Abjure Unholy, which counts as a spell for abilities that interact with spells. You can cast this unique spell 2/Rest. You regain all expended uses when you Take a Rest.
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|Gain the Lay on Hands ability.
|Gain the Lay on Hands ability.


* <u>Lay on Hands</u> (CHA/Rest) You may touch yourself or a creature and spend 2 AP to restore 3 HP to that creature.
* <u>Lay on Hands</u>: (CHA/Rest) You may touch yourself or a creature and spend 2 AP to restore 3 HP to that creature. You regain all expended uses when you Take a Rest.
|''Cleric, Piety''
|''Cleric, Piety''
|-
|-
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|By combining faith and agricultural understanding, you can bless a field of crops with your Monastic Horticulture ability.
|By combining faith and agricultural understanding, you can bless a field of crops with your Monastic Horticulture ability.


* <u>Monastic Horticulture</u> (1/Month) Select a field of crops that is a  500 ft square or smaller. These crops become immune to nonmagical blights, poisons, diseases, and insects. They still grow and produce food at their normal rate, but the food they produce is high-quality and delicious.  
* <u>Monastic Horticulture</u>: (1/Month) Select a field of crops that is a  500 ft square or smaller. These crops become immune to nonmagical blights, poisons, diseases, and insects. They still grow and produce food at their normal rate, but the food they produce is high-quality and delicious.
|''Cleric, Piety''
|''Cleric, Piety''
|-
|-
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|Gain +4 Skill Points that you can spend on [[Skills]] with the Influence or Knowledge tag. Gain the Piety ability.
|Gain +4 Skill Points that you can spend on [[Skills]] with the Influence or Knowledge tag. Gain the Piety ability.


* <u>Piety</u> (1/Week) You may touch a creature suffering from a common poison and instantaneously cure it.  
* <u>Piety</u>: (1/Week) You may touch a creature suffering from a common poison and instantaneously cure it.
|''Cleric, Piety''
|''Cleric, Piety''
|-
|-
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|Gain the Horticultural Blessing ability.
|Gain the Horticultural Blessing ability.


* <u>Horticultural Blessing</u> (1/Week) When you spend at least 1 week in a settlement, and you have used Monastic Horticulture on a field that will produce crops, you can bless the crops. The crops will produce 2d10 additional rations’ worth of food each day for the next week (in addition to what they would normally produce). Rations produced in this way become spoiled after 24 hours.  
* <u>Horticultural Blessing</u>: (1/Week) When you spend at least 1 week in a settlement, and you have used Monastic Horticulture on a field that will produce crops, you can bless the crops. The crops will produce 2d10 additional rations’ worth of food each day for the next week (in addition to what they would normally produce). Rations produced in this way become spoiled after 24 hours.
|''Cleric, Piety''
|''Cleric, Piety''
|-
|-
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|Monastic Horticulturist II
|Monastic Horticulturist II
Incompatible: Battle Medic
Incompatible: Battle Medic
|Gain +4 Skill Points that you can spend on [[Skills]] with the Influence or Knowledge tag.Piety becomes 2/Week.
|Gain +4 Skill Points that you can spend on [[Skills]] with the Influence or Knowledge tag. Piety becomes 2/Week.
|''Cleric, Piety''
|''Cleric, Piety''
|-
|-
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|'''Miracle Worker'''
|'''Miracle Worker'''
|Piety V
|Piety V
|You are heralded as a miraculous healer the world over. Any religious institution (besides extremists and cults) will happily house you. Clergy, kings, nobles, politicians, and generals seek your presence as they know you can work miraculous healing on the behalf of those you deem worthy. Many seek you out for your inspiring presence and your ability to work miracles. Gain the Miracle Worker ability.
|You are heralded as a miraculous healer the world over. Any religious institution (besides extremists and cults) will happily house you. Clergy, kings, nobles, politicians, and generals seek your presence as they know you can work miraculous healing on the behalf of those you deem worthy. Many seek you out for your inspiring presence and your ability to work miracles.  
Gain the Miracle Worker ability.


* <u>Miracle Worker</u> (1/Rest) You may touch a creature suffering from any nonmagical poison or disease and instantaneously cure them, or you can touch a creature suffering from a magical poison or disease and cure them, becoming Sickened for the next 24 hours. Furthermore, whenever you arrive in a new town you gain 1d12 disciples that follow you around while in town and do basic favors and errands for you.Each time you leave a town, you may choose to take one of these disciples on as an apostle. They will follow you around indefinitely and can gain the stats of any NPC of ML 3 or lower. You can have no more Apostles at a time than your cleric level.
* <u>Miracle Worker</u>: (1/Rest) You may touch a creature suffering from any nonmagical poison or disease and instantaneously cure them, or you can touch a creature suffering from a magical poison or disease and cure them, becoming Sickened for the next 24 hours. Furthermore, whenever you arrive in a new town you gain 1d12 disciples that follow you around while in town and do basic favors and errands for you. Each time you leave a town, you may choose to take one of these disciples on as an apostle. They will follow you around indefinitely and can gain the stats of any NPC of ML 3 or lower. You can have no more Apostles at a time than your cleric level.
** <u>Level 30</u>: Miracle Worker becomes 1/Recoup. If you cure a magical poison or disease, you are only Sickened for 30 minutes.
** <u>Level 30</u>: Miracle Worker becomes 1/Recoup. If you cure a magical poison or disease, you are only Sickened for 30 minutes.
|''Cleric, Piety, '''Capstone'''''
|''Cleric, Piety, '''Capstone'''''
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|'''Battle Medic III'''
|'''Battle Medic III'''
|Battle Medic II
|Battle Medic II
|If target has 0 HP, your Lay on Hands restores double the HP it otherwise would. Gain the Relentless Healer ability.
|If target has 0 HP, your Lay on Hands restores double the HP it otherwise would. Gain the Relentless Healer ability.


* <u>Relentless Healer</u> If you roll [[Initiative]] and have no Lay on Hands, regain one use of Lay on Hands.
* <u>Relentless Healer</u>: If you roll [[Initiative]] and have no Lay on Hands, regain one use of Lay on Hands.
|''Cleric, Piety''
|''Cleric, Piety''
|-
|-
|'''Savoir'''
|'''Savoir'''
|Battle Medic III
|Battle Medic III
|You are known as a powerful healer and righteous fighter. Generals and military commanders seek to conduct themselves in an exemplary and honorable manner in an effort to recruit you to their cause. You gain two abilities: Ambient Divinity and Divine Salvation.
|You are known as a powerful healer and righteous fighter. Generals and military commanders seek to conduct themselves in an exemplary and [[honorable]] manner in an effort to recruit you to their cause.  
You gain two abilities: Ambient Divinity and Divine Salvation.


* <u>Ambient Divinity</u> (CHA/Rest) When you cast a divine spell, choose a creature within 20 ft of you to regain HP equal to the SP you just spent on that spell.  
* <u>Ambient Divinity</u>: (CHA/Rest) When you cast a divine spell, choose a creature within 20 ft of you to regain HP equal to the SP you just spent on that spell. You regain all expended uses when you Take a Rest.
* <u>Divine Salvation</u> (1/Rest) When a creature within 60 ft of you is reduced to 0 HP, you may spend 1 Reactive AP to heal them for 100 HP. You become Helpless until the end of your next turn after doing this.  
* <u>Divine Salvation</u>: (1/Rest) When a creature within 60 ft of you is reduced to 0 HP, you may spend 1 Reactive AP to heal them for 100 HP. You become Helpless until the end of your next turn after doing this.  
** <u>Level 30</u>: Divine Salvation becomes 1/Recoup and you are only Helpless until the start of your next turn.
** <u>Level 30</u>: Divine Salvation becomes 1/Recoup and you are only Helpless until the start of your next turn.
|''Cleric, Piety, '''Capstone'''''
|''Cleric, Piety, '''Capstone'''''

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