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As you are more at home in the wilderness than in civilization, you must determine how you intend to survive on your own merits. Do you hone your physical prowessuntil you can go toe to toe with the strongest [[warrior]]? Doyou sharpen your senses and your survival [[skills]], stalkingprey through rugged wilds with more finesse than any cat or bird? Maybe you tap into the [[Primal]] Source, using magic to enhance your physical capabilities and to speak with the animals whose home you share. | As you are more at home in the wilderness than in civilization, you must determine how you intend to survive on your own merits. Do you hone your physical prowessuntil you can go toe to toe with the strongest [[warrior]]? Doyou sharpen your senses and your survival [[skills]], stalkingprey through rugged wilds with more finesse than any cat or bird? Maybe you tap into the [[Primal]] Source, using magic to enhance your physical capabilities and to speak with the animals whose home you share. | ||
===''' | ==='''Ranger Stacks'''=== | ||
'''Bravery''' You tap into your instinct to fight, flee, or freeze in the face of danger, and you channel this into fighting prowess. | '''Bravery''' You tap into your instinct to fight, flee, or freeze in the face of danger, and you channel this into fighting prowess. | ||
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'''Wilderness Warden''' You can learn primal magic and enhance some of your primal spells as you gain skill as a magical ranger. | '''Wilderness Warden''' You can learn primal magic and enhance some of your primal spells as you gain skill as a magical ranger. | ||
=== | ===Ranger Entry=== | ||
After gaining the Ranger Entry Talent, you can take talents from any of the berzerker stacks. After gaining the Ranger Entry Talent, you can also gain [[Primal]] Aspect Talents. | |||
{| class="wikitable" | {| class="wikitable" | ||
!Feature | !Feature | ||
!PreReq | !PreReq | ||
!Discreption | !Discreption | ||
!Tags | |||
|- | |- | ||
|Ranger, Class Entry | |Ranger, Class Entry | ||
|Character Level 2 | |Character Level 2 | ||
|When you take this entry talent, you gain the following abilities. | |When you take this entry talent, you gain the following abilities. | ||
* <u>Primal Aspect</u> Repeatable Learn a Primal Aspect. If you know more than one, you can only gain the benefits of one at a time. You can choose which Primal Aspect is active each time you Take a Rest. | |||
* <u>Skilled:</u> Gain +4 Skill Points, which you can spend on skills with the Observation and/or Survival tags. | |||
* <u>Fighting Instinct:</u> You may grant yourself TA until the end of your current turn. While you have fighting instinct, when you spend AP to move, gain +5 ft movement. (AWR/Recoup) | |||
|''Ranger Entry'' | |||
|} | |} | ||
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|Ranger Entry | |Ranger Entry | ||
|Gain the Preternatural Dodge ability. | |Gain the Preternatural Dodge ability. | ||
Preternatural Dodge When a creature attacks one of your Physical or Mental defenses, you can use ANT in place of whatever was targeted. (AWR/Rest) | |||
* <u>Preternatural Dodge:</u> When a creature attacks one of your Physical or Mental defenses, you can use ANT in place of whatever was targeted. (AWR/Rest) | |||
|Ranger, Instinct | |Ranger, Instinct | ||
|- | |- | ||
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|Fighting Instinct II | |Fighting Instinct II | ||
|Gain the Size Up ability. | |Gain the Size Up ability. | ||
Size Up You can spend 2 AP to study an enemy and learn which defense(s) its attacks target, besides AR. | |||
* <u>Size Up:</u> You can spend 2 AP to study an enemy and learn which defense(s) its attacks target, besides AR. | |||
|Ranger, Instinct | |Ranger, Instinct | ||
|- | |- | ||
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|Fighting Instinct III | |Fighting Instinct III | ||
|Gain the Vigilant ability. | |Gain the Vigilant ability. | ||
Vigilant If you roll lower than 10 on an AWR check, treat that roll as 10 instead (AWR/Rest) | |||
* <u>Vigilant</u> If you roll lower than 10 on an AWR check, treat that roll as 10 instead (AWR/Rest) | |||
|Ranger, Instinct | |Ranger, Instinct | ||
|- | |- | ||
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|Survival Instinct IV | |Survival Instinct IV | ||
|Gain the Pounce ability. | |Gain the Pounce ability. | ||
Pounce On your first turn in Initiative if no enemies have acted yet, gain 2 additional AP. | |||
* <u>Pounce:</u> On your first turn in Initiative if no enemies have acted yet, gain 2 additional AP. | |||
|Ranger, Instinct | |Ranger, Instinct | ||
|- | |- | ||
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|} | |} | ||
=== | ==== Survivor Track ==== | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
!Feature | !Feature | ||
!PreReq | !PreReq | ||
!Discreption | !Discreption | ||
!Tags | |||
|- | |- | ||
| | |'''Natural Habitat''' | ||
|Ranger Entry | |Ranger Entry | ||
|Gain +4 Skill Points that you can assign to skills with the Survival or Stamina tags. Pick one of the 11 environments: Aquatic, Coastal, Desert, Forest, Grassland, Jungle, Mountain, Subterranean, Swamp, Tundra, or Volcanic. This is your Natural Habitat. While in that environment, you can always find enough food for a number of creatures equal to your AWR. | |Gain +4 Skill Points that you can assign to skills with the Survival or Stamina tags. Pick one of the 11 environments: Aquatic, Coastal, Desert, Forest, Grassland, Jungle, Mountain, Subterranean, Swamp, Tundra, or Volcanic. This is your Natural Habitat. While in that environment, you can always find enough food for a number of creatures equal to your AWR. | ||
|''Ranger, Survivor'' | |||
|- | |- | ||
| | |'''Primeval Senses''' | ||
|Natural Habitat | |Natural Habitat | ||
|Gain the Primeval Sense ability. | |Gain the Primeval Sense ability. | ||
Primeval Senses By focusing for 1 minute, you learn whether any of the following creatures are within 1 mile of you: Arcane, Divine, Occult, Primal, Psionic, Undead, Monstrosity, Fae, and Eldritch. You do not learn their identities but learn their exact numbers and direction/ distance from you. This information is fleeting, but if you do no strenuous activity you can maintain it for up to 10 mins. | |||
* <u>Primeval Senses</u> (AWR/Rest) By focusing for 1 minute, you learn whether any of the following creatures are within 1 mile of you: Arcane, Divine, Occult, Primal, Psionic, Undead, Monstrosity, Fae, and Eldritch. You do not learn their identities but learn their exact numbers and direction/ distance from you. This information is fleeting, but if you do no strenuous activity you can maintain it for up to 10 mins. | |||
|''Ranger, Survivor'' | |||
|- | |- | ||
| | |'''Natural Habitat II''' | ||
|Primeval Senses | |Primeval Senses | ||
|Gain the Wilderness Mastery talent. Wilderness Mastery When in your favored environment, give yourself double your skill points before you make an AWR Skill check. | |(AWR/Rest)Gain the Wilderness Mastery talent. Wilderness Mastery When in your favored environment, give yourself double your skill points before you make an AWR Skill check. | ||
|''Ranger, Survivor'' | |||
|- | |- | ||
| | |'''Primeval Seneses II''' | ||
|Natural Habitat II | |Natural Habitat II | ||
|When you use Primeval Senses, you can use Primal Identification. | |When you use Primeval Senses, you can use Primal Identification. | ||
Primal Identification Learn the identity of one creature that you sense. | Primal Identification Learn the identity of one creature that you sense. | ||
|''Ranger, Survivor'' | |||
|- | |- | ||
| | |'''Nature Stride''' | ||
|Primeval Senses II | |Primeval Senses II | ||
|Gain +4 Skill Points that you can assign to skills with the Acrobatics Tag. Ignore Difficult Terrain while in a Natural Habitat. | |Gain +4 Skill Points that you can assign to skills with the Acrobatics Tag. Ignore Difficult Terrain while in a Natural Habitat. | ||
|''Ranger, Survivor'' | |||
|- | |- | ||
| | |'''Survivor''' | ||
|Nature Stride | |Nature Stride | ||
|Gain a Primal Aspect. Pick one: Natural Heat, Natural Cold, or Forced Marching. You can no longer gain Fatigue from that selection. | |Gain a Primal Aspect. Pick one: Natural Heat, Natural Cold, or Forced Marching. You can no longer gain Fatigue from that selection. | ||
|''Ranger, Survivor'' | |||
|- | |- | ||
| | |'''Primeval Senses III''' | ||
|Survivor | |Survivor | ||
|You cannot become lost, except through the use of magic. Primeval Senses recharges AWR/Recoup. | |You cannot become lost, except through the use of magic. Primeval Senses recharges AWR/Recoup. | ||
|''Ranger, Survivor'' | |||
|- | |- | ||
| | |'''Natural Habitat III''' | ||
|Primeval Senses III | |Primeval Senses III | ||
|Gain +4 Skill Points that you can spend on skills with the Acrobatics or Athleticism tags. Pick a second environment to be your Natural Habitat. | |Gain +4 Skill Points that you can spend on skills with the Acrobatics or Athleticism tags. Pick a second environment to be your Natural Habitat. | ||
|''Ranger, Survivor'' | |||
|- | |- | ||
| | |'''Survivor II''' | ||
|Natural Habitat III | |Natural Habitat III | ||
|You become Immune to common poisons and diseases. | |You become Immune to common poisons and diseases. | ||
|''Ranger, Survivor'' | |||
|- | |- | ||
| | |'''Nature Stride II''' | ||
|Survivor II | |Survivor II | ||
|Ignore Hazardous Terrain that isn’t liquid while in your Natural Habitat. | |Ignore Hazardous Terrain that isn’t liquid while in your Natural Habitat. | ||
|''Ranger, Survivor'' | |||
|- | |- | ||
| | |'''Primeval Senses IV''' | ||
|Nature Stride II | |Nature Stride II | ||
|Gain +4 Skill Points that you can assign to skills with the Observation tag. Primeval Identification can be used on a number of targets equal to 1⁄2 your AWR. | |Gain +4 Skill Points that you can assign to skills with the Observation tag. Primeval Identification can be used on a number of targets equal to 1⁄2 your AWR. | ||
|''Ranger, Survivor'' | |||
|- | |- | ||
|Natural Habitat IV | |'''Natural Habitat IV''' | ||
|Primeval Senses IV | |Primeval Senses IV | ||
|Pick a third environment to be your Natural Habitat, and Wilderness Mastery is AWR/Recoup. | |Pick a third environment to be your Natural Habitat, and Wilderness Mastery is AWR/Recoup. | ||
|''Ranger, Survivor'' | |||
|- | |- | ||
|NATURE STRIDE III | |'''NATURE STRIDE III''' | ||
|Prerequisites: Natural Habitat IV | |Prerequisites: Natural Habitat IV | ||
|Always ignore difficult terrain. Ignore all hazardous terrain that is caused by natural phenomena unless it is liquid. | |Always ignore difficult terrain. Ignore all hazardous terrain that is caused by natural phenomena unless it is liquid. | ||
|''Ranger, Survivor'' | |||
|- | |- | ||
|PRIMEVAL SENSE V | |'''PRIMEVAL SENSE V''' | ||
|Nature Stride III | |Nature Stride III | ||
|You have unlimited uses of your Primeval Senses ability. | |You have unlimited uses of your Primeval Senses ability. | ||
|''Ranger, Survivor'' | |||
|- | |- | ||
|UNRIVALED EXPLORER | |'''UNRIVALED EXPLORER''' | ||
|Primeval Sense V | |Primeval Sense V | ||
|You are known as a person truly in tune with the untamed, uncharted wilderness in all its splendor, and are commonly sought out as a guide for high-profile travelers. You may embrace this or you may hide from civilization to avoid the recognition and to just spend time in the wild, where your heart truly lies. You can never become lost, even by magical means. You have TA when you are in one of your Natural Habitats. When you Take a Rest in a type of environment that is not one of your Natural Habitats, you may replace one of your old Natural Habitats with this new environment. (1/Week) | |You are known as a person truly in tune with the untamed, uncharted wilderness in all its splendor, and are commonly sought out as a guide for high-profile travelers. You may embrace this or you may hide from civilization to avoid the recognition and to just spend time in the wild, where your heart truly lies. You can never become lost, even by magical means. You have TA when you are in one of your Natural Habitats. When you Take a Rest in a type of environment that is not one of your Natural Habitats, you may replace one of your old Natural Habitats with this new environment. (1/Week) | ||
Level 30: The final cap for your AWR increases from 12 to 14. | |||
* <u>Level 30:</u> The final cap for your AWR increases from 12 to 14. | |||
|''Ranger, Survivor, Capstone'' | |||
|} | |} | ||
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|+ | |+ | ||
!Feature | !Feature | ||
!PreReq | !PreReq | ||
!Discreption | !Discreption | ||
!Tags | |||
|- | |- | ||
| | |'''Primal Warden''' | ||
|Prerequisites: Ranger Entry | |Prerequisites: Ranger Entry | ||
|Gain the Warden of the Primal talent if you did not already have it. If you did already have it, gain a talent from the Primal Magic stack. Each time you level up and spend your talent point on a talent in the Wilderness Warden stack, you gain +5 SP and +1 Primal Power. | |Gain the Warden of the Primal talent if you did not already have it. If you did already have it, gain a talent from the Primal Magic stack. Each time you level up and spend your talent point on a talent in the Wilderness Warden stack, you gain +5 SP and +1 Primal Power. | ||
|''Ranger, Wilderness Warden'' | |||
|- | |- | ||
| | |'''Envieronmentalist''' | ||
|Primal Warden | |Primal Warden | ||
|Pick one of the 11 Environments (Aquatic, Coastal, Desert, Forest, Grassland, Jungle, Mountain, Subterranean, Swamp, Tundra, or Volcanic). While you are in that environment and not within 1 mile of a settled area, you regain 1 SP when you Recoup. | |Pick one of the 11 Environments (Aquatic, Coastal, Desert, Forest, Grassland, Jungle, Mountain, Subterranean, Swamp, Tundra, or Volcanic). While you are in that environment and not within 1 mile of a settled area, you regain 1 SP when you Recoup. | ||
|''Ranger, Wilderness Warden'' | |||
|- | |- | ||
| | |'''Ranger's Invocation''' | ||
|Environmentalist or Planar Protector | |Environmentalist or Planar Protector | ||
|Learn one Invocation. Pick an Invocation that you know that has no Tier prerequisites. You can cast that Invocation 1 time per day without expending your Invocation slot. | |Learn one Invocation. Pick an Invocation that you know that has no Tier prerequisites. You can cast that Invocation 1 time per day without expending your Invocation slot. | ||
|''Ranger, Wilderness Warden'' | |||
|- | |- | ||
| | |'''Empower Chant''' | ||
|Ranger’s invocation or Intrinsic Boon | |Ranger’s invocation or Intrinsic Boon | ||
|Pick one Chant that does not deal damage. While more than 1 mile from a settled area, you can cast that Chant as if it were 1 Tier stronger (e.g., if you normally cast Chants at Primal Tier 2, cast this Chant at Primal Tier 3). | |Pick one Chant that does not deal damage. While more than 1 mile from a settled area, you can cast that Chant as if it were 1 Tier stronger (e.g., if you normally cast Chants at Primal Tier 2, cast this Chant at Primal Tier 3). | ||
|''Ranger, Wilderness Warden'' | |||
|- | |- | ||
| | |'''Planar Protector''' | ||
|Primal Warden | |Primal Warden | ||
|Pick one creature type: Arcane, Avadri, Celestial, Divine, Eldritch, Elemental, Fae, Fiend, Giant, Occult, Primal, Psionic, or Undead. Your magic attack rolls against those creatures increases by +1. | |Pick one creature type: Arcane, Avadri, Celestial, Divine, Eldritch, Elemental, Fae, Fiend, Giant, Occult, Primal, Psionic, or Undead. Your magic attack rolls against those creatures increases by +1. | ||
|''Ranger, Wilderness Warden'' | |||
|- | |- | ||
| | |'''Intrinsic Boon''' | ||
|Environmentalist or Planar Protector | |Environmentalist or Planar Protector | ||
|Learn one chant, one invocation, and one spell that all have the Intrinsic tag. | |Learn one chant, one invocation, and one spell that all have the Intrinsic tag. | ||
|''Ranger, Wilderness Warden'' | |||
|- | |- | ||
| | |'''Ranger's Spells''' | ||
|Ranger’s invocation or Intrinsic Boon | |Ranger’s invocation or Intrinsic Boon | ||
|Pick two Intrinsic spells that you know. They cost 1 fewer SP (min 1 SP). | |Pick two Intrinsic spells that you know. They cost 1 fewer SP (min 1 SP). | ||
|''Ranger, Wilderness Warden'' | |||
|- | |- | ||
| | |'''Primal Warden II''' | ||
|Prerequisites: Empower Chant or Ranger’s Spells | |Prerequisites: Empower Chant or Ranger’s Spells | ||
|Gain +4 Skill Points that you can assign to skills with the Observation or Survival tags. Gain a talent from the Primal Magic stack. | |Gain +4 Skill Points that you can assign to skills with the Observation or Survival tags. Gain a talent from the Primal Magic stack. | ||
|''Ranger, Wilderness Warden'' | |||
|- | |- | ||
| | |'''Environmentalist II''' | ||
|Primal Warden II, Environmentalist | |Primal Warden II, Environmentalist | ||
|Learn a new Primal Aspect. The environment you picked now restores 2 SP per Recoup. | |Learn a new Primal Aspect. The environment you picked now restores 2 SP per Recoup. | ||
|''Ranger, Wilderness Warden'' | |||
|- | |- | ||
| | |'''Wanderer's Invocation''' | ||
|Environmentalist II or Planar Protector II | |Environmentalist II or Planar Protector II | ||
|Learn one invocation. Pick an invocation that you know that has no tier prerequisites. You can cast that invocation one time per day without expending an invocation slot. | |Learn one invocation. Pick an invocation that you know that has no tier prerequisites. You can cast that invocation one time per day without expending an invocation slot. | ||
|''Ranger, Wilderness Warden'' | |||
|- | |- | ||
| | |'''Furious Chant''' | ||
|Wanderer’s Invocation or Intrinsic Boon II | |Wanderer’s Invocation or Intrinsic Boon II | ||
|Pick one chant that you did not select with Empowered Chant. While more than 1 mile from a settled area, you can cast that chant as if it were 1 Tier stronger. | |Pick one chant that you did not select with Empowered Chant. While more than 1 mile from a settled area, you can cast that chant as if it were 1 Tier stronger. | ||
|''Ranger, Wilderness Warden'' | |||
|- | |- | ||
| | |'''Planar Protector II''' | ||
|Primal Warden II, Planar Protector | |Primal Warden II, Planar Protector | ||
|Choose a new type of creature from your Planar Protector feature. Your Planar Protector bonus works on creatures with either tag. | |Choose a new type of creature from your Planar Protector feature. Your Planar Protector bonus works on creatures with either tag. | ||
|''Ranger, Wilderness Warden'' | |||
|- | |- | ||
| | |'''Intrinsic Boon II''' | ||
|Environmentalist II or Planar Protector II; | |Environmentalist II or Planar Protector II; | ||
|Intrinsic Boon Learn one chant, one invocation, and one spell that all have the Intrinsic tag. | |Intrinsic Boon Learn one chant, one invocation, and one spell that all have the Intrinsic tag. | ||
|''Ranger, Wilderness Warden'' | |||
|- | |- | ||
| | |'''Wanderer's Spells''' | ||
|Wanderer’s Invocation or Intrinsic Boon II | |Wanderer’s Invocation or Intrinsic Boon II | ||
|Pick two spells with the Nature tag that you know and that you have not selected for your ranger’s spells feature. They cost 1 fewer SP (min 1 SP). | |Pick two spells with the Nature tag that you know and that you have not selected for your ranger’s spells feature. They cost 1 fewer SP (min 1 SP). | ||
|''Ranger, Wilderness Warden'' | |||
|- | |- | ||
| | |'''Primal Warden III''' | ||
|Furious Chant or Wanderer’s Spells | |Furious Chant or Wanderer’s Spells | ||
|You cannot become lost except through the use of magic. Gain a talent from the Primal Magic stack. | |You cannot become lost except through the use of magic. Gain a talent from the Primal Magic stack. | ||
|''Ranger, Wilderness Warden'' | |||
|- | |- | ||
| | |'''Primal Warden IV''' | ||
|Primal Warden III | |Primal Warden III | ||
|Gain +4 Skill Points that you can assign to skills with the Observation or Survival tags. Gain a talent from the Primal Magic stack. | |Gain +4 Skill Points that you can assign to skills with the Observation or Survival tags. Gain a talent from the Primal Magic stack. | ||
|''Ranger, Wilderness Warden'' | |||
|- | |- | ||
| | |'''Environmentalist III''' | ||
|Primal Warden IV, Environmentalist II | |Primal Warden IV, Environmentalist II | ||
|The environment you picked now restores 3 SP per Recoup. All environments now restore 1 SP per Recoup. | |The environment you picked now restores 3 SP per Recoup. All environments now restore 1 SP per Recoup. | ||
|''Ranger, Wilderness Warden'' | |||
|- | |- | ||
| | |'''Primeval Invocation''' | ||
|Environmentalist III or Planar Protector III | |Environmentalist III or Planar Protector III | ||
|Learn one invocation. Pick an invocation that you know that is Tier 2 or Tier 3. You can cast that invocation one time per day without expending an invocation slot. | |Learn one invocation. Pick an invocation that you know that is Tier 2 or Tier 3. You can cast that invocation one time per day without expending an invocation slot. | ||
|''Ranger, Wilderness Warden'' | |||
|- | |- | ||
| | |'''Chant of the Wild Heart''' | ||
|Primeval Invocation or Intrinsic Boon III | |Primeval Invocation or Intrinsic Boon III | ||
|You can choose which Intrinsic chants get your bonus from the “Chant” abilities in this stack when you Rest. (1/Week) When you reach Primal Tier 6, gain +12 Skill Points that you can assign to skills with the Athleticism, Acrobatics, Stamina, Observation, or Survival Tags. | |You can choose which Intrinsic chants get your bonus from the “Chant” abilities in this stack when you Rest. (1/Week) When you reach Primal Tier 6, gain +12 Skill Points that you can assign to skills with the Athleticism, Acrobatics, Stamina, Observation, or Survival Tags. | ||
|''Ranger, Wilderness Warden'' | |||
|- | |- | ||
| | |'''Planar Protector III''' | ||
|Primal Warden IV, Planar Protector II | |Primal Warden IV, Planar Protector II | ||
|Choose a creature type you’ve already chosen with Planar Protector 1 or 2. Gain an additional +1 on magic attacks against creatures of that type. | |Choose a creature type you’ve already chosen with Planar Protector 1 or 2. Gain an additional +1 on magic attacks against creatures of that type. | ||
|''Ranger, Wilderness Warden'' | |||
|- | |- | ||
| | |'''Intrinsic Boon III''' | ||
|Environmentalist 3 or Planar Protector 3; Intrinsic Boon II | |Environmentalist 3 or Planar Protector 3; Intrinsic Boon II | ||
|Gain +4 Skill Points that you can assign to skills with the Survival tag. Learn 1 chant, 1 invocation, and 1 spell that all have the Intrinsic tag. | |Gain +4 Skill Points that you can assign to skills with the Survival tag. Learn 1 chant, 1 invocation, and 1 spell that all have the Intrinsic tag. | ||
|''Ranger, Wilderness Warden'' | |||
|- | |- | ||
| | |'''Primeval Spells''' | ||
|Prerequisites: Primeval Invocation or Intrinsic Boon III | |Prerequisites: Primeval Invocation or Intrinsic Boon III | ||
|Pick 3 Intrinsic spells that you know and that have benefitted either from Ranger’s Spells or Wanderer’s Spells. They cost 1 fewer SP (min 1 SP). | |Pick 3 Intrinsic spells that you know and that have benefitted either from Ranger’s Spells or Wanderer’s Spells. They cost 1 fewer SP (min 1 SP). | ||
|''Ranger, Wilderness Warden'' | |||
|- | |- | ||
| | |'''Primal Warden V''' | ||
|Chant of the Wild Heart or Primeval Spells | |Chant of the Wild Heart or Primeval Spells | ||
|Gain +4 Skill Points that you can assign to skills with the Observation or Survival tags. Gain a talent from the Primal Magic stack. | |Gain +4 Skill Points that you can assign to skills with the Observation or Survival tags. Gain a talent from the Primal Magic stack. | ||
|''Ranger, Wilderness Warden'' | |||
|- | |- | ||
| | |'''Primal Exemplar''' | ||
|Primal Warden V | |Primal Warden V | ||
|Your heart, soul, and body are intertwined with the wellbeing of the natural world. Fae generally see you as a great friend and will usually go out of their way to cooperate with you. You can never become lost, even by magical means. When you Take a Rest and you are not within 1 mile of a settled area, you may reassign all of your Ranger talent points, assigning them to other Ranger talents. | |Your heart, soul, and body are intertwined with the wellbeing of the natural world. Fae generally see you as a great friend and will usually go out of their way to cooperate with you. You can never become lost, even by magical means. When you Take a Rest and you are not within 1 mile of a settled area, you may reassign all of your Ranger talent points, assigning them to other Ranger talents. | ||
Level 30: Choose one Intrinsic spell and one Intrinsic invocation. Both must have the Nature tag. You can cast each of those abilities indefinitely, without spending SP or invocation slots. | |||
* Level 30: Choose one Intrinsic spell and one Intrinsic invocation. Both must have the Nature tag. You can cast each of those abilities indefinitely, without spending SP or invocation slots. | |||
|''Ranger, Wilderness Warden, Capstone'' | |||
|} | |||
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