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== Combat Stack == | == Combat Stack == | ||
These talents will help you in a variety of combat situations | These talents will help you in a variety of combat situations | ||
{| class="wikitable" | {| class="wikitable sortable" | ||
!Talent | !Talent | ||
!Description | !Description | ||
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=== Archery Track === | === Archery Track === | ||
{| class="wikitable" | {| class="wikitable sortable" | ||
!Talent | !Talent | ||
!PreReq | !PreReq | ||
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=== Critical Track === | === Critical Track === | ||
{| class="wikitable" | {| class="wikitable sortable" | ||
!Talent | !Talent | ||
!PreReq | !PreReq | ||
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=== Dual Wielding Track === | === Dual Wielding Track === | ||
{| class="wikitable" | {| class="wikitable sortable" | ||
!Talent | !Talent | ||
!PreReq | !PreReq | ||
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=== One-Handed Track === | === One-Handed Track === | ||
{| class="wikitable" | {| class="wikitable sortable" | ||
!Talent | !Talent | ||
!PreReq | !PreReq | ||
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=== Perfect Strike Track === | === Perfect Strike Track === | ||
{| class="wikitable" | {| class="wikitable sortable" | ||
!Talent | !Talent | ||
!PreReq | !PreReq | ||
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=== Scrap Fighter Track === | === Scrap Fighter Track === | ||
{| class="wikitable" | {| class="wikitable sortable" | ||
!Talent | !Talent | ||
!PreReq | !PreReq | ||
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=== Two-Handed Track === | === Two-Handed Track === | ||
{| class="wikitable" | {| class="wikitable sortable" | ||
!Talent | !Talent | ||
!PreReq | !PreReq | ||
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=== Weapon Track === | === Weapon Track === | ||
{| class="wikitable" | {| class="wikitable sortable" | ||
!Talent | !Talent | ||
!PreReq | !PreReq | ||
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== Command Stack == | == Command Stack == | ||
These talents will make you better at commanding a room or battlefield with your undeniable presence | These talents will make you better at commanding a room or battlefield with your undeniable presence | ||
{| class="wikitable" | {| class="wikitable sortable" | ||
!Talent | !Talent | ||
!PreReq | !PreReq | ||
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== Defense Stack == | == Defense Stack == | ||
Through armor or tactics, these talents will improve your capacity to avoid or mitigate damage. | Through armor or tactics, these talents will improve your capacity to avoid or mitigate damage. | ||
{| class="wikitable" | {| class="wikitable sortable" | ||
!Talent | !Talent | ||
!PreReq | !PreReq | ||
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=== Armor Track === | === Armor Track === | ||
{| class="wikitable" | {| class="wikitable sortable" | ||
!Talent | !Talent | ||
!PreReq | !PreReq | ||
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===Defensive Maneuvers Track=== | ===Defensive Maneuvers Track=== | ||
{| class="wikitable" | {| class="wikitable sortable" | ||
!Talent | !Talent | ||
!PreReq | !PreReq | ||
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===Shield Track=== | ===Shield Track=== | ||
{| class="wikitable" | {| class="wikitable sortable" | ||
!Talent | !Talent | ||
!PreReq | !PreReq | ||
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== Skill Stack == | == Skill Stack == | ||
These talents offer you a small bonus in addition to giving you more Skill Points. | These talents offer you a small bonus in addition to giving you more Skill Points. | ||
{| class="wikitable" | {| class="wikitable sortable" | ||
!Talent | !Talent | ||
!PreReq | !PreReq | ||
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=== Fear Resistance Stack === | === Fear Resistance Stack === | ||
{| class="wikitable" | |||
!Talent | |||
!PreReq | |||
!Description | |||
!Tags | |||
!Source | |||
|- | |||
|'''Haunting Melody''' | |||
|At least +1 with any Instrument | |||
|When you attempt to Take a Rest, you can play a haunting melody to hold the worst effects of fear at bay. | |||
Make a CHA/Instrument check. The DC is 10. If you succeed, you do not have to resolve your Fear before Taking a Rest. | |||
The DC increases by +2 for every consecutive day that you attempt to do this. | |||
|''Fear Resistance'' | |||
|Harker's | |||
|- | |||
|'''Haunting Melody II''' | |||
|Haunting Melody | |||
|When you use Haunting Melody, you may target a number of creatures equal to or less than your AWR. | |||
|''Fear Resistance'' | |||
|Harker's | |||
|- | |||
|'''Haunting Melody III''' | |||
|Haunting Melody II | |||
|When you use Haunting Melody, if you beat the target DC by more than 5, each affected creature removes 1 Fear. | |||
|''Fear Resistance'' | |||
|Harker's | |||
|- | |||
|'''Logic Prevails''' | |||
|Incompatibilities: Mind Over Matter | |||
|You may use INT to calculate your Fear Threshold, instead of SAN. | |||
|''Fear Resistance'' | |||
|Harker's | |||
|- | |||
|'''Mind-Killer''' | |||
| | |||
|When your Fear is in excess of your Fear Threshold, you gain the Iron Will and Steel Mind traits. | |||
'''Iron Will:''' You are Immune to being Frightened or Shaken. | |||
'''Steel Mind:''' You are Immune to being Charmed or Enthralled. | |||
|''Fear Resistance'' | |||
|Harker's | |||
|- | |||
|'''Mind Over Matter''' | |||
|Incompatibilities: Logic Prevails | |||
|You may use CHA to calculate your Fear Threshold, instead of SAN. | |||
|''Fear Resistance'' | |||
|Harker's | |||
|- | |||
|'''Reassuring Presence''' | |||
| | |||
|When you use an ability that causes you to ignore the Frightened condition to instead cancel Fear, if the ability would allow you to extend the benefit to one or more allies normally, you may cancel the Fear they would gain from the same source. | |||
|''Fear Resistance'' | |||
|Harker's | |||
|- | |||
|'''Unafraid''' | |||
| | |||
|You may use any talent abilities that would allow you to ignore the Frightened condition to ignore Fear 1 per Recoup. | |||
|''Fear Resistance'' | |||
|Harker's | |||
|- | |||
|'''Unafraid II''' | |||
|Unafraid | |||
|You may use any talent abilities that would allow you to ignore the Frightened condition to ignore Fear as often as you could normally use those abilities. | |||
|''Fear Resistance'' | |||
|Harker's | |||
|- | |||
|'''Unflappable Psyche''' | |||
| | |||
|''Repeatable.'' Your Fear Threshold increases by +2. | |||
|''Fear Resistance, Repeatable'' | |||
|Harker's | |||
|} | |||