Skills: Difference between revisions

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Fortuity represents the likelihood that good things just happen to you. If your MC asks you to make a LUCK check to determine the likelihood of a positive outcome, you can add your Fortuity.
Fortuity represents the likelihood that good things just happen to you. If your MC asks you to make a LUCK check to determine the likelihood of a positive outcome, you can add your Fortuity.


GEOGRAPHY
Geography INT, Knowledge
You can use this skill when trying to remember where you are in relation to somewhere else, or when you want to deduce information about common geographical patterns in an area.
 
Glassblowing*: INT, Crafting
When you have the appropriate tools,you can use this skill to create stunning artistic glasswork, such as dining plates and even glass musical instruments.
 
Gossipping: CHA, Influence
You can use this skill to seed real or false information about a person, event, etc. among populated areas.
 
History: INT, Knowledge
This skill reflects your capacity for remembering historical events and your ability to quickly research historical events
when given access to a library, university, or the like. Your MC might let you use this skill in tandem with another Knowledge skill when researching a particular field of
knowledge, making an INT/History check and an INT check of the relevant Knowledge type.
 
INSTRUMENT*: CHA, Performance
When you gain points in this skill, specify one type of instrument. When you have that instrument, you can use this skill to make better performances with that instrument. Your MC might rule that you can apply ½ of your skill points
to related instruments; for example, if you have Instrument (Lute) +6, then your MC might allow you to play a banjo with a +3 bonus.
 
INTIMIDATING: CHA, Influence
You can use this skill when trying to peel back someone’s
psyche and frighten them into cooperating with you.
 
INTUITING
AWR, Observation
This skill helps you assess when someone is being honest or
if they might be hiding something.
INVESTIGATING
INT, Observation
You might use this skill when looking for physical clues at
a crime scene, or when looking for a secret door or hidden
compartment in a room.
JEWELING*
INT, Crafting
When you have the appropriate tools, this skill can help you
create gorgeous works of jewelry.
Your MC might allow you to use your Jeweling skill in
place of Appraising when you want to assess the value of a
piece of jewelry.
LAW
INT, Knowledge
INT, Knowledge
You can use this skill when trying to remember where you
You can use this skill when you want to recall or acquire
are in relation to somewhere else, or when you want to  
information about the legal system in a settled area. You
deduce information about common geographical patterns in
might also use this skill, along with the Entertaining and
an area.
Persuading skills, to win a case in court.
GLASSBLOWING*
LEADERSHIP
CHA, Influence
You might use this skill to bolster the resolve of a
discouraged person or group of people, or to exert your
status and influence over various officials and convince
them to follow your commands.
LEATHERWORKING*
INT, Crafting
INT, Crafting
When you have the appropriate tools, you can use this skill  
When you have the appropriate tools, you can use this skill  
to create stunning artistic glasswork, such as dining plates
to make leather goods such as clothes, bags, or even [[armor]].
and even glass musical instruments.
LOCKPICKING*
GOSSIPPING
INT, Subterfuge
When you have a set of lock picks, you can use this skill to
attempt picking any nonmagially sealed lock.
MASONRY*
INT, Crafting
When you have the appropriate tools, you can use this skill
to carve rock into sculptures or architectural stonework.
MEDICINE
INT, Knowledge
You can use this skill when trying to recall factual
information about medicines, diseases, and the like, which
can help you diagnose someone’s symptoms.
If you have bandages, you can make an INT/Medicine
check to remove the Bleeding condition (see p. 344) from
a creature. Attempting this costs 3 AP, and unless otherwise
specified from the source of the Bleeding condition, the DC is
14 + the amount of Bleeding [[damage]].
If you have the proper medicines, you can attempt to treat
someone with a [[disease]]. The DC for this treatment, as well as
the types of medicine that you need, will be mentioned in the
disease’s description.
MENACING
STR, Stamina
You can use this skill when trying to physically intimidate
someone through a show of force.
M I L I TA RY
INT, Knowledge
This skill will help you know the proper terminology when
speaking with members of a military and can help you when
trying to recall information about a military institution.
NATURE
INT, Survival
You might use this skill when trying to differentiate between
edible and toxic mushrooms, recalling the behavior of [[wolf]]
packs, or other information about the natural world.
N AV I G AT I N G *
AWR, Survival
If you have a compass, astrolabe, sextant, or even just a
map, you can use this skill to find your way through an
otherwise confusing area of wilderness. Your MC might rule
that you can make this check without the relevant tools, but
the DC will be higher.
PAINTING*
INT, Crafting
When you have the appropriate tools, you can use this skill
to create beautiful paintings.
PERCEIVING
AWR, Observation
You might make use of this skill when relying on sensory
input, such as scanning a tree line for enemies, looking
for concealed [[weapons]], listening for footsteps, or trying to
identify a strange odor.
PERSUADING
CHA, Influence
CHA, Influence
You can use this skill to seed real or false information about
You can use this skill when trying to influence someone
a person, event, etc. among populated areas.
HISTORY
INT, Knowledge
This skill reflects your capacity for remembering historical
events and your ability to quickly research historical events
when given access to a library, university, or the like. Your
MC might let you use this skill in tandem with another
Knowledge skill when researching a particular field of
knowledge, making an INT/History check and an INT check
of the relevant Knowledge type.
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