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DISGUISING*: INT, Subterfuge | DISGUISING*: INT, Subterfuge | ||
Provided that you have the relevant tools, such as makeup, a costume, hair dye, a wig, or similar cosmetics, you can use | Provided that you have the relevant tools, such as makeup, a costume, hair dye, a wig, or similar cosmetics, you can use this skill to disguise yourself. Disguises made under duress will be more difficult than disguises made in leisure. | ||
this skill to disguise yourself. Disguises made under duress | |||
will be more difficult than disguises made in leisure. | Distance running: END, Stamina | ||
END, Stamina | |||
This skill can help you keep up a steady running pace over | This skill can help you keep up a steady running pace over | ||
La prolonged amount of time, allowing you to cover vast distances. | |||
distances. | Dungeoneering: INT, Survival | ||
When exploring a dungeon or subterranean area, you might use this skill to recall information about the area, to make logical inferences, or to know how best to use your [[gear]]. | |||
INT, Survival | |||
When exploring a dungeon or subterranean area, you might | Eavesdropping: AWR, Observation | ||
use this skill to recall information about the area, to make | You can use this skill when you want to overhear key information that other people are discussing without yourself being part of the conversation. After you succeed on | ||
logical inferences, or to know how best to use your [[gear]]. | an AWR/Eavesdropping check, your MC might award you a bonus to a check with the Influence tag, given your better understanding of the social situation. | ||
AWR, Observation | Economics: INT, Knowledge | ||
You can use this skill when you want to overhear key | This skill can help you recall or deduce information about the economy in a settled area and to better understand economic theory. | ||
information that other people are discussing without | |||
yourself being part of the conversation. After you succeed on | Empathy: CHA, Influence | ||
an AWR/Eavesdropping check, your MC might award you | You can use this skill to make other people feel seen and understood, as well as helping you understand what people are feeling. | ||
a bonus to a check with the Influence tag, given your better | |||
understanding of the social situation. | Engineering:INT, Knowledge | ||
This skill allows you to improve your knowledge in various types of engineering (architectural, mechanical, etc). | |||
INT, Knowledge | |||
This skill can help you recall or deduce information about | Entertaining: CHA, Performance | ||
the economy in a settled area and to better understand | You can use this skill when you want to captivate a crowd by making a public performance of any kind. | ||
economic theory. | |||
Evading: INT, Subterfuge | |||
CHA, Influence | You can use this skill to practice the art of hiding in plain sight. By knowing what people look for, you can avoid detection by changing your gait, sticking to crowded areas, or otherwise throwing off those that look for you. | ||
You can use this skill to make other people feel seen and | |||
understood, as well as helping you understand what people | Foraging: AWR, Survival | ||
are feeling. | You might use this skill when looking for food in the wilderness or finding ingredients. | ||
INT, Knowledge | Forced March: END, Stamina | ||
This skill allows you to improve your knowledge in various | You can use this skill when trying to push beyond the normal travel pace that you could manage in a day, whether by walking a greater distance or by walking a normal distance with a greater load. | ||
types of engineering (architectural, mechanical, etc). | |||
Forging*: INT, Subterfuge | |||
CHA, Performance | This skill can help you replicate signatures or create official-looking documents. If you do well on anINT/Forging check, then your MC will likely give you a circumstantial bonus to INT/Disguising or CHA/Savoir Faire checks. | ||
You can use this skill when you want to captivate a crowd by | |||
making a public performance of any kind. | Fortuity:Luck | ||
Fortuity represents the likelihood that good things just happen to you. If your MC asks you to make a LUCK check to determine the likelihood of a positive outcome, you can add your Fortuity. | |||
INT, Subterfuge | |||
You can use this skill to practice the art of hiding in plain | |||
sight. By knowing what people look for, you can avoid | |||
detection by changing your gait, sticking to crowded areas, | |||
or otherwise throwing off those that look for you. | |||
AWR, Survival | |||
You might use this skill when looking for food in the | |||
wilderness or finding ingredients. | |||
END, Stamina | |||
You can use this skill when trying to push beyond the | |||
normal travel pace that you could manage in a day, whether | |||
by walking a greater distance or by walking a normal | |||
distance with a greater load. | |||
INT, Subterfuge | |||
This skill can help you replicate signatures or create official- | |||
looking documents. If you do well on | |||
then your MC will likely give you a circumstantial bonus to | |||
INT/Disguising or CHA/Savoir Faire checks. | |||
Fortuity represents the likelihood that good things just | |||
happen to you. If your MC asks you to make a LUCK check | |||
to determine the likelihood of a positive outcome, you can | |||
add your Fortuity. | |||
GEOGRAPHY | GEOGRAPHY | ||
INT, Knowledge | INT, Knowledge | ||
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