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'''Reputation'''. Your reputation precedes you, for good or ill, and you are never treated as simply an innocuous traveler.
'''Reputation'''. Your reputation precedes you, for good or ill, and you are never treated as simply an innocuous traveler.


== Zealot Entry Talent ==
== Core Subclass Tracks ==
 
=== Zealot Entry Talent ===
After gaining the Zealot Entry talent, you can take talents from any of the Zealot tracks.
After gaining the Zealot Entry talent, you can take talents from any of the Zealot tracks.
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== Aura Track ==
=== Aura Track ===
[[File:Aura Track.png|thumb|251x251px|Aura Enhancement Track Progression]]
[[File:Aura Track.png|thumb|251x251px|Aura Enhancement Track Progression]]
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=== Aura Enhancements ===
==== Aura Enhancements ====
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!Talent
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== Cavalier Track ==
=== Cavalier Track ===
[[File:Cavalier Track.png|thumb|395x395px|Cavalier Track Progression]]
[[File:Cavalier Track.png|thumb|395x395px|Cavalier Track Progression]]
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=== Cavalier Abilities Table ===
==== Cavalier Abilities Table ====
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!Cavalier Ability
!Cavalier Ability
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== Consecrated Blade Track ==
=== Consecrated Blade Track ===
[[File:Consecrated Blade Track.png|thumb|554x554px|Consecrated Blade Track Progression]]
[[File:Consecrated Blade Track.png|thumb|554x554px|Consecrated Blade Track Progression]]
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== Crusader Track ==
=== Crusader Track ===
[[File:Crusader Track.png|thumb|538x538px|Crusader Track Progression]]
[[File:Crusader Track.png|thumb|538x538px|Crusader Track Progression]]
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== Holy Cause Track ==
=== Holy Cause Track ===
[[File:Holy Cause Track.png|thumb|547x547px|Holy Cause Track Progression]]
[[File:Holy Cause Track.png|thumb|547x547px|Holy Cause Track Progression]]
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== Reputation Track ==
=== Reputation Track ===
[[File:Reputation Track.png|thumb|345x345px|Reputation Track Progression]]
[[File:Reputation Track.png|thumb|345x345px|Reputation Track Progression]]
==='''Good Reputation'''===
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|+Good Reputation
!Talent
!Talent
!PreReq
!PreReq
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==='''Bad Reputation'''===
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|+
|+Bad Reputation
!Talent
!Talent
!PreReq
!PreReq
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|Bribe becomes 1/Week.
|Bribe becomes 1/Week.
|''Zealot, Bad Reputation''
|''Zealot, Bad Reputation''
|}
== Additional Subclass Tracks ==
=== Hellbound Track ===
''Source: Harker's Guide to Vampire Hunting''<blockquote>Note: This is a shared subclass track with the Hellcrafter class</blockquote>Having clawed their way from the very pits of the inferno, the Hellbound walks a thin line between zeal and sacrilege; empowered to act by the brand of Hell upon their soul. Through sheer will and command of darker forces these warriors supplant the divine with the profane, yet they seek ever to redeem themselves from the misdeeds of their past lives, freed now from the grip of damnation, and determined to break that hold upon not only their own whims but of others cursed by the denizens of Hell.
Many Hellbound strive to cleanse their diabolical powers and channel their fiery wrath for good, while others embrace their insurmountable link with damnation and give in to its overwhelming power.
{| class="wikitable"
!Talent
!PreReq
!Description
!Tags
|-
|'''Infernal Bond'''
|Zealot Entry or Hellcrafter Entry
|Whenever you fail a CHA check, or a creature makes a successful attack against your WILL, you may reroll that check or force that creature to reroll their attack, taking the new result. (2/Rest)
If you have Zealot Entry, this talent and all other Hellbound talents have the zealot tag. If you have Hellcrafter Entry, this talent and all other Hellbound talents have the hellcrafter tag. If you have both the Hellcrafter Entry and Zealot Entry talents, choose whether this track is considered a Zealot or Hellcrafter track for you.
|''Hellbound''
|-
|'''Fire Scion'''
|Infernal Bond
|You gain Resist Fire 3.
Gain the Fire Scion ability.
'''Fire Scion.''' When you take any fire damage, you can spend 1 Reactive AP to gain Affinity to it (including the damage you just took) for 1 minute. The first time you deal any damage after using this ability, you deal +1d6 fire damage. (½ CHA/Rest)
This talent and any Hellbound talent you take with the fire tag grants you +5 SP. When you cast any occult or divine spell, prayer, or chant that deals damage, you may choose to deal fire damage instead of its normal damage.
|''Hellbound, Fire''
|-
|'''Disciple of Flame'''
|Fire Scion
|Learn 2 arcane spells from the following list. They count as divine spells for you if this talent has the zealot tag, and as occult spells if this talent has the hellcrafter tag. If you did not have a magic attribute already, then it is CHA.
'''''Arcane spells:''''' [[Fan the Flames]], [[Fireball]], [[Fire Shield]], [[Nova]], [[Wall of Fire]], [[Wave of Fire]]
|''Hellbound, Fire, Repeatable''
|-
|'''Flameblade'''
|Fire Scion
|Gain the Flameblade ability.
'''Flameblade.''' For 2 AP you set a melee weapon in your hands ablaze for 1 minute, converting all of your damage done with that weapon to fire. While active, this is considered your Flameblade and you may choose to attack a creature’s REF instead of their AR, and you may choose to use your CHA for attacks and damage with your Flameblade. (2/Rest)
|''Hellbound, Fire''
|-
|'''Burning Resurgence'''
|Flameblade
|Flameblade becomes ½ CHA/Rest. Once you have taken 10 talents with the hellbound tag, you regain +1 use of Flameblade whenever you Recoup.
|''Hellbound, Fire''
|-
|'''Flame Strike'''
|Disciple of Flame, Flameblade
|Whenever you hit a creature with your Flameblade while ablaze, they gain Burning 1d4 for 1 minute. (½ CHA/Rest)
|''Hellbound, Fire''
|-
|'''Swirling Vortex'''
|Disciple of Flame, Flameblade
|When you hit a creature with your Flameblade while it is ablaze, you may spend 1 Reactive AP to deal your CHA in fire damage to any creature within 5 ft of that creature, including yourself. This damage activates your Fire Scion feature for no additional Reactive AP cost if you are subjected to this damage.
|''Hellbound, Fire''
|-
|'''Flameblade II'''
|Flameblade
|You may choose to ignore any Resist Fire with your Flameblade. Additionally, you gain +1 TA on attacks against a creature afflicted with the Burning condition.
|''Hellbound, Fire''
|-
|'''Flameblade III'''
|Flameblade II, Flame Strike, Hellbound 6
|While your Flameblade is ablaze you ignore Immune Fire, treating a creature with such as if they only possessed Affinity. You additionally gain +1 crit range against a creature that is on fire, and hitting such a creature extends their Burning duration by 1 round.
|''Hellbound, Fire''
|-
|'''Hellfire'''
|Flameblade III, Hellbound 12
|While your Flameblade is ablaze, you deal +1d4 fire damage with your Flameblade. Additionally, when you apply the Burning condition it is increases by one die size (e.g. 1d4 becomes 1d6).
|''Hellbound, Fire''
|-
|'''Focused Resolve'''
|Fire Scion, Hellbound 4
|Whenever an attack against your mental defenses misses, you gain +1 TA on your next attribute check or attack against the originating creature or any of its allies.
|''Hellbound''
|-
|'''Fiendish Fervor'''
|Focused Resolve, Hellbound 8
|Gain the Fiendish Fervor ability.
'''Fiendish Fervor.''' When you hit a creature with the fiend tag you may spend 1 AP to unnerve that creature. Make a magic attack against the WILL of the struck creature. On a hit, that creature is Shaken until the end of your next turn. On your subsequent turns, if you hit the same Shaken creature again, you may spend 1 AP to continue the Shaken duration. (2/Rest)
|''Hellbound''
|-
|'''Burning Fervor'''
|Fiendish Fervor, Flameblade
|You may now use your Fiendish Fervor talent on any creature afflicted with Burning.
|''Hellbound''
|-
|'''Fiendish Fervor II'''
|Fiendish Fervor
|Choose 2 creature tags. Fiendish Fervor can also be used on those creatures. You now regain +1 use of your Friendish Fervor whenever you Recoup.
|''Hellbound, Repeatable''
|-
|'''Crushing Fervor'''
|Fiendish Fervor
|Gain the Crushing Fervor ability.
'''Crushing Fervor.''' When you hit a creature that is currently Shaken you may spend 1 AP to terrify them. Make a magic attack against the WILL of the Shaken creature. On a hit, that creature becomes Frightened of you until the end of your next turn. On your subsequent turns, if you hit the same Frightened creature again, you may spend +1 AP to continue the Frightened duration. This also continues the duration of Shaken from Fiendish Fervor.
|''Hellbound''
|-
|'''No Retreat'''
|Crushing Fervor
|You may spend 1 AP to give a creature that is Shaken or Frightened within 5 ft of you the Engaged condition.
|''Hellbound''
|-
|'''Crushing Fervor II'''
|Crushing Fervor
|Gain the Breaking Fervor ability.
'''Breaking Fervor.''' When you hit a creature that is both Shaken and Frightened you may spend 1 AP to break them. Make a magic attack against the WILL of the afflicted creature. On a hit, that creature becomes Broken until the end of your next turn.
|''Hellbound''
|-
|'''Crushing Fervor III'''
|Crushing Fervor II
|Gain the Terrifying Fervor ability.
'''Terrifying Fervor.''' When you reduce a creature afflicted with the Broken condition to 0 HP you may spend 2 Reactive AP to terrify their allies. Make a magic attack against the WILL of each hostile creature of an equal or lower ML of the creature you have slain. On a hit, the creature is Broken for 1 minute or until they take damage. On a miss, the creature is Broken until the end of their next turn or until they take damage. (½ CHA/Rest)
|''Hellbound''
|-
|'''Focused Resolve II'''
|Focused Resolve
|You gain the Resolute Bastion ability.
'''Resolute Bastion.''' When a creature makes an attack against you or one of your ally’s mental defenses you can add +1d4 to that defense. If that attack misses, you activate your Focused Resolve talent on that creature. (2/Rest)
|''Hellbound''
|-
|'''Focused Resolve III'''
|Focused Resolve II
|You may now use your Infernal Bond talent CHA/Rest. Additionally, you gain +1 TA when Focused Resolve triggers from Burning creatures.
|''Hellbound''
|-
|'''Inspired Resolve'''
|Focused Resolve III
|You may spend 2 AP to activate Focused Resolve against a single creature. If that creature is afflicted with the Engaged or Broken condition then this only costs you 1 AP. (½ CHA/Rest)
|''Hellbound, Fire''
|-
|'''Focused Resolve IV'''
|Focused Resolve III
|You may now use Resolute Bastion CHA/Rest, and you grant you or your ally a +1d6 instead of +1d4.
|''Hellbound''
|-
|'''Focused Resolve V'''
|Focused Resolve IV
|While benefiting from TA drawn from your Focused Resolve, you increase your crit range on a creature you attack by +1 per the following condition it is afflicted with: Shaken, Frightened, Broken, and Burning.
|''Hellbound''
|-
|'''Focused Resolve VI'''
|Focused Resolve V, Hellbound 12
|Should you reduce a creature to 0 HP from a crit while benefiting from Focused Resolve you regain HP equal to 1d10+CHA. (2/Recoup)
|''Hellbound''
|-
|'''Hellish Transformation'''
|Infernal Bond
|You develop a trait influenced by your time spent in Hell. You may choose from the following fiendblood features: Ancestral Communion, Claws, Fiendish Endurance, Infernal Influence, or Occult Affinity.
|''Hellbound''
|-
|'''Hellish Transformation II'''
|Hellish Transformation or Blood Transformation, Character Level 5
|You gain the fiendblood Blood Transformation ability, choosing one of the available sublineages. If you already are a fiendblood, you gain +1 use of your Blood Transformation.
|''Hellbound''
|-
|'''Hellish Transformation III'''
|Hellish Transformation II, Character Level 15
|You gain +1 use of your Blood Transformation ability.
|''Hellbound''
|-
|'''Redemption'''
|Fiendish Fervor, Hellbound 14, Zealot Entry
|You’ve broken the bonds of hell upon your soul, freeing you from its influence, now able to seek your own path forward.
Flameblade becomes CHA/Rest and the extra damage dealt by Hellfire becomes +1d8. You may choose to lose any Hellish Transformation talents you have and instead gain +1 Attribute Point for each lost, but still cannot exceed any attribute limits, and you gain the Redemptive Strike ability.
'''Redemptive Strike.''' If you have TA against a creature subject to Fiendish Fervor, you may automatically crit that creature (2/Rest). If that TA resulted from Focused Resolve, and your crit reduces the creature to 0 HP, you regain +1 use of Redemptive Strike. (2/Rest)
'''''Level 30:''''' The final cap for your CHA increases from 12 to 14 and you may now use Redemptive Strike 2/Recoup.
|''Hellbound, '''Capstone'''''
|-
|'''Descent'''
|Fiendish Fervor, Hellbound 14, Hellcrafter Entry
|You have accepted the permanence of your connection to Hell, searing its power into your soul.
Flameblade becomes CHA/Rest and the extra damage dealt by Hellfire is also dealt by your summoned Hellspawn Champion. You may choose to lose up to 3 Attribute Points to increase your uses of Blood Transformation at a rate of +1 use per Attribute Point lost.
Also, you and your summoned Hellspawn deal +1d6 psychic damage against all creatures that were Frightened or Broken by you within the past hour.
Gain the Destroyer's Strike ability.
'''Destroyer's Strike.''' If you hit a target that is Frightened of you, you may cause the creature to become Broken. (2/Rest)
'''''Level 30:''''' Your Hellfire fire damage and Destroyer's Strike psychic damage both increase to 1d10.
|''Hellbound, '''Capstone'''''
|}
=== Oath of the Saints Track ===
''Source: Harker's Guide to Vampire Hunting''
The Oath of the Saints is a path walked by zealots who seek not to merely venerate the saints and martyrs who came before them, but to embody them, to call upon their divinity that the saints might once again walk the world— if only for a moment. After all, saints are proven vessels through which miracles have been wrought, and the zealot is just a poor sinner by comparison. If they can bring back such potent souls, if even for a few seconds, then no price of the flesh is too great.
They menace with jangling chainmail layered under hulking plate covered in engravings depicting scenes from the deaths and passions of martyrs. They are adorned with precious holy relics like saintly finger bones and teeth bound in gold wire, worn against the skin and hidden beneath their massive armor. Keepers of the Oath of Saints are seen by some as bringers of hope and deliverance, by others as wild-eyed, sinister juggernauts of destruction bearing an unhealthy obsession with the dead.
{| class="wikitable"
!Talent
!PreReq
!Description
!Tags
|-
|'''Novitiate of the Saintly Mysteries'''
|Zealot Entry
|Gain the first rank in the Inquisitor profession. If you already have it, you do not gain additional Skill Points, but you can use your rank 1 feature after five days’ time instead of a full week. When you use the Inquisitor profession feature to root out a forbidden cult, dark ritual, or forbidden magic user in a settlement where your religion has a presence, you gain +1 Goodwill. (1/settlement)
|''Zealot, Oath of the Saints''
|-
|'''Armor of Sacrifice'''
|Novitiate of the Saintly Mysteries
Incompatible: Armor of Expiation
|Gain the Sanction of the Martyr ability. You can only use this ability while wearing medium or heavy armor, as this ability comes from a consecrated blessing you bestow upon your armor.
* '''Sanction of the Martyr (2/Rest).''' Spend 3 AP to utter a plea to the sacrificial saints, blasting the area around you with divine energy. Make a magic AWR attack against the WILL of each hostile creature within 30 ft of you. On a hit, the creature is Taunted by you until the end of your next turn. You gain an amount of Shield HP equal to 1⁄2 your AWR (min 1) for each creature Taunted by this attack. Creatures with the eldritch, fiend, or undead tag have -1 to their WILL against this attack.
|''Zealot, Oath of the Saints''
|-
|'''Armor of Sacrifice II'''
|Armor of Sacrifice
|Gain the Sacrificial Lamb ability. You can only use this ability while wearing medium or heavy armor, as this ability comes from an increasingly complex consecrated blessing you bestow upon your armor.
* '''Sacrificial Lamb (AWR/Recoup).''' You may spend 1 Reactive AP when an ally within 10 ft of you takes damage to take 5 points of that damage in their stead. If they would suffer fewer than 5 points of damage, you only lose however much they would have suffered. The damage you receive from this reaction cannot be reduced or ignored by any means.
|''Zealot, Oath of the Saints''
|-
|'''Armor of Expiation'''
|Novitiate of the Saintly Mysteries
Incompatible: Armor of Sacrifice
|Gain the Blessing of the Confessor ability. You can only use this ability while wearing medium or heavy armor, as this ability comes from a consecrated blessing you bestow upon your armor.
* '''Blessing of the Confessor (2/Recoup).''' Spend 3 AP to utter a prayer to the saints of forgiveness, washing over the area around you with divine protection. Each ally within 30 ft of you is considered marked by this ability. All marked allies gain Shield HP equal to 1⁄2 your AWR (min 1) the first time in a round that you suffer damage. Allies are marked by this ability for up to 1 minute.
|''Zealot, Oath of the Saints''
|-
|'''Armor of Expiation II'''
|Armor of Expiation
|Gain the Ire of the Confessor ability. You can only use this ability while wearing medium or heavy armor, as this ability comes from an increasingly complex consecrated blessing you bestow upon your armor.
* '''Ire of the Confessor (2/Rest).''' While you have allies marked by Blessing of the Confessor, you may spend 1 Reactive AP whenever you suffer damage to Taunt the source of that damage (if it is a creature) until the end of its next turn. While Taunted, the creature has a −1 penalty to its WILL.
|''Zealot, Oath of the Saints''
|-
|'''Implement of Benediction'''
|Novitiate of the Saintly Mysteries
Incompatible: Implement of Censure
|Gain the Disciple of the Divine talent from the Divine Magic stack if you did not already have it. If you already have it, gain +5 SP instead. You do not gain the bonus Divine Power normally granted by that talent. Your magic attribute for divine magic gained through talents in the Oath of the Saints track is AWR. You may only cast spells gained from talents in the Oath of the Saints track when you are wielding a melee weapon, as these spells are channeled through a consecrated blessing you bestow upon your weapons.
|''Zealot, Oath of the Saints''
|-
|'''Implement of Benediction II'''
|Implement of Benediction
|Gain +5 SP. Learn either the Light Burst or Sacred Flare divine prayer. Whichever you choose is supercharged by your connection to the divine magic of the saints. Your Divine Power counts as being +4 higher than normal for purposes of determining the strengthened effects of the chosen prayer.
|''Zealot, Oath of the Saints''
|-
|'''Implement of Censure'''
|Novitiate of the Saintly Mysteries
Incompatible: Implement of Benediction
|Gain the Inquisitor’s Censure ability. You can only use this ability while wielding a melee weapon, as this ability is channeled through a consecrated blessing you bestow upon your weapons.
* '''Inquisitor’s Censure (3/Recoup).''' Spend 3 AP to perform a melee attack against a creature within your reach. If the creature has SP or the ability to cast spells, they suffer additional radiant damage equal to +1d4 + their magic attribute. If no magic attribute is listed for the creature, increase this damage by your AWR instead.
|''Zealot, Oath of the Saints''
|-
|'''Implement of Censure II'''
|Implement of Censure
|Inquisitor’s Censure becomes 2 AP. If you are targeted by an offensive spell while in reach of the casting creature, you may spend 1 Reactive AP to use Inquisitor’s Censure to attack that creature.
|''Zealot, Oath of the Saints''
|-
|'''Hagiolator'''
|Novitiate of Saintly Mysteries
|Gain +4 Skill Points that you can spend on any skills with the knowledge or observation tag. When rolling Religion checks, you may add your AWR instead of your INT to that roll.
|''Zealot, Oath of the Saints''
|-
|'''Reliquarian'''
|Hagiolator
|You possess a collection of both true and false relics of the saints that you revere and study. From studying and praying upon these relics, you learn one prayer and one divine spell, choosing from the following lists. You may cast the spell you selected without expending SP 1/Rest. When cast in this way, you may not spend SP to upcharge the spell.
'''Prayers:''' [[Amplify]], [[Candle of Faith]], [[Celestial Grace]], [[Gentle Whisper]], [[Graceful Poise]], [[Guide]], [[Stabilizing Touch]], [[Twinkling Lights]]
'''Divine Spells:''' [[Brooding Darkness]], [[Censure]], [[Commandment]], [[Curative Word]], [[Divine Challenge]], [[Heroism]], [[Keep Standing]], [[Light and Shadow]], [[Minor Blessing]], [[Refocus]], [[Revitalize]], [[Sympathy]]
|''Zealot, Oath of the Saints''
|-
|'''Hagiographer'''
|Reliquarian, Oath of the Saints 5
|Gain rank 2 of the Inquisitor profession. If you already have it, you do not gain additional Skill Points, but the amount of money you earn by using the second rank Inquisitor profession feature increases by +10 sc. You gain +2 on all skill checks with skills that have the observation tag when trying to determine if a person is a forbidden magic user or is involved with or knows about a forbidden cult or dark ritual.
|''Zealot, Oath of the Saints''
|-
|'''Armor of Sacrifice III'''
|Hagiographer, Armor of Sacrifice II
|The amount of damage you suffer in the stead of your allies with Sacrificial Lamb becomes 8. The amount of Shield HP gained when you use Sanction of the Martyr becomes 1⁄2 AWR+1.
|''Zealot, Oath of the Saints''
|-
|'''Armor of Sacrifice IV'''
|Armor of Sacrifice III
|Creatures Taunted by your Sanction of the Martyr remain Taunted for up to 1 minute. The amount of Shield HP gained when you use Sanction of the Martyr becomes 1⁄2 AWR+2.
|''Zealot, Oath of the Saints''
|-
|'''Armor of Expiation III'''
|Hagiographer, Armor of Expiation II
|The amount of Shield HP gained by allies marked by Blessing of the Confessor becomes 1⁄2 AWR+1. Allies marked by the Blessing of the Confessor are healed HP equal to 1⁄2 your AWR (min 1) every time you gain a Death Point.
|''Zealot, Oath of the Saints''
|-
|'''Armor of Expiation IV'''
|Armor of Expiation III
|The amount of Shield HP gained by allies marked by Blessing of the Confessor becomes 1⁄2 AWR+2.
You gain the Forgiveness of the Confessor ability. You can only use this ability while wearing medium or heavy armor, as this ability comes from an increasingly complex consecrated blessing you bestow upon your armor.
* '''Forgiveness of the Confessor (1/Rest).''' When an ally with Shield HP from Blessing of the Confessor misses with an attack against a single target you may spend 1 Reactive AP to encourage them. They can remove all of their Shield HP (min 1) to reroll the missed attack.
|''Zealot, Oath of the Saints''
|-
|'''Implement of Benediction III'''
|Hagiographer, Implement of Benediction II
|Gain +5 SP. Learn one divine prayer and one divine spell.
|''Zealot, Oath of the Saints''
|-
|'''Implement of Benediction IV'''
|Implement of Benediction III
|Gain +5 SP. When you cast a divine spell learned from talents in the Order of the Saints track, you can choose to lose 5 HP and reduce the spell’s APC by 1 (min 1). You may only use this effect once per spell cast.
|''Zealot, Oath of the Saints''
|-
|'''Implement of Censure III'''
|Hagiographer, Implement of Censure II
|Gain +1 use per Recoup of the Inquisitor’s Censure ability and the bonus damage becomes +1d6.
|''Zealot, Oath of the Saints''
|-
|'''Implement of Censure IV'''
|Implement of Censure III
|Gain the Judgment of the Saints ability. You can only use this ability while wielding a melee weapon, as this ability is channeled through a consecrated blessing you bestow upon your weapons.
* '''Judgment of the Saints (1/Recoup).''' Spend 2 AP to cause a wave of devastating divine castigation to radiate from your weapon. Make a magic attack against the WILL of each hostile creature within 30 ft of you. On a hit, the creature is Demoralized until the end of your next turn. Creatures hit by this attack also gain Vulnerable Radiant 1 while Demoralized. If the target has Resist Radiant, instead reduce the Resist value by 1 for the duration. If they have Immune Radiant, they ignore this effect.
|''Zealot, Oath of the Saints''
|-
|'''Speaker for the Saints'''
|Hagiographer
|Gain +4 Skill Points that you can spend on any skills with the influence tag. You also learn the Exorcism ritual. When you use the Exorcism ritual, you can invoke the names and deeds of exorcist-saints to accept the upcharge benefits and consequences while only rolling three times on the Exorcism Side Effect table instead of four times.
|''Zealot, Oath of the Saints''
|-
|'''Hagiomancer'''
|Speaker for the Saints, Oath of the Saints 10
|Your collection of true and false relics of the saints grows, and with it your connection to those saints, their spirits, and their stories. You gain +1 use per rest of all Oath of the Saints abilities that have uses limited by X/Rest.
|''Zealot, Oath of the Saints''
|-
|'''Sacrificial Protector'''
|Hagiomancer, Armor of Sacrifice IV
|The amount of damage you suffer in the stead of your allies with Sacrificial Lamb becomes 10. While Bloodied, you gain an amount of Shield HP equal to 1⁄2 of your AWR (min 1) at the start of each of your turns.
|''Zealot, Oath of the Saints''
|-
|'''Armor of Expiation V'''
|Hagiomancer, Armor of Expiation IV
|While you have allies marked by Blessing of the Confessor, you and all marked allies regain additional HP equal to 1⁄2 of your AWR (min 1) whenever you would regain HP by magical means (such as from a spell or healing potion). While wearing medium or heavy armor, the number of Death Points required to kill you increases by +1.
|''Zealot, Oath of the Saints''
|-
|'''Implement of Benediction V'''
|Hagiomancer, Implement of Benediction IV
|Gain +5 SP. Increase the amount of damage you inflict or heal with divine spells or rituals by your AWR. Increase the amount of damage you inflict with divine prayers by 1⁄2 of your AWR (min 1).
|''Zealot, Oath of the Saints''
|-
|'''Implement of Censure V'''
|Hagiomancer, Implement of Censure IV
|Gain +1 use per Recoup of the Inquisitor’s Censure ability. You may perform a 1 minute ritual of prayer over a melee weapon, which must be done as part of a Rest or Recoup, in order to imbue it with the divine odium of the saints. All damage inflicted by the blessed weapon counts as radiant damage and you may add 1⁄2 of your AWR (min 1) as a bonus to damage rolls with this weapon. This blessing lasts for the next 8 hours and only functions while the weapon is in your hands— other creatures that wield the weapon gain no benefit from this effect.
|''Zealot, Oath of the Saints''
|-
|'''Arch-Reliquarian'''
|Hagiomancer, Oath of the Saints 14
|You are known far and wide as a holy warrior and learned scholar of the lives of the saints, a wise and powerful student of bloody virtue and divine suffering. The more you bleed, the more holy power weeps forth from your wounds, turning to divine fire to wash over the battlefield, searing your foes and granting succor to your allies.
Gain the following abilities.
* '''Armor of the Saints (1/Week).''' When you become Bloodied or suffer a crit, you and all allies that can see you become Protected for 1 minute.
* '''Blood of the Martyrs (1/Week).''' When you are damaged while Bloodied, you and all allies that can see you heal for 2d6 HP.
* '''Valiant Stand (1/Week).''' When you suffer a Death Point, you and all allies that can see you gain 3d6 Shield HP.
* '''Final Sacrifice (1/Week).''' When you die, all enemies that can see you automatically suffer 3d6 radiant damage.
Only one of the above abilities can be triggered by any single source of damage. If you would be in a position for more than one ability to trigger, you may choose which to trigger.
* '''''Level 30:''''' Each of the effects of this talent may trigger 1/ Rest, instead of 1/Week. The amount healed by Blood of the Martyrs becomes 4d6, the amount of Shield HP gained from Valiant Stand and damage inflicted by Final Sacrifice both become 6d6.
|''Zealot, Oath of the Saints, '''Capstone'''''
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