Zealot: Difference between revisions

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181 bytes added ,  10 November 2024
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* '''Holy Cause.''' (2/Rest) You may spend 1 Reactive AP to cancel one condition when an ally within 10 ft of you suffers from that condition. You are only able to cancel the Charmed condition with this ability.
* '''Holy Cause.''' (2/Rest) You may spend 1 Reactive AP to cancel one condition when an ally within 10 ft of you suffers from that condition. You are only able to cancel the Charmed condition with this ability.


* '''Aura.''' Gain one Aura of your choice from the ''Aura'' table.  (AWR /Rest) You may activate an Aura by spending 3 AP on your turn. The Aura lasts for 10 minutes or until you choose to end it early (costing 0 AP) or cast another Aura. Your Aura’s radius is 10 ft.  
* '''Aura.''' Gain one Aura of your choice from the ''Aura'' table.  (AWR /Rest) You may activate an Aura by spending 3 AP on your turn. The Aura lasts for 1 minute or until you choose to end it early (costing 0 AP) or cast another Aura. Your Aura’s radius is 10 ft.


* '''Divine.''' You gain +1 Divine Power from this talent and from every talent you take in the Zealot stack. You do not gain additional SP unless noted in an individual talent.
* '''Divine.''' You gain +1 Divine Power from this talent and from every talent you take in the Zealot stack. You do not gain additional SP unless noted in an individual talent.
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|'''Aura of Reduction'''  
|'''Aura of Reduction'''  
|Zealot Entry
|Zealot Entry
|You and all creatures of your choice within your Aura’s radius gain DR 2/Magic.
|You and all creatures of your choice within your Aura’s radius gain DR 1/Magic.
|''Zealot, Aura''
|''Zealot, Aura''
|-
|-
|'''Aura of Reduction II'''
|'''Aura of Reduction II'''
|Aura of Reduction, Zealot 7
|Aura of Reduction, Zealot 7
|Aura of Reduction grants targets DR 3/Magic.
|Aura of Reduction grants targets DR 2/Magic.
|''Zealot, Aura''
|''Zealot, Aura''
|-
|-
|'''Aura of Reduction III'''
|'''Aura of Reduction III'''
|Aura of Reduction II, Zealot 12
|Aura of Reduction II, Zealot 12
|Aura of Reduction grants targets DR 5 / Magic.
|Aura of Reduction grants targets DR 3/Magic.
|''Zealot, Aura''
|''Zealot, Aura''
|-
|-
|'''Aura of Vitality'''  
|'''Aura of Vitality'''  
|Zealot Entry
|Zealot Entry
|You and all creatures of your choice within your Aura’s radius gain Shield HP equal to your AWR at the start of their turn.
|Any creature of your choice (including yourself) gains 1d6 Shield HP at the end of their turn if they end it within your Aura of Vitality.
|''Zealot, Aura''
|''Zealot, Aura''
|-
|-
|'''Aura of Vitality II'''
|'''Aura of Vitality II'''
|Aura of Vitality, Zealot 12
|Aura of Vitality, Zealot 12
|You and all creatures of your choice within your Aura do not gain Death Points at the end of your turns if you end your turn with 0 HP.
|Any creature of your choice (including yourself) at 0 HP does not gain a Death Point at the end of their turn if they end it within your Aura of Vitality.
|''Zealot, Aura''
|''Zealot, Aura''
|}
|}
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|'''Holy Mount'''  
|'''Holy Mount'''  
|Zealot Entry
|Zealot Entry
|You gain a companion mount that is unusually intelligent and can communicate basic thoughts, feelings, and ideas to you telepathically. It has the stats of a [[Draft Horse]] (although your MC may allow you other options for your mount) and your mount has -1 INT instead of -3. You can choose your mount’s appearance and your mount has the divine tag. Each time you complete a rest, you must spend 15 minutes tending to your mount. If you do not, then it ignores you for the day (perhaps it is dispelled or on another plane, or maybe it is just off foraging for food on its own). Your mount always finds its own sustenance, either magically or through mundane means (at your discretion).
|You gain a companion mount that is unusually intelligent and can communicate basic thoughts, feelings, and ideas to you telepathically. It has the stats of a [[Draft Horse]] (although your MC may allow you other options for your mount) and your mount has -1 INT instead of -3. Your mount's HP is always equal to the number of Zealot talents you have x5 or equal to the HP listed for the creature's stat block, whichever is higher. You can choose your mount’s appearance and your mount has the divine tag. Each time you complete a rest, you must spend 15 minutes tending to your mount. If you do not, then it ignores you for the day (perhaps it is dispelled or on another plane, or maybe it is just off foraging for food on its own). Your mount always finds its own sustenance, either magically or through mundane means (at your discretion).
|''Zealot, Cavalier''
|''Zealot, Cavalier''
|-
|-

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