Gear: Difference between revisions

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1,522 bytes added ,  9 February 2025
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!Item
!Item
!Cost
!Cost
!Source
|-
|-
|Glass Bottle  
|Glass Bottle  
|2
|2
|CRB
|-
|-
|Glass Vial  
|Glass Vial  
|1
|1
|CRB
|-
|-
|Hourglass  
|Hourglass  
|25
|25
|CRB
|-
|-
|Magnifying Glass  
|Magnifying Glass  
|15
|15
|CRB
|-
|-
|Scale  
|Scale  
|20
|20
|CRB
|-
|-
|Sextant  
|Sextant  
|10
|10
|CRB
|-
|-
|Sundial  
|Sundial  
|15
|15
|CRB
|-
|Plague Mask*
|15
|Harker's
|-
|Tourniquet*
|5
|Harker's
|}
|}
<blockquote>'''*Plague Mask'''
While wearing a plague mask, a creature has Resist Disease +5.
'''*Tourniquet'''
A creature may strap a tourniquet to itself or an adjacent creature for 3 AP. This ends the Bleeding condition on the creature wearing the tourniquet.</blockquote>


== Security Equipment ==
== Security Equipment ==
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|60
|60
|}
|}
== Religious Equipment ==
{| class="wikitable"
!Item
!Cost
!Source
|-
|Holy Water Vial*
|10
|Harker's
|}
<blockquote>'''*Holy Water Vial.'''
A holy water vial can be created by an ordained member of the clergy who has Divine Power 3 or more. Such a creature may make no more than 2 vials of holy water per day. Holy water remains blessed for 24 hours, whereupon it becomes mundane again.
Any creature in possession of a container can douse themself or another creature as though administering a potion.
A creature doused in holy water gains 1d4 Shield HP that expires after 2 minutes (12 rounds). Creatures with the undead or fiend tags are Shaken when attacking a creature that was doused within the past 2 minutes.
A creature in possession of a container of holy water that you have made can spend 2 AP to throw the holy water. The holy water has a thrown range of 20 ft and uses DEX, targeting the REF of every creature within a 5 ft radius. A creature may choose to be hit automatically. On a hit, the creature gains 1d4 Shield HP, unless it has the fiend or undead tag, in which case it takes 1d10 radiant damage.</blockquote>


== Siege Equipment ==
== Siege Equipment ==

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