Vessel: Difference between revisions

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!Feature
!Feature
!Tags
!PreReq
!PreReq
!Discreption
!Discreption
!Tags
|-
|-
|CANCEL SPELL
|CANCEL SPELL
|Vessel, Planar Thievery
|Vessel Entry
|Vessel Entry
|You can use the Cancel Spell ability. This ability counts as an Occult spell for the purpose of any abilities that interact with or reference spells. (2/Rest)
|You can use the Cancel Spell ability. This ability counts as an Occult spell for the purpose of any abilities that interact with or reference spells. (2/Rest)
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Make a magic attack roll; the caster who triggered this spell does the same. If they are Divine or [[Arcane]], you add +2. If
Make a magic attack roll; the caster who triggered this spell does the same. If they are Divine or [[Arcane]], you add +2. If
they are [[Primal]] or [[Psionic]], they add +2. If you roll higher, the triggering caster’s spell fails, they do not spend SP, and you regain 2d6 SP. If you roll lower, then their spell succeeds and you lose 2d6 SP.
they are [[Primal]] or [[Psionic]], they add +2. If you roll higher, the triggering caster’s spell fails, they do not spend SP, and you regain 2d6 SP. If you roll lower, then their spell succeeds and you lose 2d6 SP.
|Vessel, Planar Thievery
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|ENERGY THEFT
|ENERGY THEFT
|Vessel, Planar Thievery
|Cancel Spell
|Cancel Spell
|Gain Energy Theft.
|Gain Energy Theft.
'''Energy Theft''' After you use Cancel Spell, you deal +1d4 Psychic damage on your first spell or chant attack each turn, if that spell or chant already deals damage and only targets one creature. This lasts for 1 minute.
'''Energy Theft''' After you use Cancel Spell, you deal +1d4 Psychic damage on your first spell or chant attack each turn, if that spell or chant already deals damage and only targets one creature. This lasts for 1 minute.
|Vessel, Planar Thievery
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|ENERGY THEFT II
|ENERGY THEFT II
|Vessel, Planar Thievery
|Energy Theft
|Energy Theft
|Energy Theft works on All Spell/Chant attacks that deal damage and only target one creature.
|Energy Theft works on All Spell/Chant attacks that deal damage and only target one creature.
|Vessel, Planar Thievery
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|CANCEL SPELL II
|CANCEL SPELL II
|Vessel, Planar Thievery
|Energy Theft II
|Energy Theft II
|Cancel Spell recharges 1⁄2 INT/Rest. When you cancel a spell, you can then cast that spell 1 time before the next time you use Cancel Spell, spending the spell’s normal SP.
|Cancel Spell recharges 1⁄2 INT/Rest. When you cancel a spell, you can then cast that spell 1 time before the next time you use Cancel Spell, spending the spell’s normal SP.
|Vessel, Planar Thievery
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|STAMINA THEFT
|STAMINA THEFT
|Vessel, Planar Thievery
|Cancel Spell II
|Cancel Spell II
|The next time you use magic or make a weapon attack after using Cancel Spell, it costs 1 fewer AP.
|The next time you use magic or make a weapon attack after using Cancel Spell, it costs 1 fewer AP.
|Vessel, Planar Thievery
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|STAMINA THEFT II
|STAMINA THEFT II
|Vessel, Planar Thievery
|Stamina Theft
|Stamina Theft
|When you use Cancel Spell, you may use Stamina Theft. Stamina Theft. The target creature loses 1 AP or 1 Monster Action. Gain +2 additional AP at the start of your next turn. (2/Rest)
|When you use Cancel Spell, you may use Stamina Theft. Stamina Theft. The target creature loses 1 AP or 1 Monster Action. Gain +2 additional AP at the start of your next turn. (2/Rest)
|Vessel, Planar Thievery
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|CANCEL SPELL III
|CANCEL SPELL III
|Vessel, Planar Thievery, Soul Sacrifice
|Stamina Theft II
|Stamina Theft II
|Cancel Spell recharges INT/Rest. When you use Cancel Spell, you have +4 against Arcane and Divine. You can use the spell that you canceled any number of times, spending normal SP each time, until you Take a Rest or use Cancel Spell again.
|Cancel Spell recharges INT/Rest. When you use Cancel Spell, you have +4 against Arcane and Divine. You can use the spell that you canceled any number of times, spending normal SP each time, until you Take a Rest or use Cancel Spell again.
|Vessel, Planar Thievery, Soul Sacrifice
|-
|-
|ESSENCE SIPHON
|ESSENCE SIPHON
|Vessel, Planar Thievery
|Cancel Spell III
|Cancel Spell III
Incompatible: Crackling Field
Incompatible: Crackling Field
|You can drain the Essence from a magical item, using the Siphon ability.
|You can drain the Essence from a magical item, using the Siphon ability.
'''Siphon''' Touch a magic item that has 10 or fewer Essence and make Arcana check. The DC = the item’s Essence +1d6. If you hit, it loses all magical properties. Gain SP equal to 1⁄2 the item’s Essence and gain the item’s properties until you Take a Rest. (1/Rest)
'''Siphon''' Touch a magic item that has 10 or fewer Essence and make Arcana check. The DC = the item’s Essence +1d6. If you hit, it loses all magical properties. Gain SP equal to 1⁄2 the item’s Essence and gain the item’s properties until you Take a Rest. (1/Rest)
|Vessel, Planar Thievery
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|CRACKLING FIELD
|CRACKLING FIELD
|Vessel, Planar Thievery
|Cancel Spell III
|Cancel Spell III
Incompatible: Essence Siphon
Incompatible: Essence Siphon
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Divine Icon
Divine Icon
Aura
Aura
|Vessel, Planar Thievery
|-
|-
|ENERGY THEFT III
|ENERGY THEFT III
|Vessel, Planar Thievery
|Planar Thievery 8
|Planar Thievery 8
|If you used Cancel Spell on a spell that would deal damage, your Energy Theft ability also deals +1d4 damage of that type.
|If you used Cancel Spell on a spell that would deal damage, your Energy Theft ability also deals +1d4 damage of that type.
|Vessel, Planar Thievery
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|-
|STAMINA THEFT III
|STAMINA THEFT III
|Vessel, Planar Thievery
|Energy Theft III
|Energy Theft III
|Stamina Theft recharges 1⁄2 INT/Rest.
|Stamina Theft recharges 1⁄2 INT/Rest.
|Vessel, Planar Thievery
|-
|-
|ESSENCE SIPHON II
|ESSENCE SIPHON II
|Vessel, Planar Thievery
|Stamina Theft III, Essence Siphon
|Stamina Theft III, Essence Siphon
|Energy Siphon becomes a max of 15 Essence, and you regain SP equal to the Essence instead of 1⁄2 the Essence.
|Energy Siphon becomes a max of 15 Essence, and you regain SP equal to the Essence instead of 1⁄2 the Essence.
|Vessel, Planar Thievery
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|CRACKLING FIELD II
|CRACKLING FIELD II
|Vessel, Planar Thievery
|Stamina Theft III, Crackling Field
|Stamina Theft III, Crackling Field
|Regain one use of your Crackling Field each time you Recoup. Your Crackling Field also increases your Physical defenses.
|Regain one use of your Crackling Field each time you Recoup. Your Crackling Field also increases your Physical defenses.
|Vessel, Planar Thievery
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|-
|CANCEL SPELL IV
|CANCEL SPELL IV
|Vessel, Planar Thievery
||Planar Thievery 11
||Planar Thievery 11
|If you fail the contested roll from this spell, you do not lose SP.
|If you fail the contested roll from this spell, you do not lose SP.
|Vessel, Planar Thievery
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|CANCEL SPELL V
|CANCEL SPELL V
|Vessel, Planar Thievery
|Cancel Spell IV
|Cancel Spell IV
|When making a contested roll from this spell, you can force the other creature to roll 2d20 and use the lower. (1/Rest)
|When making a contested roll from this spell, you can force the other creature to roll 2d20 and use the lower. (1/Rest)
|Vessel, Planar Thievery
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|ESSENCE SIPHON III
|ESSENCE SIPHON III
|Vessel, Planar Thievery
|Cancel Spell V, Essence Siphon II
|Cancel Spell V, Essence Siphon II
|You can use Energy Siphon multiple times: 1⁄2 INT/Rest. When you use Energy Siphon, you may increase the maximum Essence to 25. (1/Rest)
|You can use Energy Siphon multiple times: 1⁄2 INT/Rest. When you use Energy Siphon, you may increase the maximum Essence to 25. (1/Rest)
|Vessel, Planar Thievery
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|ESSENCE HOARD
|ESSENCE HOARD
|Vessel, Planar Thievery, Capstone
|Essence siphon III
|Essence siphon III
|You are unparalleled in the art of drawing arcane energy out of objects and into yourself. Energy Siphon becomes a max of 35 Essence. (1/Rest) You can make an effect from an item with 15 or fewer Essence permanent on you after siphoning it. (1/Month)
|You are unparalleled in the art of drawing arcane energy out of objects and into yourself. Energy Siphon becomes a max of 35 Essence. (1/Rest) You can make an effect from an item with 15 or fewer Essence permanent on you after siphoning it. (1/Month)
When you die, your soul becomes a set of physical, embodied crystalline shards that have magical properties of the MC’s choosing. (This will reflect the abilities you gathered over your lifetime.)
When you die, your soul becomes a set of physical, embodied crystalline shards that have magical properties of the MC’s choosing. (This will reflect the abilities you gathered over your lifetime.)
Level 30: While you are still living, a portion of your soul fractures out of your body as a physical magical item with 25 Essence. Its particular abilities are up to your MC, and its unique appearance is up to you.
Level 30: While you are still living, a portion of your soul fractures out of your body as a physical magical item with 25 Essence. Its particular abilities are up to your MC, and its unique appearance is up to you.
|Vessel, Planar Thievery, Capstone
|-
|-
|CRACKLING FIELD III
|CRACKLING FIELD III
|Vessel, Planar Thievery
|Cancel Spell V, Crackling Field II
|Cancel Spell V, Crackling Field II
|Crackling Field recharges 1⁄2 INT/Recoup. Crackling Field also increases your AR.
|Crackling Field recharges 1⁄2 INT/Recoup. Crackling Field also increases your AR.
|Vessel, Planar Thievery
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|CRACKLING MIASMA
|CRACKLING MIASMA
|Vessel, Planar Thievery, Capstone
|Prerequisites: Crackling Field III
|Prerequisites: Crackling Field III
|Your capacity to blend the Essence of many different powers and magical sources make you a terrifying, but highly sought after, instructor in the ways of magic. Crackling Field recharges INT/Recoup. You may double the bonus that Crackling Field providesyou (+2 per ability used). (1/Rest)
|Your capacity to blend the Essence of many different powers and magical sources make you a terrifying, but highly sought after, instructor in the ways of magic. Crackling Field recharges INT/Recoup. You may double the bonus that Crackling Field providesyou (+2 per ability used). (1/Rest)
When you die, your crackling field explodes. All allies within 40 ft of you regain 4d10 HP, all enemies within 20 ft take 4d10 psychic damage.
When you die, your crackling field explodes. All allies within 40 ft of you regain 4d10 HP, all enemies within 20 ft take 4d10 psychic damage.
Level 30: The final cap for your INT increases from 12 to 14.
Level 30: The final cap for your INT increases from 12 to 14.
|Vessel, Planar Thievery, Capstone
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