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| colspan="6" |'''Pounce.''' (1/Turn) ''Reach 5 ft Natural Weapon.'' +2 vs AR. '''Hit:''' 1d4+2 sharp.  
| colspan="6" |'''Pounce.''' (1/Turn) ''Reach 5 ft Natural Weapon.'' +2 vs AR. '''Hit:''' 1d4+2 sharp.  
|}
== Dark Hex Track ==
[[File:Dark Hex Track.png|thumb|502x502px|Dark Hex Track Progression]]
{| class="wikitable"
!Talent
!PreReq
!Description
!Tags
|-
|'''Dark Magic'''
|Witch Entry
|''Repeatable.'' Each time you take this talent, choose two spells, invocations, or rituals from the Hex list. Note that you must meet certain prerequisite Witch levels in order to gain some spells.
For you, these spells count as the Source that you chose from your Witch Magic feature (either Primal or Occult) and you may cast these spells as Witch spells
If there is a spell on the Hex list that you already know or learn through other means, you may still consider it a hex spell but do not have to. When casting hex spells, spend the normal amount of SP. You cannot upcharge hex spells without additional talents.
{| class="wikitable"
|+Hex List
!Witch Level
!Hex Spells
|-
|2
|
* [[Charm Person]] (Psionic)
* [[Commandment]] ([[Divine]]),
* [[Creeping Fear]] (Primal)
* [[Decay]] (Arcane)
* [[Flay]] (Arcane)
* [[Hex Of Hemophilia|Hex of Hemophilia]] (Occult)
|-
|4
|
* [[Hex of Lethargy]] (Occult)
* [[Hex of Terror]] (Occult)
* [[Silence]] (Occult)
|-
|8
|
* [[Demoralize]] (Divine)
* [[Detect Thoughts]] (Divine)
* [[Terror]] (Primal)
|-
|13
|
* [[Babble]] (Occult)
* [[Curse of Trembling]] (Occult)
* [[Haunt]] (Psionic)
|-
|22
|
* [[Clot]] (Occult)
* [[Curse of Withering]] (Occult)
* [[Dark Smile]] (Occult)
* [[Dominate Person]] (Psionic)
* [[Ecstasy]] (Primal)
* [[Fracture]] (Occult)
* [[Modify Memory]] (Psionic)
* [[Paranoia]] (Psionic)
|}
|''Witch, Dark Hex, Repeatable''
|-
|'''Greater Hex'''
|Dark Magic
|Gain the Greater Hex ability.
* '''Greater Hex.''' (2/Rest) You may cast a hex as though you upcharge it one time, without spending additional SP.
|''Witch, Dark Hex''
|-
|'''Innate Hex'''
|Greater Hex
|Gain the Innate Hex ability.
* '''Innate Hex.''' (2/Rest) You may cast a hex spell without meeting Verbal, Visual, or Gesture requirements. You must still meet Line of Sight or Line of Effect requirements.
|''Witch, Dark Hex''
|-
|'''Greater Hex II'''
|Innate Hex
|Greater Hex becomes AWR/Rest.
|''Witch, Dark Hex''
|-
|'''Innate Hex II'''
|Greater Hex II
|Innate Hex becomes 2/Recoup.
|''Witch, Dark Hex''
|-
|'''Innate Hex III'''
|Innate Hex II
|Innate Hex becomes AWR/Recoup.
|''Witch, Dark Hex''
|-
|'''Dark Enchantment'''
|Dark Magic
|Gain the Dark Enchantment ability.
* '''Dark Enchantment.''' (1/Rest) By spending 2 AP, designate a target that you can see. For the next 1 minute, gain +2 TA on rolls made with hex spells against that target.
|''Witch, Dark Hex''
|-
|'''Sympathetic Magic'''
|Dark Enchantment
|Choose one creature with whom you are familiar (having spent at least 10 mins in conversation).
By expending 10 sc worth of materials, you can create a poppet in the likeness of that creature if its ML is equal to or less than your Witch level. You may only make one doll. If you make a second one, the first one unravels immediately.
Gain the Sense Likeness ability.
* '''Sense Likeness.''' By spending 1 minute touching the doll and completely focused on it, you may sense exactly how far away the creature is and in which direction, unless they are on a different plane of existence. This information is only fleeting.
|''Witch, Dark Hex''
|-
|'''Sympathetic Magic II'''
|Sympathetic Magic
|When you use your Sense Likeness ability, you may choose for the effect to last for 10 minutes. Furthermore, you may see and hear through your doll’s likeness’s senses for the duration. If you do, make a magic attack against their ANT. If you hit, they are unaware that you are doing this; if you miss, they are aware.
|''Witch, Dark Hex''
|-
|'''Sympathetic Magic III'''
|Sympathetic Magic II
|When you use your Dark Enchantment ability, you do not expend your usage of the ability if you have a poppet of the target creature.
|''Witch, Dark Hex''
|-
|'''Sympathetic Magic IV'''
|Sympathetic Magic III
|Gain the Sympathetic Link ability.
* '''Sympathetic Link.''' (AWR/Rest)  You may cast hex spells with your sympathetic magic creature as the target even if you cannot see them, provided they are within 1 mile of you. The target is aware that you cast such a spell, regardless of whether the spell is successful.
|''Witch, Dark Hex''
|-
|'''Sympathetic Magic V'''
|Sympathetic Magic IV
|When you use your Sympathetic Link ability, you may also impose Dark Enchantment on your target.
|''Witch, Dark Hex''
|-
|'''Sympathetic Magic VI'''
|Sympathetic Magic V
|Gain the Puppetmaster ability.
* '''Puppetmaster.''' When using your Sense Likeness ability, you may make a magic attack vs the target’s WILL. If you hit, impose Charmed or Shaken (your choice) on the creature (if Charmed, it is Charmed by you). The condition lasts for 1 minute and the target is aware that you are the caster.
|''Witch, Dark Hex''
|-
|'''Sympathetic Magic VII'''
|Sympathetic Magic VI
|When you use your Sympathetic Link ability and cast a hex spell that has an SPC of 10 or less, you do not expend a use of your Sympathetic Link.
Sympathetic Link’s range increases to 5 miles.
|''Witch, Dark Hex''
|-
|'''Sympathetic Magic VIII'''
|Sympathetic Magic VII
|You can create two poppets and can use Sense Likeness, Dark Enchantment, Sympathetic Link, and/or Puppetmaster on either one. If you make a third poppet, choose which of your previous dolls unravels.
|''Witch, Dark Hex''
|-
|'''Sympathetic Magic IX'''
|Sympathetic Magic VIII
|You are always aware of the surface-level emotional state of the creatures whose likeness your poppets represent while within range of Sympathetic Link.
Sympathetic Link’s range increases to 10 miles.
|''Witch, Dark Hex''
|-
|'''Sympathetic Magic X'''
|Sympathetic Magic IX
|When you use your Sympathetic Link or Puppetmaster ability, you may also make a magic attack against the creature’s ANT. If you hit, they are not magically aware that you caused the effect.
Sympathetic Link’s range increases to 20 miles.
|''Witch, Dark Hex''
|-
|'''Bond Soul'''
|Sympathetic Magic X
<u>Incompatible</u>: Collector
|Choose one doll to be your primary doll. If you have a physical piece of the likeness that the primary doll represents, such as hair or nail clippings, teeth, saliva, blood, etc., then using Sympathetic Link against this creature does not expend a use of your Sympathetic Link.
|''Witch, Dark Hex''
|-
|'''Bond Soul II'''
|Bond Soul
|(1/Recoup) When using Sympathetic Link to cast a hex spell against your Bound Soul, you may spend only ½ the SP.
Sympathetic Link’s range increases to 100 miles for your primary doll.
|''Witch, Dark Hex''
|-
|'''Grand Puppetmaster'''
|Bond Soul II
|You always know the surface level thoughts and deeper emotions/desires of your primary doll. Additionally, you may cast the [[Possession]] spell 1/Rest as a hex without spending SP. You cannot upcharge the spell when casting it in this way and can cast this spell regardless of distance provided that you are on the same plane of existence.
When you use this ability, you may use your Sympathetic Magic X ability to attempt to hide your magical presence.
* '''Level 30:''' You may permanently possess the subject of your primary doll provided they are ML 15 or lower. When you end the possession, you may choose if they are catatonic, as if sleeping, or regain control when you’re not actively possessing them.
|''Witch, Dark Hex, '''Capstone'''''
|-
|'''Collector'''
|Sympathetic Magic X
<u>Incompatible</u>: Bond Soul
|You can have a number of poppets equal to ½ your AWR.
Gain the Mass Hex ability.
* '''Mass Hex.''' (1/Recoup)  When you cast a hex that has an SPC of 10 or fewer, you may target 2 creatures if you have poppets of both of them.
|''Witch, Dark Hex''
|-
|'''Collector II'''
|Collector
|You can have a number of poppets equal to your AWR. Mass Hex works on hexes with an SPC of 20 or lower
|''Witch, Dark Hex''
|-
|'''Soul Collector'''
|Collector II
|You always know the surface level thoughts and surface desires of your poppets. Additionally, when the bonded creature of one of your dolls dies, you can retire the doll. Doing so does not destroy the doll and allows you to make a new doll.
Retired dolls look frayed and corrupted, and they contain the soul of the doll’s likeness.
As part of a Recoup, you may commune with one retired doll. The retired doll retains all of its bonded creature’s formative memories and basic information that the creature would have known. The doll’s disposition towards you will range from sullen to hostile as determined by your MC, and so gleaning information from a retired doll might take multiple conversations or coercion
If a retired doll is destroyed, its soul departs.
* '''Level 30:''' Now, if you destroy a retired doll, the bonded creature’s soul is dispersed and it can never be resurrected. Casting [[Lesser Restoration]] or similar magic on a retired doll will harmlessly detach the creature’s soul from the doll, allowing it to pass on peacefully or to be resurrected.
|''Witch, Dark Hex, '''Capstone'''''
|}
|}


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|Enhancement II, Great Pounce  
|Enhancement II, Great Pounce  
|If you hit with a Great Pounce, knock the target prone.
|If you hit with a Great Pounce, knock the target prone.
|}
== Dark Hex Track ==
[[File:Dark Hex Track.png|thumb|502x502px|Dark Hex Track Progression]]
{| class="wikitable"
!Talent
!PreReq
!Description
!Tags
|-
|'''Dark Magic'''
|Witch Entry
|''Repeatable.'' Each time you take this talent, choose two spells, invocations, or rituals from the Hex list. Note that you must meet certain prerequisite Witch levels in order to gain some spells.
For you, these spells count as the Source that you chose from your Witch Magic feature (either Primal or Occult) and you may cast these spells as Witch spells
If there is a spell on the Hex list that you already know or learn through other means, you may still consider it a hex spell but do not have to. When casting hex spells, spend the normal amount of SP. You cannot upcharge hex spells without additional talents.
{| class="wikitable"
|+Hex List
!Witch Level
!Hex Spells
|-
|2
|
* [[Charm Person]] (Psionic)
* [[Commandment]] ([[Divine]]),
* [[Creeping Fear]] (Primal)
* [[Decay]] (Arcane)
* [[Flay]] (Arcane)
* [[Hex Of Hemophilia|Hex of Hemophilia]] (Occult)
|-
|4
|
* [[Hex of Lethargy]] (Occult)
* [[Hex of Terror]] (Occult)
* [[Silence]] (Occult)
|-
|8
|
* [[Demoralize]] (Divine)
* [[Detect Thoughts]] (Divine)
* [[Terror]] (Primal)
|-
|13
|
* [[Babble]] (Occult)
* [[Curse of Trembling]] (Occult)
* [[Haunt]] (Psionic)
|-
|22
|
* [[Clot]] (Occult)
* [[Curse of Withering]] (Occult)
* [[Dark Smile]] (Occult)
* [[Dominate Person]] (Psionic)
* [[Ecstasy]] (Primal)
* [[Fracture]] (Occult)
* [[Modify Memory]] (Psionic)
* [[Paranoia]] (Psionic)
|}
|''Witch, Dark Hex, Repeatable''
|-
|'''Greater Hex'''
|Dark Magic
|Gain the Greater Hex ability.
* '''Greater Hex.''' (2/Rest) You may cast a hex as though you upcharge it one time, without spending additional SP.
|''Witch, Dark Hex''
|-
|'''Innate Hex'''
|Greater Hex
|Gain the Innate Hex ability.
* '''Innate Hex.''' (2/Rest) You may cast a hex spell without meeting Verbal, Visual, or Gesture requirements. You must still meet Line of Sight or Line of Effect requirements.
|''Witch, Dark Hex''
|-
|'''Greater Hex II'''
|Innate Hex
|Greater Hex becomes AWR/Rest.
|''Witch, Dark Hex''
|-
|'''Innate Hex II'''
|Greater Hex II
|Innate Hex becomes 2/Recoup.
|''Witch, Dark Hex''
|-
|'''Innate Hex III'''
|Innate Hex II
|Innate Hex becomes AWR/Recoup.
|''Witch, Dark Hex''
|-
|'''Dark Enchantment'''
|Dark Magic
|Gain the Dark Enchantment ability.
* '''Dark Enchantment.''' (1/Rest) By spending 2 AP, designate a target that you can see. For the next 1 minute, gain +2 TA on rolls made with hex spells against that target.
|''Witch, Dark Hex''
|-
|'''Sympathetic Magic'''
|Dark Enchantment
|Choose one creature with whom you are familiar (having spent at least 10 mins in conversation).
By expending 10 sc worth of materials, you can create a poppet in the likeness of that creature if its ML is equal to or less than your Witch level. You may only make one doll. If you make a second one, the first one unravels immediately.
Gain the Sense Likeness ability.
* '''Sense Likeness.''' By spending 1 minute touching the doll and completely focused on it, you may sense exactly how far away the creature is and in which direction, unless they are on a different plane of existence. This information is only fleeting.
|''Witch, Dark Hex''
|-
|'''Sympathetic Magic II'''
|Sympathetic Magic
|When you use your Sense Likeness ability, you may choose for the effect to last for 10 minutes. Furthermore, you may see and hear through your doll’s likeness’s senses for the duration. If you do, make a magic attack against their ANT. If you hit, they are unaware that you are doing this; if you miss, they are aware.
|''Witch, Dark Hex''
|-
|'''Sympathetic Magic III'''
|Sympathetic Magic II
|When you use your Dark Enchantment ability, you do not expend your usage of the ability if you have a poppet of the target creature.
|''Witch, Dark Hex''
|-
|'''Sympathetic Magic IV'''
|Sympathetic Magic III
|Gain the Sympathetic Link ability.
* '''Sympathetic Link.''' (AWR/Rest)  You may cast hex spells with your sympathetic magic creature as the target even if you cannot see them, provided they are within 1 mile of you. The target is aware that you cast such a spell, regardless of whether the spell is successful.
|''Witch, Dark Hex''
|-
|'''Sympathetic Magic V'''
|Sympathetic Magic IV
|When you use your Sympathetic Link ability, you may also impose Dark Enchantment on your target.
|''Witch, Dark Hex''
|-
|'''Sympathetic Magic VI'''
|Sympathetic Magic V
|Gain the Puppetmaster ability.
* '''Puppetmaster.''' When using your Sense Likeness ability, you may make a magic attack vs the target’s WILL. If you hit, impose Charmed or Shaken (your choice) on the creature (if Charmed, it is Charmed by you). The condition lasts for 1 minute and the target is aware that you are the caster.
|''Witch, Dark Hex''
|-
|'''Sympathetic Magic VII'''
|Sympathetic Magic VI
|When you use your Sympathetic Link ability and cast a hex spell that has an SPC of 10 or less, you do not expend a use of your Sympathetic Link.
Sympathetic Link’s range increases to 5 miles.
|''Witch, Dark Hex''
|-
|'''Sympathetic Magic VIII'''
|Sympathetic Magic VII
|You can create two poppets and can use Sense Likeness, Dark Enchantment, Sympathetic Link, and/or Puppetmaster on either one. If you make a third poppet, choose which of your previous dolls unravels.
|''Witch, Dark Hex''
|-
|'''Sympathetic Magic IX'''
|Sympathetic Magic VIII
|You are always aware of the surface-level emotional state of the creatures whose likeness your poppets represent while within range of Sympathetic Link.
Sympathetic Link’s range increases to 10 miles.
|''Witch, Dark Hex''
|-
|'''Sympathetic Magic X'''
|Sympathetic Magic IX
|When you use your Sympathetic Link or Puppetmaster ability, you may also make a magic attack against the creature’s ANT. If you hit, they are not magically aware that you caused the effect.
Sympathetic Link’s range increases to 20 miles.
|''Witch, Dark Hex''
|-
|'''Bond Soul'''
|Sympathetic Magic X
<u>Incompatible</u>: Collector
|Choose one doll to be your primary doll. If you have a physical piece of the likeness that the primary doll represents, such as hair or nail clippings, teeth, saliva, blood, etc., then using Sympathetic Link against this creature does not expend a use of your Sympathetic Link.
|''Witch, Dark Hex''
|-
|'''Bond Soul II'''
|Bond Soul
|(1/Recoup) When using Sympathetic Link to cast a hex spell against your Bound Soul, you may spend only ½ the SP.
Sympathetic Link’s range increases to 100 miles for your primary doll.
|''Witch, Dark Hex''
|-
|'''Grand Puppetmaster'''
|Bond Soul II
|You always know the surface level thoughts and deeper emotions/desires of your primary doll. Additionally, you may cast the [[Possession]] spell 1/Rest as a hex without spending SP. You cannot upcharge the spell when casting it in this way and can cast this spell regardless of distance provided that you are on the same plane of existence.
When you use this ability, you may use your Sympathetic Magic X ability to attempt to hide your magical presence.
* '''Level 30:''' You may permanently possess the subject of your primary doll provided they are ML 15 or lower. When you end the possession, you may choose if they are catatonic, as if sleeping, or regain control when you’re not actively possessing them.
|''Witch, Dark Hex, '''Capstone'''''
|-
|'''Collector'''
|Sympathetic Magic X
<u>Incompatible</u>: Bond Soul
|You can have a number of poppets equal to ½ your AWR.
Gain the Mass Hex ability.
* '''Mass Hex.''' (1/Recoup)  When you cast a hex that has an SPC of 10 or fewer, you may target 2 creatures if you have poppets of both of them.
|''Witch, Dark Hex''
|-
|'''Collector II'''
|Collector
|You can have a number of poppets equal to your AWR. Mass Hex works on hexes with an SPC of 20 or lower
|''Witch, Dark Hex''
|-
|'''Soul Collector'''
|Collector II
|You always know the surface level thoughts and surface desires of your poppets. Additionally, when the bonded creature of one of your dolls dies, you can retire the doll. Doing so does not destroy the doll and allows you to make a new doll.
Retired dolls look frayed and corrupted, and they contain the soul of the doll’s likeness.
As part of a Recoup, you may commune with one retired doll. The retired doll retains all of its bonded creature’s formative memories and basic information that the creature would have known. The doll’s disposition towards you will range from sullen to hostile as determined by your MC, and so gleaning information from a retired doll might take multiple conversations or coercion
If a retired doll is destroyed, its soul departs.
* '''Level 30:''' Now, if you destroy a retired doll, the bonded creature’s soul is dispersed and it can never be resurrected. Casting [[Lesser Restoration]] or similar magic on a retired doll will harmlessly detach the creature’s soul from the doll, allowing it to pass on peacefully or to be resurrected.
|''Witch, Dark Hex, '''Capstone'''''
|}
|}


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