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''Stone Age Technology''
''Stone Age Technology''


The Kaijan are titanic monstrosities, ferocious apex
The Kaijan are titanic monstrosities, ferocious apex predators of ancient Ancerra. The largest of all Kaijan, known simply as the Colossus, goes on a terrifying rampage that leaves many nations in utter ruin.</blockquote><blockquote>'''Lord of the Untold Deeps'''
predators of ancient Ancerra. The largest of all Kaijan, known simply as the Colossus, goes on a terrifying rampage
that leaves many nations in utter ruin.</blockquote><blockquote>'''Lord of the Untold Deeps'''


''Campaign Module''
''Campaign Module''
Line 113: Line 111:
''Bronze Age Technology''
''Bronze Age Technology''


The Ahteni enter into a golden age of prosperity and become the most powerful nation west of the Cloudpiercer Range. Their age of prosperity lasts for nearly four hundred years.</blockquote><blockquote>U N JA A R N A N D VA DA N S C H I S M
The Ahteni enter into a golden age of prosperity and become the most powerful nation west of the Cloudpiercer Range. Their age of prosperity lasts for nearly four hundred years.</blockquote><blockquote>'''Unjaarn and Vadan Schism'''
9th Century BT
''9th Century BT''
Bronze Age Technology
Tired of Unjaarn’s strict caste system, a large region of
the nation split away into its own nation, [[Vadan]]. The
two nations have much tension and very complicated
international dynamics.</blockquote><blockquote>YO DVA N ’ S I N D E P E N D E N C E
9th Century BT
Bronze Age Technology
The northern nation of Fjordenhaven ratifies Yodvan’s
independence. The two nations maintain an amicable
relationship.</blockquote><blockquote>KENDARIA AND NALATHESH FOUNDED
8th Century BT
Bronze Age Technology
Two notable kingdoms bordering the Great Chasm -
[[Kendaria]] and [[Nalathesh]] - are both officially founded within
three years of one another.</blockquote><blockquote>S E T H A N / TA S PA R WA R S
Campaign Module
7th Century BT
Bronze Age Technology
Two of Anedonia’s most prominent city-states, Sethan and
Taspar, wage war on one another on four separate occasions
throughout the century before reaching a lasting peace.</blockquote><blockquote>BUILDING BRIDGEMOOR
5th Century BT
Iron Age Technology
Kendaria and Nalathesh, in an effort to improve trade
relations and ease of access to one another, co-finance the
construction of a city built entirely on an enormous bridge
that spans the Great Chasm.</blockquote><blockquote>B E TA A L E S E M I N D PA L AC E
4th Century BT
Iron Age Technology
Predating the Tear and magic being widely accessible,
Betaalese monks managed to cultivate [[psionic]] powers great
enough to forge a mind palace. This very mind palace is still
in use by modern Betaalese monks.</blockquote><blockquote>INDEPENDENCE OF BRIDGEMOOR
4th Century BT
Iron Age Technology
Bridgemoor’s meritocrats cunningly secure independence
as a proper city-state by playing Nalathesh and Kendaria
against one another.</blockquote>E RY N D O R ’ S G R E AT WA L L
3rd Century BT
Iron Age Technology
Having dealt for centuries with strange monsters creeping
from Nachtskog, the rulers of [[Eryndor]] invest in building a
tremendous wall to keep the terrors at bay.
T H U N D E R H E A D C I V I L WA R
2nd Century BT
Iron Age Technology
As Princess Shadra comes of age, she is unable to claim the
throne from king regent Rehan Jehoram, which leads to a
civil war that splits [[Valstrom]] into two nations: Valstrom and
[[Shadradoth]].
MUL’ATOR
1st Century BT
Iron Age Technology
The brutal [[assassin]] guild that was once a subsect of the
Betaalese Shinus is exiled from their mountain home. They
become nomadic mercenaries for centuries before making
their home in [[Falth]] during the 7th Century PT.


THE TEAR
''Bronze Age Technology''
Year 0 PT
 
Iron Age Technology
Tired of Unjaarn’s strict caste system, a large region of the nation split away into its own nation, Vadan. The two nations have much tension and very complicated international dynamics.</blockquote><blockquote>'''Yodvan's Independence'''
A great rend in the sky reveals stars at night for the first
''9th Century BT''
time in written history. Along with this revelation, magic
 
floods into the world in unprecedented magnitudes.
''Bronze Age Technology''
KENDARIAN SECESSION
 
1st Century PT
The northern nation of Fjordenhaven ratifies Yodvan’s independence. The two nations maintain an amicable relationship.</blockquote><blockquote>'''Kendaria and Nalathesh  Founded'''
Iron Age Technology
''8th Century BT''
The nation of [[Constel]] comes into existence when Kendaria
 
splits in two. The southern kingdom retains the name
''Bronze Age Technology''
Kendaria, while the northern becomes Constel.
 
S UPEREON TWO
Two notable kingdoms bordering the Great Chasm - Kendaria and Nalathesh - are both officially founded within three years of one another.</blockquote><blockquote>'''Sethan/Taspar Wars'''
Ancerra’s second Supereon follows world history from the
''Campaign Module''
Tear and its aftermath through the vast and rich histories of
 
nations that grow, trade, and war with one another. They
''7th Century BT''
advance the world from the iron age to a highly advanced
 
postmodern global economy, but it all falls apart with the
''Bronze Age Technology''
Third Magic War.
 
SKY FIRE
Two of Anedonia’s most prominent city-states, Sethan and Taspar, wage war on one another on four separate occasions throughout the century before reaching a lasting peace.</blockquote><blockquote>'''Building Bridgemoor'''
2nd Century PT
''5th Century BT''
Medieval Technology
 
A storm of meteors crash into Ancerra and its moons,
''Iron Age Technology''
blanketing the sky in black ash and flickering fire. Plants die,
 
livestock follow, and Ancerrans struggle to survive in the
Kendaria and Nalathesh, in an effort to improve trade relations and ease of access to one another, co-finance the construction of a city built entirely on an enormous bridge that spans the Great Chasm.</blockquote><blockquote>'''Betaalese Mind Palace'''
apocalyptic climate.
''4th Century BT''
H AV E N ’ S L E G ACY
 
Campaign Module
''Iron Age Technology''
2nd Century PT
 
Medieval Technology
Predating the Tear and magic being widely accessible, Betaalese monks managed to cultivate psionic powers great enough to forge a mind palace. This very mind palace is still in use by modern Betaalese monks.</blockquote><blockquote>'''Independence of Bridgemoor'''
Members of Haven, originally founded in the wake of the
''4th Century BT''
World-Quake, once again find their services in high demand
 
as entire nations struggle to survive and rebuild in the
''Iron Age Technology''
aftermath of the Sky Fire.
 
CHEHOZRAN/CHEE SCHISM
Bridgemoor’s meritocrats cunningly secure independence as a proper city-state by playing Nalathesh and Kendaria against one another.</blockquote><blockquote>'''Eryndor's Great Wall'''
2nd Century PT
''3rd Century BT''
Medieval Technology
 
Devastated by the Sky Fire, Chehorzran splits into two
''Iron Age Technology''
nations. This is done amicably and out of a need to localize
 
power to survive the difficult times, rather than from the
Having dealt for centuries with strange monsters creeping from Nachtskog, the rulers of Eryndor invest in building a tremendous wall to keep the terrors at bay.</blockquote><blockquote>'''Thunderhead Civil War'''
result of a civil war or political disagreements.
 
FOUNDING OF PASH
''2nd Century BT''
3rd Century PT
 
Medieval Technology
''Iron Age Technology''
[[Pash]], the settlement straddling the southwest bay, becomes
 
formally recognized as a city-state.
As Princess Shadra comes of age, she is unable to claim the throne from king regent Rehan Jehoram, which leads to a civil war that splits Valstrom into two nations: Valstrom and Shadradoth.</blockquote><blockquote>'''Mul'ator'''
 
''1st Century BT''
 
''Iron Age Technology''
 
The brutal assassin guild that was once a subsect of the Betaalese Shinus is exiled from their mountain home. They become nomadic mercenaries for centuries before making their home in Falth during the 7th Century PT.</blockquote><blockquote>'''The Tear'''
 
''Year 0 PT''
 
''Iron Age Technology''
 
A great rend in the sky reveals stars at night for the first time in written history. Along with this revelation, magic floods into the world in unprecedented magnitudes.</blockquote><blockquote>'''Kendarian  Secession'''
 
''1st Century PT''
 
''Iron Age Technology''
 
The nation of Constel comes into existence when Kendaria splits in two. The southern kingdom retains the name Kendaria, while the northern becomes Constel.</blockquote>
 
== Supereon Two ==
Ancerra’s second Supereon follows world history from the Tear and its aftermath through the vast and rich histories of nations that grow, trade, and war with one another. They advance the world from the iron age to a highly advanced postmodern global economy, but it all falls apart with the Third Magic War.<blockquote>'''Sky Fire'''
 
''2nd Century PT''
 
''Medieval Technology''
 
A storm of meteors crash into Ancerra and its moons, blanketing the sky in black ash and flickering fire. Plants die, livestock follow, and Ancerrans struggle to survive in the apocalyptic climate.</blockquote><blockquote>'''Haven's Legacy'''
 
''Campaign Module''
 
''2nd Century PT''
 
''Medieval Technology''
 
Members of Haven, originally founded in the wake of the World-Quake, once again find their services in high demand as entire nations struggle to survive and rebuild in the aftermath of the Sky Fire.</blockquote><blockquote>'''Chehozran/Chee Schism'''
 
''2nd Century PT''
 
''Medieval Technology''
 
Devastated by the Sky Fire, Chehorzran splits into two nations. This is done amicably and out of a need to localize power to survive the difficult times, rather than from the result of a civil war or political disagreements. </blockquote><blockquote>'''Founding of Pash'''
 
''3rd Century PT''
 
''Medieval Technology''
 
Pash, the settlement straddling the southwest bay, becomes formally recognized as a city-state.</blockquote><blockquote>
'''Forsten's Secession'''
 
''4th Century PT''
 
''Medieval Technology''
 
The nation of Forsten is formed when the northern half of Constel secedes from the southern half.</blockquote><blockquote>
'''Roshallan's Campaign of Conquest'''
 
''5th-9th Centuries PT''
 
''Medieval Technology''
 
Roshallan, a nation with a powerful military, begins aggressively expanding and conquering its neighbors.</blockquote><blockquote>
'''Founding of Lesmishan'''
 
''6th Century PT''
 
''Medieval Technology''
 
Lesmishan, a mining nation on the west of the Great Chasm, is formally founded.</blockquote><blockquote>
'''Belan's Crusade'''
 
''6th Century PT''
 
''Medieval Technology''
 
Prince Belan of Thaaj marches his army of elephants and
arcanophants across the volcanic mountains into the heartland of Roshallan in an effort to crush the empire.</blockquote><blockquote>
'''The Cloven Lands'''
 
''Campaign Module''
 
''7th Century PT''
 
''Medieval Technology''
 
Nalathesh and Kendaria spar over trade agreements with Bridgemoor. These economic battles turn violent as a mysterious figure pulls the strings from the shadows.</blockquote><blockquote>
'''The Great Ascendant's Reign'''
 
''Campaign Module''
 
''8th Century PT''
 
''Medieval Technology''
 
The Great Ascendant, leader of the Path of Ascendancy, assumes control of Thaaj. Having proven capable of fighting off Roshallan’s army, the Great Ascendant seems to be a powerful new player that national leaders must contend with unless heroes can thwart his tyranny.</blockquote><blockquote>
'''Palorva's Shadow'''
 
''Campaign Module''
 
''8th Century PT''
 
''Medieval Technology''
 
Leading Kess out from its impoverished state, Palorva conquers the nations around her and threatens to extend her power to even farther reaches if she cannot be stopped.</blockquote><blockquote>'''''Formation of W.G.C.'''''
 
''10th Century PT''
 
''Medieval Technology''
 
Based in Pash, the West Gathandia Trading Company is officially signed into operation as an international trade organization.</blockquote><blockquote>'''Founding of W.A.N.D.'''
 
''11th Century PT''
 
''Medieval Technology''
 
Given the vast amount of magic and magical items in the world - and the magical threats that accompany both - a conglomerate of arcane casters form W.A.N.D., an international defense organization that specializes in magical protection services.</blockquote><blockquote>'''Roshallan Civil War'''
 
''13th Century PT''
 
''Medieval Technology''
 
No empire lives forever. As the old empire of Roshallan begins to crumble under its own weight, several prominent political figures vie for control over a region of the formerly mighty empire.</blockquote><blockquote>'''The Magic War'''
 
''16th Century PT''
 
''Medieval Technology''
 
As nations grow in economic and military power, they naturally grow restless and begin to test their strength. A complex arrangement of alliances embroils the entirety of Gathandia in a three-way war when Kendaria declares war on Constel. Magic plays a fundamental role in this war, scouring the land.</blockquote><blockquote>'''The  Conquest'''
 
''17th-21st Centuries PT''
 
''Medieval Technology''
 
A cruel and enormously powerful tyrant named Samorael rises to power and conquers many of Gathandia’s nations, including the entirety of the continent west of the Great Chasm. The few nations left to resist him struggle to cooperate even in the face of existential threat.</blockquote><blockquote>'''Feldrith Calamity'''
 
''Campaign Module''
 
''21st Century PT''
 
''Medieval Technology''
 
The demiplanar wards around Ancerra dramatically weaken and a horrible hivemind entity known as the Feldrith emerges from the Pale. The terrifying organisms wreak havoc on Ancerran society for decades before heroes of all stripes manage to beat back the worst of these nightmarish creatures.</blockquote><blockquote>'''The Interplane War'''
 
''22nd Century PT''
 
''Medieval Technology''
 
Once the Feldrith are no longer a significant threat, many Archfiends, Celestials, and Exiles begin to take a direct interest in the avadrium that can be mined from the planet’s core. They war with one another over access to the material, and this often spills into the mortal plane.</blockquote><blockquote>'''Teleportation Circles Achieved'''
 
''23rd Century PT''
 
''Medieval Technology''
 
After centuries of experimentation and error, Husk and Vel finally achieve a major magical breakthrough: they can draw large teleportation circles in the ground that remain indefinitely and reliably link to one another even over vast distances. This allows Velans to travel to any location in the world near-instantaneously as they create more and more teleportation circles.</blockquote><blockquote>'''Reign of the Velans'''
 
''23rd-24th Centuries PT''
 
''Medieval Technology''
 
The dreaded Mages of the Beach rule over a huge swathe of Gathandia with fists of iron. Criminal elements in virtually every city take on humanitarian roles and try to smuggle basic necessities to the neglected. Meanwhile, freedom fighters try against all odds to overthrow the nearly omnipotent magical oligarchy.</blockquote><blockquote>'''Hidden  Wars'''
 
''24th Century PT''
 
''Medieval Technology''
 
The Illuminati and Web face off more directly than they ever have in the past. They wage a covert war on one another, maneuvering nations and monarchs like pawns on a game board. The end of the conflict leaves many nations dramatically weaker than they were beforehand.</blockquote><blockquote>'''Golden Age of the  Gentleman  Brigands'''
 
''26th-29th Centuries PT''
 
''Medieval Technology''
 
After the first Hidden War, many international powers are severely weakened, especially those in the Thunderhead Vale. This leads to the Gentleman Brigands’ golden age under the lead of its young halfling leader named Robyn, who idolizes the kleppin Hood of old.</blockquote><blockquote>'''War for the Inner Sea'''
 
''Campaign Module''
 
''27th Century PT''
 
''Medieval Technology''
 
Renden’s hold on the Inner Sea has weakened, the powers in the region leap to fill the vacuum. Anedonia, Eryndor, and even the WGC vie for dominance over the lucrative maritime trade routes.</blockquote><blockquote>'''The Gavarese Apocalypse'''
 
''29th Century PT''
 
''Steampunk Technology''
 
An abundance of soot from cutting-edge vehicles and factories in Gavare trigger a series of environmental catastrophes that leave the nation desolate and struggling to catch up with its neighbors.</blockquote><blockquote>'''Demon War of Vaenyth'''
 
''Campaign Module''
 
''30th Century PT''
 
''Steampunk Technology''
 
The champions for the next monarch of Vaenyth band together in opposition of tradition, summoning bloodthirsty fiends from Inferno to fight alongside them. Vaenythan nobles, soldiers, and champions each embrace unholy powers as they vie for dominance.</blockquote><blockquote>'''Dominion of the Southern Seas'''
 
''Campaign Module''
 
''32nd Century PT''
 
''Steampunk Technology''
 
Nausa and many of Gathandia’s nations along the southern shores become embroiled in conflict. What begins as a series of trade embargos quickly spirals into a many-faceted war for dominion over these lucrative waterways.</blockquote><blockquote>'''Rot of Nachtskog'''
 
''Campaign Module''
 
''34th Century PT''
 
''Industrial Technology''
 
Nachtskog, the Black Forest, belches out all manner of monstrosities far more horrible than typical to the region, fueled by an open portal to Phlegmereth. Eryndor and Skavr must rise to the challenge or be overrun.</blockquote><blockquote>'''Reign of the Ice Queen'''
 
''Campaign Module''
 
''35th Century PT''
 
''Industrial Technology''
 
In the generational wake of the devastation caused by the Rot of Nachtskog, Queen Vestreida ascends to the throne in Skavr and leverages her armies to declare surprise war on Eryndor and Fjordenhaven.</blockquote><blockquote>'''Second Magic War'''
 
''38th Century PT''
 
''Modern Technology''
 
Several belligerent nations seize on recent international unrest and try to make power plays, annexing nearby nations too weak to stop them. Eventually, this crescendos into the Second Magic War, made even more devastating than the first thanks to the advent of modern technology.</blockquote><blockquote>'''Biotech Revolution'''
 
''40th Century PT''
 
''Futuristic Technology''
 
A faction of humanoids with cybernetic enhancements - especially cybernetically enhanced brains - make the claim that they should be the de facto governors of their nations. The ensuing revolution is at times bloody and at times diplomatic, and ends with a mix of cybernetic and “traditional” humanoids leading various nations. Tensions on the matter linger for centuries thereafter.</blockquote><blockquote>'''Moon Disputes'''
 
''41st Century PT''
 
''Futuristic Technology''
 
Many modern nations both on Ancerra and on the three habitable moons face shortages of basic resources like food and water. The two uninhabitable moons might have resources to be mined, but many nations lay claim to these moons for a variety of reasons.</blockquote><blockquote>'''Third Magic War'''
 
''42nd Century PT''
 
''Futuristic Technology''
 
The tenuous world peace eventually falls apart, and as many nations are armed with both magic and nuclear fusion technology, the devastating war that follows leaves Ancerra unrecognizable.</blockquote>
 
== Supereon Three ==
The Third Magic War leaves Ancerra a post-apocalyptic wasteland. In the third Supereon, the denizens of a broken planet struggle to survive a vast array of threats, any one of which could spell doom for all sapient life.<blockquote>'''The Shattering'''
 
''12th Century PU (43rd Century PT)''
 
''Steampunk Technology''
 
In the wake of the Third Magic War, the wards around Ancerra’s solar system finally give way completely, and the creatures of the Pale and of every other plane have free rein over the planet.</blockquote><blockquote>'''Interplane War II'''
 
''12th Century PU (43rd Century PT)''
 
''Steampunk Technology''
 
The Celestials, Fiends, and Exiles battle over Ancerra and its moons. They are especially interested in controlling Ancerra due to the planet’s avadrium core. The warring is so intense that the Archfae even get involved, first as diplomats and then as warriors themselves.</blockquote><blockquote>'''Age of the Dead'''
 
''7th-4th Centuries PU (48th-51st Centuries PT)''
 
''Steampunk Technology''
 
A horrible outbreak of the Zombie Plague sweeps Ancerra, plunging the world and its moons all into a hellish fight for survival against the dead.</blockquote><blockquote>'''The Convergence'''
 
''2nd Century PU (53rd Century PT)''
 
''Modern Technology''
 
Drawn by the ancient power contained within Ancerra’s core, creatures and even the planes themselves from every corner of the multiverse converge on Ancerra. During this time, the Avadri run rampant, and the Celestials, Exiles, and Archfiends make an unprecedented alliance to deal with what they view as a collectively existential threat in the Avadri.</blockquote><blockquote>'''Tunnel of Realities'''
 
''1st Century PU (54th Century PT)''
 
''Postmodern Technology''
 
Harnessing tremendous power beyond the scope of any single god, the Celestials and Exiles force the entirety of Ancerra’s multiverse through a series of other multiverses. Ancerra’s physical plane was known among the highest gods - the six Creator Avatars - as Prime Existence 31 (PE-31). As they smashed through subsequent existences, the Celestials and Exiles banished the Avadri on PE-33 and finally arrived on PE-36, where Ancerra’s entire multiverse and all its planes of existence (except Avadria, of course) became embodied galaxies in the much broader PE-36 prime material plane.</blockquote><blockquote>'''The Unity'''


''Year 0 AU (55th Century PT)''


FORSTEN’S SECESSION
''Futuristic Technology''
4th Century PT
Medieval Technology
The nation of [[Forsten]] is formed when the northern half of
Constel secedes from the southern half.
R O S H A L L A N ’ S CA M PA I G N O F
CONQUEST
5th-9th Centuries PT
Medieval Technology
[[Roshallan]], a nation with a powerful military, begins
aggressively expanding and conquering its neighbors.
FOUNDING OF LESMISHAN
6th Century PT
Medieval Technology
[[Lesmishan]], a mining nation on the west of the Great Chasm,
is formally founded.
BELAN’S CRUSADE
6th Century PT
Medieval Technology
Prince Belan of [[Thaaj]] marches his army of elephants and
arcanophants across the volcanic mountains into the
heartland of Roshallan in an effort to crush the empire.
THE CLOVEN LANDS
Campaign Module
7th Century PT
Medieval Technology
Nalathesh and Kendaria spar over trade agreements with
[[Bridgemoor]]. These economic battles turn violent as a
mysterious figure pulls the strings from the shadows.
THE GREAT ASCENDANT’S REIGN
Campaign Module
8th Century PT
Medieval Technology
The Great Ascendant, leader of the Path of Ascendancy,
assumes control of Thaaj. Having proven capable of fighting
off Roshallan’s army, the Great Ascendant seems to be a
powerful new player that national leaders must contend
with unless heroes can thwart his tyranny.
PA LO RVA’ S S H A D OW
Campaign Module
8th Century PT
Medieval Technology
Leading [[Kess]] out from its impoverished state, Palorva
conquers the nations around her and threatens to extend
her power to even farther reaches if she cannot be stopped.


FORMATION OF W.G.C.
All things come together. The immense gravity of the event completely and fundamentally restructures Ancerran worldview.</blockquote>
10th Century PT
Medieval Technology
Based in Pash, the West Gathandia Trading Company is
officially signed into operation as an international trade
organization.
FOUNDING OF W.A.N.D.
11th Century PT
Medieval Technology
Given the vast amount of magic and magical items in
the world - and the magical threats that accompany
both - a conglomerate of [[arcane]] casters form W.A.N.D.,
an international defense organization that specializes in
magical protection services.
R O S H A L L A N C I V I L WA R
13th Century PT
Medieval Technology
No empire lives forever. As the old empire of Roshallan
begins to crumble under its own weight, several prominent
political figures vie for control over a region of the formerly
mighty empire.
T H E M AG I C WA R
16th Century PT
Medieval Technology
As nations grow in economic and military power, they
naturally grow restless and begin to test their strength. A
complex arrangement of alliances embroils the entirety of
Gathandia in a three-way war when Kendaria declares war
on Constel. Magic plays a fundamental role in this war,
scouring the land.
THE CONQUEST
17th-21st Centuries PT
Medieval Technology
A cruel and enormously powerful tyrant named Samorael
rises to power and conquers many of Gathandia’s nations,
including the entirety of the continent west of the Great
Chasm. The few nations left to resist him struggle to
cooperate even in the face of existential threat.
FELDRITH CALAMITY
Campaign Module
21st Century PT
Medieval Technology
The demiplanar wards around Ancerra dramatically weaken
and a horrible hivemind entity known as the Feldrith
emerges from the Pale. The terrifying organisms wreak
havoc on Ancerran society for decades before heroes of all
stripes manage to beat back the worst of these nightmarish
creatures.


154 CHAPTER 9 | EXPLORING ANCERRA CHAPTER 9 | EXPLORING ANCERRA
== Supereon Four ==
T H E I N T E R P L A N E WA R
After clawing its way out of the ashes of the apocalypse, Ancerra’s future looked bright again. The Unity, however, completely destroyed Ancerra’s hope of making a full recovery, and the sparse remnant of people that survived looked to the stars for one last hope.<blockquote>
22nd Century PT
'''Big Net Virus'''
Medieval Technology
Once the Feldrith are no longer a significant threat, many
Archfiends, Celestials, and Exiles begin to take a direct
interest in the avadrium that can be mined from the planet’s
core. They war with one another over access to the material,
and this often spills into the mortal plane.
T E L E P O R TAT I O N C I R C L E S AC H I E V E D
23rd Century PT
Medieval Technology
After centuries of experimentation and error, [[Husk]] and Vel
finally achieve a major magical breakthrough: they can
draw large teleportation circles in the ground that remain
indefinitely and reliably link to one another even over vast
distances. This allows Velans to travel to any location in the
world near-instantaneously as they create more and more
teleportation circles.
REIGN OF THE VELANS
23rd-24th Centuries PT
Medieval Technology
The dreaded Mages of the Beach rule over a huge swathe
of Gathandia with fists of iron. Criminal elements in
virtually every city take on humanitarian roles and try to
smuggle basic necessities to the neglected. Meanwhile,
freedom fighters try against all odds to overthrow the nearly
omnipotent magical oligarchy.
H I D D E N WA R S
24th Century PT
Medieval Technology
The Illuminati and Web face off more directly than they
ever have in the past. They wage a covert war on one
another, maneuvering nations and monarchs like pawns on
a game board. The end of the conflict leaves many nations
dramatically weaker than they were beforehand.
G O L D E N A G E O F T H E G E N T L E M A N
BRIGANDS
26th-29th Centuries PT
Medieval Technology
After the first Hidden War, many international powers are
severely weakened, especially those in the Thunderhead
Vale. This leads to the Gentleman Brigands’ golden age
under the lead of its young [[halfling]] leader named Robyn,
who idolizes the [[kleppin]] Hood of old.


WA R FO R T H E I N N E R S E A
''2nd Century AU (56th Century PT)''
Campaign Module
27th Century PT
Medieval Technology
Renden’s hold on the Inner Sea has weakened, the powers
in the region leap to fill the vacuum. Anedonia, Eryndor,
and even the WGC vie for dominance over the lucrative
maritime trade routes.
T H E G AVA R E S E A P O CA LY P S E
29th Century PT
Steampunk Technology
An abundance of soot from cutting-edge vehicles and
factories in [[Gavare]] trigger a series of environmental
catastrophes that leave the nation desolate and struggling to
catch up with its neighbors.
D E M O N WA R O F VA E N Y T H
Campaign Module
30th Century PT
Steampunk Technology
The champions for the next monarch of [[Vaenyth]] band
together in opposition of tradition, summoning bloodthirsty
fiends from Inferno to fight alongside them. Vaenythan
nobles, soldiers, and champions each embrace unholy
powers as they vie for dominance.
DOMINION OF THE SOUTHERN SEAS
Campaign Module
32nd Century PT
Steampunk Technology
[[Nausa]] and many of Gathandia’s nations along the southern
shores become embroiled in conflict. What begins as a series
of trade embargos quickly spirals into a many-faceted war
for dominion over these lucrative waterways.
ROT OF NACHTSKOG
Campaign Module
34th Century PT
Industrial Technology
Nachtskog, the Black Forest, belches out all manner of
monstrosities far more horrible than typical to the region,
fueled by an open [[portal]] to Phlegmereth. Eryndor and Skavr
must rise to the challenge or be overrun.


''Futuristic Technology''


REIGN OF THE ICE QUEEN
The people of Ancerra follow the leadership of an all- knowing AI. This society falls apart when a carefully designed malware program causes the AI to collapse, plunging society into a state of anarchy.</blockquote><blockquote>'''OIT Contact'''
Campaign Module
35th Century PT
Industrial Technology
In the generational wake of the devastation caused by the
Rot of Nachtskog, Queen Vestreida ascends to the throne in
Skavr and leverages her armies to declare surprise war on
Eryndor and Fjordenhaven.
S E C O N D M AG I C WA R
38th Century PT
Modern Technology
Several belligerent nations seize on recent international
unrest and try to make power plays, annexing nearby
nations too weak to stop them. Eventually, this crescendos
into the Second Magic War, made even more devastating
than the first thanks to the advent of modern technology.
BIOTECH REVOLUTION
40th Century PT
Futuristic Technology
A faction of humanoids with cybernetic enhancements
- especially cybernetically enhanced brains - make the
claim that they should be the de facto governors of their
nations. The ensuing revolution is at times bloody and at
times diplomatic, and ends with a mix of cybernetic and
“traditional” humanoids leading various nations. Tensions
on the matter linger for centuries thereafter.
MOON DISPUTES
41st Century PT
Futuristic Technology
Many modern nations both on Ancerra and on the three
habitable moons face shortages of basic resources like
food and water. The two uninhabitable moons might have
resources to be mined, but many nations lay claim to these
moons for a variety of reasons.
T H I R D M AG I C WA R
42nd Century PT
Futuristic Technology
The tenuous world peace eventually falls apart, and as
many nations are armed with both magic and nuclear fusion
technology, the devastating war that follows leaves Ancerra
unrecognizable.
S UPEREON THREE
The Third Magic War leaves Ancerra a post-apocalyptic
wasteland. In the third Supereon, the denizens of a broken
planet struggle to survive a vast array of threats, any one of
which could spell doom for all sapient life.


THE SHATTERING
''4th Century AU (58th Century PT)''
12th Century PU (43rd Century PT)
Steampunk Technology
In the wake of the Third Magic War, the wards around
Ancerra’s solar system finally give way completely, and the
creatures of the Pale and of every other plane have free rein
over the planet.
I N T E R P L A N E WA R I I
12th Century PU (43rd Century PT)
Steampunk Technology
The Celestials, Fiends, and Exiles battle over Ancerra and its
moons. They are especially interested in controlling Ancerra
due to the planet’s avadrium core. The warring is so intense
that the Archfae even get involved, first as diplomats and
then as warriors themselves.
AGE OF THE DEAD
7th-4th Centuries PU (48th-51st Centuries PT)
Steampunk Technology
A horrible outbreak of the [[Zombie]] [[Plague]] sweeps Ancerra,
plunging the world and its moons all into a hellish fight for
survival against the dead.
THE CONVERGENCE
2nd Century PU (53rd Century PT)
Modern Technology
Drawn by the ancient power contained within Ancerra’s
core, creatures and even the planes themselves from every
corner of the multiverse converge on Ancerra. During this
time, the Avadri run rampant, and the Celestials, Exiles, and
Archfiends make an unprecedented alliance to deal with
what they view as a collectively existential threat in the
Avadri.
TUNNEL OF REALITIES
1st Century PU (54th Century PT)
Postmodern Technology
Harnessing tremendous power beyond the scope of any
single god, the Celestials and Exiles force the entirety of
Ancerra’s multiverse through a series of other multiverses.
Ancerra’s physical plane was known among the highest


gods - the six Creator Avatars - as Prime Existence 31 (PE-
''Futuristic Technology''
31). As they smashed through subsequent existences, the


Celestials and Exiles banished the Avadri on PE-33 and
The OIT, an intergalactic trade organization, make contact with the remnant of Ancerrans who still live.</blockquote><blockquote>'''Return of the Avadri'''
finally arrived on PE-36, where Ancerra’s entire multiverse
and all its planes of existence (except Avadria, of course)
became embodied galaxies in the much broader PE-36 prime
material plane.
THE UNITY
Year 0 AU (55th Century PT)
Futuristic Technology
All things come together. The immense gravity of the
event completely and fundamentally restructures Ancerran
worldview.


''24th Century AU (78th Century PT)''


S UPEREON FOUR
''Futuristic Technology''
After clawing its way out of the ashes of the apocalypse,
Ancerra’s future looked bright again. The Unity, however,
completely destroyed Ancerra’s hope of making a full
recovery, and the sparse [[remnant]] of people that survived
looked to the stars for one last hope.
BIG NET VIRUS
2nd Century AU (56th Century PT)
Futuristic Technology


The people of Ancerra follow the leadership of an all-
The Avadri develop a multiversally powerful algorithm to travel from PE-33 to PE-36. They appear with a vengeance, looking to punish the Celestials and Exiles - now notably less powerful - for locking the Avadri away. The result is a universe-wide war that leaves nobody untouched.</blockquote><blockquote>'''Entropy and The Door'''
knowing AI. This society falls apart when a carefully


designed malware program causes the AI to collapse,
Eventually, all things come to an end. But in the endless progression of creation, the end of one thing is the beginning of another. As the three multiverses touched by Ancerra and its gods each inevitably reach their heat deaths - peaceful, or perhaps unceremonious depending on one’s view - new multiverses are born.</blockquote>
plunging society into a state of anarchy.
O I T C O N TACT
4th Century AU (58th Century PT)
Futuristic Technology
The OIT, an intergalactic trade organization, make contact
with the remnant of Ancerrans who still live.

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